Londinium's burning in this new Total War: Attila siege battle trailer | PCGamesN

Londinium's burning in this new Total War: Attila siege battle trailer

Total War: Attila

The next Total War game, Attila, is going to be exceedingly good at burning things if this new trailer is anything to go by. Creative Assembly more aptly call it “Dynamic Fire Simulation”: fires can break out from burning projectiles, and spread from building to building according to the weather conditions. 

Sieges themselves now possess multiple “escalation states” too. Conduct your attack early, and you’ll face the full might of the defenders; with robust walls and high morale. If you prolong your siege however, the environment and defenders will slowly start to wilt; things may be already burning before you fire a single arrow.

With the new dynamic fire simulation, you might not need to even set foot inside the defenders walls to win a siege. Once a building catches fire due to a burning projectile or pillaging marauders, it will slowly spread to nearby structures. The weather system also plays a part; if there’s a strong wind about, expect fires to spread much more rapidly.

If you’re like me and you’re the sort of impatient type of ruler, you often dive straight into a siege battle without dawdling around to drain the defending forces of men. in Attila, it’ll be a little different thanks to the new multiple siege escalation states. If you attack headstrong, you’ll face the full garrison and defences that the city has to offer. Hold off however, and you’ll not only drain the armies population, but also slowly damage key defence structures too.

The defenders do have one new advantage though: barricades. These are temporary defences that can be erected before the start of a city battle. While they can be broken by the attacking force, they provide a notable benefit to any unit mounted upon them. This gives the defender an opportunity to funnel the attackers forces into specific routes within the city, and often into traps and ambushes.

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RavenHawk avatarEmpyre avatarTovias avatarTunnel Snake OG avatarMackles avatar
RavenHawk Avatar
183
3 Years ago

Doesn't really matter what they show me. I'm still waiting a decent amount of time before buying this.

If I don't skip it all together. Strictly speaking I've been less and less content with the overall direction these games are taking since Shogun 2.

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Empyre Avatar
268
3 Years ago

Since when did arrows fired from a bow look like that? That tracer ruined the whole trailer for me.

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Mackles Avatar
123
3 Years ago

There is an option in the graphics menu in Rome 2 to remove missile tracers, so I assume the same goes here. Can make it a pain to find out who is shooting you from where though.

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Empyre Avatar
268
3 Years ago

Thanks for this, I didn't even know that option was there. You are right though, you dont have a clue where the missiles are coming from. I can appreciate the need for tracers and Rome 2's tracers seemed perfectly fine, Attila's monstrosities on the other hand...

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RavenHawk Avatar
183
3 Years ago

There will probably be mods to remove those eventually.

But I'm guessing the devs put those in to give the player some visual assistance to figure out where they're being shot from. Looks terrible, but it's just another adaptation towards a more arcade-y experience they seem to be cultivating.

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Tovias Avatar
1026
3 Years ago

It reminds me of Kingdom on Fire

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Tunnel Snake OG Avatar
39
3 Years ago

Those arrow tracers have to go! Horrible!

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