The High Elves bring two phoenixes and three dragons to Total War: Warhammer 2 | PCGamesN

The High Elves bring two phoenixes and three dragons to Total War: Warhammer 2

Subscribe to PCGamesN on YouTube

Following a livestream yesterday, Total War: Warhammer II devs Creative Assembly have published the unit roster for the High Elves. 

Here's everything we know about Total War: Warhammer II so far.

The High Elves are an ancient and haughty race who presume the right to rule the world. They have one of the biggest army lists in the tabletop game, including some of its deadliest monsters and elite infantry. Though they only have one artillery piece, they have several options in every other troop type, and excel particularly in magic. If you like flexible, elite armies, they're one to consider.

The twin princes Tyrion and Teclis are the High Elves’ legendary lords. Tyrion is their greatest living warrior and a canny general - on the campaign map, he starts in the elven capital of Lothern. His brother Teclis is physically frail, but one of the world’s mightiest wizards. He appeared in the announcement trailer, and will start the campaign in the jungles of Lustria, investigating magical artefacts.

Here’s the rest of the roster:

Lords

  • Prince (melee Lord, can be fielded on foot, horse, Great Eagle, Sun Dragon, or Star Dragon)
  • Princess (missile Lord, can be fielded on foot, horse, Great Eagle, Moon Dragon, or Star Dragon)

Heroes

  • Loremaster of Hoeth (hybrid melee and magic Hero, can be fielded on foot)
  • Mage (caster Hero)
  • Noble (melee Hero, can be fielded on foot, horse, Ithilmar Chariot, or Great Eagle)

Infantry

  • Spearmen (melee infantry)
  • Swordmasters of Hoeth (elite melee infantry - damage dealers)
  • White Lions of Chrace (elite melee infantry)
  • Phoenix Guard (elite melee infantry - tanks with a magical ward)
  • Archers (missile infantry)
  • Archers with light armour (missile infantry) 
  • Lothern Sea Guard (missile infantry)
  • Lothern Sea Guard with shields (missile infantry)

Cavalry

  • Silver Helms (melee cavalry)
  • Silver Helms with shields (melee cavalry)
  • Dragon Princes (elite melee cavalry)
  • Ellyrian Reavers (melee cavalry)
  • Ellyrian Reaver Archers (missile cavalry)

War Machines

  • Eagle Claw Bolt Thrower (artillery)
  • Tiranoc Chariot (missile chariot)
  • Ithilmar Chariot (melee chariot)

Monsters

  • Flamespyre Phoenix (melee monster - is fiery, and can self-resurrect)
  • Frostheart Phoenix (melee monster - is icey, and slows enemies in combat)
  • Great Eagle (melee monstrous beast)
  • Star Dragon (melee monster - the eldest, and arguably nastiest, dragon in the game)
  • Moon Dragon (melee monster - a medium-sized dragon)
  • Sun Dragon (melee monster - a young, small, fiery dragon)

It's odd that the High Elves don't seem to have a generic caster Lord - by the looks of it, Teclis is your only option for magic at Lord-level. As with most other races in Total War: Warhammer, there are a few units missing from the tabletop army book, such as Lothern Skycutters, White Lion Chariots, Shadow Warriors, and Sisters of Avelorn. Expect these to be added via DLC.

Still, it's great to see the elves will have their 'big three' elite infantry units (Swordmasters, White Lions, and Phoenix Guard) right from the off, alongside all their phoenixes and dragons - if there’s one thing a good fantasy game can’t have enough of, it’s dragons. 

The Lizardmen unit roster has also been revealed. Since Creative Assembly still seem to think we don’t know Skaven are the fourth faction, we can expect to hear more about the Dark Elves next.

Here's the High Elf roster as posted on the Total War blog

Subnautica
Sign in to Commentlogin to comment