UK games charity GamesAid raises £564,000 for disabled and disadvantaged children | PCGamesN

UK games charity GamesAid raises £564,000 for disabled and disadvantaged children

GamesAid 2015

Last night GamesAid, the umbrella charity of the UK games industry, announced that they've raised over half a million pounds for children’s charities in the last year. That money has gone to eight charities, which each received £70,500.

Because the charities have to be small with low admin costs to be eligible, this small amount of money can make a huge difference. The director of the newest charity to receive money, The Clock Tower Sanctuary in Brighton, was visibly crying as she received her charity’s cheque, and described the difference it would make to the lives of the people she helps. 

“Our city unfortunately has one of the biggest homeless populations in the UK and we also hold the unfortunate moniker of 'The Drugs Capital of the UK'. With youth homelessness on the rise, we have been struggling to cope with demand on our services.  This donation is one of the biggest we have received in our 17 years of history – it will make a huge difference, enabling us to bring to life new projects which will help vulnerable homeless young people get their lives back on track and move away from a life on the streets. This money will genuinely change lives. I'm not sure when I'm going to stop smiling.”  

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GamesAid itself is an umbrella charity that funnels cash to projects its members deem worthy - normally ones to do with vulnerable children. Eight charities won a share of the money last night, ranging from Lifelites, a charity that provides entertainment and assistance to over 9,000 children in hospices, to Accuro, which helps homeless people under the age of 25, to SpecialEffect, which creates, buys and shares specialist equipment for disabled gamers. 

The eight charities each received £70,500 of the pot, which itself was 30% up on the previous year. That money comes from product donations by games companies, from fundraising activities by industry members, and from consumers ticking the GamesAid Humble Bundle donation option. This year people swam to Alcatraz, climbed three mountains in 24 hours, and put on comedy shows to raise money. 

If you want to donate to GamesAid or join the organisation, then you can visit their website, You can also buy donated games from their Ebay store. It’s one of the easiest ways for gamers to do something unambiguously good. 

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AnAuldWolf avatar
AnAuldWolf Avatar
2 Years ago

Always nice. I don't think people ever realise how bad disabled people have it. What with all the assumptions that one is perfectly fine and fit to do everything, and no sympathy for what one goes through. Give me a knife and I might stab myself in the leg, not because I want to, but because I'm an unfortunate enough bastard to have a malformed brain so I've the shakes. It can lead to some pretty pronounced unintentional limb movements, I'll tell you that.

When I get panicky, I can accidentally fling things. Not that I want to, but still. It's not a good thing to have. And the autism makes day to day interactions with people entirely enjoyable too. I don't know how to human, I have no idea. How do you succinct, Internet? How do you know what to say or not?

I have so much feeling for disadvantaged people. To a degree, yes, it might be feeling sorry for myself. Just a little bit. But it's more than that. I've too few years ahead to truly be invested in myself any more, I just don't want anyone to have to go through the terrible things I have.

And the things people think they can get away with because you're autistic, and they believe you're too developmentally stunted to know better. God damn.

Anyway, enough of this. It's morose and overly maudlin. The melon collies are running free and we can't have that. I'm just saying that I'm happier with today's world because of campaigns like this raising awareness. It's still not perfect -- disabled people are one of the prejudiced groups it's still totally okay to stomp on whilst others turn a blind eye. Not bitter about that at all. Always room for improvement, though.

And things are improving. This is evidence enough of that. So... Good for this!