A Kickstarter went up today promising “turn-based tactical Mech combat set in the classic 3025 era of the BattleTech universe.” The campaign asked for $250,000. As of writing, it’s on more than double that already and still has 34 days to go. Blimey.
The game is to be set in the classic era of the BattleTech fiction. A world that’s suffered two centuries of war; mechs are powerful, rare, and are piloted by nobility, handed down through generations. These giant machines represent a family’s heritege and fealty. Think of them as house sigils, but much shootier.
Aside from the turn-based combat, the single-player campaign will allow you to modify and customise your mechs and let you micromanage the salaries and skill levels of your Mechwarrior mercenary outfit.
For that single-player to exist, however, the Kickstarter needs to hit at least $1,000,000, which it will probably have smashed within 24 hours at the rate it’s going up. Here are the stretch goals:
STAGE 1 (Already funded by Harebrained Schemes): A turn-based tactical skirmish game – command a Lance of 4 ‘Mechs & MechWarriors against AI opponents across a variety of battlefields.
STAGE 2 ($1,000,000): We add a full, single-player story campaign to the game.
STAGE 3 ($1,850,000): We add side-missions, procedurally-generated missions and the campaign becomes open-ended.
STAGE 4 ($2,500,000): Introduces PVP multiplayer combat in the famous arenas of Solaris VII.
BattleTech is in development for PC, Mac, and Linux in English and will be delivered in standard and DRM-free versions on Steam, GoG, and Humble stores.
The game will also be made available in German, French, and Russian (with localized text, and audio subtitles) in a post-launch update. Other platforms and languages may be announced at a later stage. BattleTech is expected to launch early 2017.