Update October 14, 2016: The Howling Banshees have been revealed and are ready to tear into enemies are close range.
More Eldar unit additions to the cast of Dawn of War 3 have arrived.
Rule over more stuff in our list of the best strategy games.
Howling Banshees are the slightly-terrifying melee specialists of the Eldar, making their return from Dawn of Wars past in an all-new, crowd-controlling, sword-murdering form. Their abilities are:
Fleet of Foot
- All Howling Banshees move faster and get additional Battle Focus regeneration when near Webway Gates.
- Upon charging into close combat, Howling Banshees will slow all enemies in the area. By screaming.
- Requiring an upgrade, this gives Howling Banshees a dash attack that also knocks enemies into the air.
They're designed to be used in packs, and are fragile and easily killed on their own. With some covering fire letting them get into melee, or just having enough of them to swamp over smaller forces, they'll quickly decimate an opponent. Like many Eldar units, once their battle focus starts to run out they're in big trouble, so it's important to use hit and runs rather than lock them in a slog. Ranged fire comes in handy here too.
Update September 29, 2016: Sega have revealed more information about the Eldars or, more specifically, one massive Eldar unit called the Wraithknight.
Created from Eldar wraithbone, this unit may be a towering behemoth but it's still agile on the battlefield, able to get out of close combat and to a safe distance in an instant.
Best suited to ranged combat, the Wraithknight houses two heavy cannons and is fitted with a jump that allows it to get back into a more comfortable range when things heat up. It can also attack with a focused beam and a distortion rift that is capable of reducing enemy mobility – ideal for helping allied units line up and deploy powerful, slow-fire abilities.
Like all Eldar units, the Wraithknight runs off Battle Focus and will go down easily once that focus is depleted. These towering units can also be tied up by melee units, so careful timing of the jump ability is key to keeping it in the fight.
Here are the Wraithknight's abilities:
- The Wraithknight jumps to a position. After landing, the Wraithknight will continue to slide forward for a distance, gaining increased weapon fire rate.
- The Wraithknight creates a distortion rift at a target position. The rift expands in a radius over time, pulling enemy infantry into it. Vehicles hit are slowed.
- Fires a broad, long-range energy beam that deals damage to all enemies in a direction.
And here's a 3D model of the thing: