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Howling Banshees join the Dawn of War 3 fray as the Eldar melee unit

Howling Banshees

Update October 14, 2016The Howling Banshees have been revealed and are ready to tear into enemies are close range.

More Eldar unit additions to the cast of Dawn of War 3 have arrived.

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Howling Banshees are the slightly-terrifying melee specialists of the Eldar, making their return from Dawn of Wars past in an all-new, crowd-controlling, sword-murdering form. Their abilities are:

Fleet of Foot

  • All Howling Banshees move faster and get additional Battle Focus regeneration when near Webway Gates.

Battle Scream

  • Upon charging into close combat, Howling Banshees will slow all enemies in the area. By screaming.

Quick Strike

  • Requiring an upgrade, this gives Howling Banshees a dash attack that also knocks enemies into the air.

They’re designed to be used in packs, and are fragile and easily killed on their own. With some covering fire letting them get into melee, or just having enough of them to swamp over smaller forces, they’ll quickly decimate an opponent. Like many Eldar units, once their battle focus starts to run out they’re in big trouble, so it’s important to use hit and runs rather than lock them in a slog. Ranged fire comes in handy here too.

Update September 29, 2016:Sega have revealed more information about the Eldars or, more specifically, one massive Eldar unit called the Wraithknight.

Created from Eldar wraithbone, this unit may be a towering behemoth but it’s still agile on the battlefield, able to get out of close combat and to a safe distance in an instant.

Best suited to ranged combat, the Wraithknight houses two heavy cannons and is fitted with a jump that allows it to get back into a more comfortable range when things heat up. It can also attack with a focused beam and a distortion rift that is capable of reducing enemy mobility – ideal for helping allied units line up and deploy powerful, slow-fire abilities.

Like all Eldar units, the Wraithknight runs off Battle Focus and will go down easily once that focus is depleted. These towering units can also be tied up by melee units, so careful timing of the jump ability is key to keeping it in the fight.

Here are the Wraithknight’s abilities:


  • The Wraithknight jumps to a position. After landing, the Wraithknight will continue to slide forward for a distance, gaining increased weapon fire rate.

Distortion Rift

  • The Wraithknight creates a distortion rift at a target position. The rift expands in a radius over time, pulling enemy infantry into it. Vehicles hit are slowed.

Focused Beam

  • Fires a broad, long-range energy beam that deals damage to all enemies in a direction.

And here’s a 3D model of the thing:

Original Story September 23, 2016: Dawn of War 3 officially unveils the Eldar, a playable faction from an ancient race that used to control the entire galaxy, thanks to their sophisticated tech and psychic powers.

The Eldar consider other species to be below them, seeing humans as a blight on the galaxy. In battle, they use hit-and-run tactics, operating grav tanks and jetbikes in their guerilla ‘Swordwind’ army formations.

Use of Webway portals grants them unrivalled mobility, letting them relocate their forces in an instant. These portals also project a large aura that grants a speed boost to all Eldar units, just in case they weren’t mobile enough.

The Eldar super-ability is Eldritch Storm, a massive tempest of psychic power that slows all enemies within and then strikes smaller areas with powerful lightning blasts.

As for their unique units, Farseer Macha is an Eldar with high-tier psychic powers and the ability to see rather far – into the future, in fact. In gameplay terms, she’s a support caster who can deal long range damage, melee damage and buff her allies.

Wraithknight Taldeer is another unique unit, this time specialising in cutting foes down with an oversized blade. Taldeer’s primary function is causing disarray, rushing into enemy ranks and disrupting their formation by making them dead.

Dawn of War 3 Eldars

You can see those special units in the art at the top of the page. As for the normal units, you can see those below:

Dire Avengers

  • Ranged unit that deals damage in bursts and can throw grenades with knockback, allowing for hit and run tactics.

Howling Banshees

  • Melee unit that releases a deafening scream when charging, slowing all units in an area.

Dark Reapers

  • Heavy ranged unit that deals moderate damage to all targets in an area. Must be setup before they can fire.


  • Stealth units that specialise in reconnaissance and sniping enemy infantry from long range.

Shadow Spectres

  • Skimmer infantry with long range and damage that ramps up over time against a target. Highly effective against armoured and air units.

Fire Prism

  • Grav tank that flies over cliffs and gaps. Long range attack with a delay.