The Witness will take 100 hours to fully complete | PCGamesN

The Witness will take 100 hours to fully complete


Jonathan Blow has spent a lot of his money and the last five years building The Witness, the anticipated second project from Braid's creator. It looks like you'll be investing some time in the game, too, according to some details I scooped from a post on the EU PlayStation Blog.

Blow has estimated it will take around 100 hours for most people to achieve 100% completion, mastering all the puzzles and unlocking every secret on te game's high contrast island.

This is Blow's response to being asked if anything was cut to make the game more accessible: "Usually if I cut things it's just because I don't think they're very good. I've cut hundreds of things from the game. Usually I cut them early - I start experimenting with something and decide I don't like it. But there's at least one puzzle in the game right now that almost nobody - like 1% of players - will ever be able to figure out." Google, mate.

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The Witness does sure look pretty, and Blow thinks it's the best thing he's ever done. "It’s the best game that I know how to make right now," said Blow in the interview. "It pushed my design skills to the limit, it pushed my organisational skills… it’s a very complicated game with lots of things in it, and they’re not independent things. They all reference each other and work with each other, so you can’t just work on one thing at a time. That’s what I set out to do, but it also makes it very challenging sometimes.

“But yeah - It’s the best thing I’ve ever done, and that’s all you can ask for, right? I hope my next project will also be the best thing I’ve ever done, but for now it’s this.”

With all the money and time invested into The Witness, I hope it turns out to be something special myself. I'm certainly intrigued and look forward to seeing more of it when it releases on January 26, 2016.

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AnAuldWolf avatar
AnAuldWolf Avatar
2 Years ago

Seems promising. Though unless it's chaptered I'm worried it'll overstay its welcome. I very much promote and support the notion of quality over quantity, and many of my favourite games were very short, cohesive experiences.

Long, sprawling things where the details become obfuscated don't appeal so much. As a game buying adult, I don't think in terms of how many hours of gaming joy my pocket money will get me, but rather whether I'll enjoy the game enough with the time I spend with it to be worth the money.

Time is never a good metric for value, I think. So ultimately this is not only meaningless to me, but it also worries me a little. Still! Hopeful. It looks good. I've just adjusted my Expect-O-Meter down a good few notches away from Portal.