Warhammer: Vermintide 2’s first major expansion, Winds of Magic, will release some time in August, according to a press release from developer Fatshark.
It’s been over a year since Warhammer: Vermintide 2 launched to great success, and though it’s had some DLC and a couple of timed events, Winds of Magic promises to flesh the game out in a big way. It will add new enemies drawn from the ranks of the Beastmen, a Chaos-aligned Warhammer faction, as well as a new game mode in which the unstable Winds of Magic twist existing levels with new challenges and aesthetics.
“Winds of Magic is the next chapter in the Vermintide 2 saga, and it brings plenty of new material to the already well-established Vermintide 2 universe,” says Martin Wahlund, CEO of Fatshark. “The Beastmen alone are a great addition, but combining them with new ways to play the game, new weapons, new challenges, and all the winds, will make Vermintide 2 look like a completely new game.”
Fatshark says the Beastmen will be “the toughest enemy faction”in the game. Each existing hero will also get a new weapon type to fit their style of combat, and for competitive types, Winds of Magic will add leaderboards, so you can flaunt your skills.
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Fatshark hasn’t yet disclosed an exact release date in August, but a guideline is better than nothing. If you really can’t wait, beta testing goes live in June – click here to sign up.
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Winds of Magic has a Steam page, which you can check out for screenshots and further info.