Titanfall has landed; here’s our Titanfall review.
Titanfall’s mechs don’t just sell the game as something new, though they definitely do that. And its footsoldiers don’t just ping off walls like so many self-destructive YouTube free-runners, thought they certainly do that compellingly enough. No: the changes the former Infinity Ward staffers at Respawn have introduced to the CoD formula run through Titanfall like a stick of rock, rendering old playstyles useless.
Sniping? “A different animal”. Quick scoping? No-scoping? “Ineffective”.
Quick-scoping is a technique popularised during Call of Duty’s long reign on the consoles, where thumbpads can make twitch precision an unfeasible ideal. Aiming down the sights for a split second, therefore, allows players to automatically lock to their target. Doing the same at close range with a sniper rifle to pull off a one-shot skill is common practice – and every bit as controversial as you’d imagine. No-scoping involves doing the same without aiming the rifle at all.
Somewhere in the mix of parkour jarheads and highly-mobile mechs, however, Respawn think they’ve eliminated the issue entirely.
“Sniping is in the game, but due to how the game plays it’s a pretty different animal than you’ll find in your run of the mill modern military shooter,” said a developer on the Respawn forums. “Quick scoping and no scoping are ineffective.”
Presumably, Titanfall’s heady cocktail will bring its own headaches and arguable exploits. But at least they’ll be new headaches, eh?