Warhammer 40,000: Armageddon is a turn-based strategy game all dotted about with hexes


Waaagh!* Slitherine are developing a turn-based, hex-based strategy game set in the Warhammer 40,000 universe and it looks as dense and convoluted as some of the old Warhammer games of the 90s – this is a good thing.

Warhammer 40,000: Armageddon set around the second Armageddon war, a conflict Warhammer lore where the Imperial’s had to retake industrial planet Armageddon after the Ork Warlord Ghazghkull Thraka took it from Overlord Herman von Strab, reportedly “the greatest waste of flesh and bone born in the last five hundred years.”

We learned back in March that Slitherine had partnered with Games Workshop to develop a new turn-based game in the 40K series. Considering Slitherine were the folk who published Unity of Command, as well as developing a good many hard strategy games themselves, I was excited to see what they’d come up with. I love Dawn of War but Relic took a different path from the tabletop war game, this is no bad thing but it’d be great to have a faithful recreation to play also.

Judging from the press release, Armageddon may be that recreation.

There are more than 100 unit types; terrain, weather, and morale effects are all in play; you carry units between battles – along with all the XP they’ve earned and equipment they’ve bought; and the campaign has more than 30 scenarios.

Oh, and best of all, “[e]xtensive modding options delivered through a powerful and easy-to-use game editor.”

There will also be multiplayer, natch.

All this information is taken from a press release and we’ve still not seen anything of the game itself but, that all taken into account, it’s a pretty promising prospect.

Cheers, Redditor Fire525. You are my favourite of all the 525 Fires on Reddit.

*An expression of yay, rather than an advance Ork invasion force.