The Rise of the Tomb Kings DLC for Total War: Warhammer II - which adds a new playable race to the game (unsurprisingly called the Tomb Kings) - is coming out in just a few days, on January 23. But the patch notes have already gone live and they have a nice surprise for players who enjoyed the Mortal Empires campaign.
For more strategy, until Rise of the Tomb Kings inevitably steals your time, here's a list of the best strategy games on PC.
That's because most of the changes are for the Bretonnians, an empire in the Total War: Warhammer II - Mortal Empires campaign. It's a campaign that brings together the maps and races of Total War: Warhammer and its sequel, but many races got improvements between updates while the Bretonnians were left in the dust.
That's because the Bretonnians rely on upgrades against specific races, but they could only get upgrades against the Old World races of the first Total War: Warhammer game. Now that they've got options against everyone, it should feel like a fairer (and more strategically deep) fight for the Bretonnians.
There are also some new legendary buildings that are being added for the Old World races. Four new legendary buildings, each with their own benefits are getting:
- Peaks of Parravon (different versions for Bretonnia, Wood Elves and High Elves). Parravon is a mountainous dukedom famous for its Pegasi and other roosts of various flying creatures, and this building provides a boost to these kinds of units.
- The Forest of Laurelorn (different versions for Wood Elves, High Elves, Dark Elves, Empire and Bretonnia), in Salzenmund. This ancient enclave of Elves has been holding out in the deep forests of the Empire since the War of the Beard, providing a potential source of warriors for Elf races, or a potential trading asset for the human races.
- Oathgold Mine (different versions for Dwarfs, Greenskins and Skaven) in Galbaraz. A source of the purest gold lies deep beneath the Badlands and Dwarfs go to great length to recover it. Other deep-dwelling races may beat them to it, however.
- Ruins of Mourkain (different versions for Vampire Counts and a certain Tomb King faction) in Galbaraz. Mourkain was the capital an ancient kingdom that practiced Necromancy, later usurped by what we now know as the the Strigoi vampires. It once occupied most of the Badlands. Some ominous ruined crypts still exist…
There's also a new free legendary lord, even if you haven't bought the Rise of the Tomb Kings DLC, and a lot of balance changes. The full patch notes have all the nitty-gritty details, down to the bugs that have been fixed in this patch!