We've got 15 copies of space colonisation sim Maia to jettison into the void. Want one? | PCGamesN

We've got 15 copies of space colonisation sim Maia to jettison into the void. Want one?

Maia has been built using a proprietary engine that is really very pretty.

Maia is one of the indie games currently threatening to revive the management genre Peter Molyneux has proven incapable of resuscitating himself. Threatening, because none of them are quite done yet - instead finding temporary homes on Steam Early Access.

Maia’s made good progress, though - 42% done, the interstellar colonisation sim now has 40,000 players. Would you like to join them?

If you’d like a key, you’ll need to answer this question in the comment thread below: if you could choose just three game designers to populate a new planet with, who would they be and why?

We'll punt a Steam code to the readers responsible for the best 15 - so please make sure you've provided us with an email address on your site profile.

Maia’s 42nd update will introduce the game’s first dedicated toilets this Wednesday. But the payoff is the chance of coming face-to-face with the planet’s first indigenous creature - a sort of bear-lion yet to be classified.

New menu options will allow players to tweak Maia’s 2km2 x 2km2 procedurally generated world - which already lists complex colonist AI and “dark humour and bi-polar androids” among its completed features.

This really is a top-to-bottom sim, which scales from the weather conditions to the vital signs of individual colonists.

“Dungeon Keeper meets Dwarf Fortress on a primordial alien world,” is the way Maia creator Simon Roth describes his game. Gosh, imagine that meeting.

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czerwony avatarFeesty avatarMctittles avatarOLLIE avataractually a llama avatarForcen avatar+33
Forcen Avatar
11
4 Years ago

My team of three:

Gabe Newell for all my CNC and knife crafting metalworks needs.

John Carmack to program me a holodeck.

Brad Muir for his wonderful smile and positive attitude.

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Feesty Avatar
2
4 Years ago

This comment has been deleted by a moderator.

1
Asher535 Avatar
1
4 Years ago

Terry Cavanagh by virtue of him being a lovely man a beautiful designer, his appreciation for the subtlety of design makes me want to constantly hug him. He'd be able to make a game that eats thousands of hours out of two twigs and a beetle.

Sid Meier because everything he touches also has that simplicity meets depth thing going on. He'd be able to help build a prosperous civilization because puns, and that weird sage wisdom he seems to give out during interviews.

And last but not least, Julian Gollop, because XCOM is beautiful, and I think he'd be resourceful as all hell given a desert island scenario. Especially if we're to come into contact with any terrifying native life.

1
keks.chocolate Avatar
5
3 Years ago

I wish all good luck to win this game key.

1
Music Snob Avatar
1
4 Years ago

Todd Howard - Daggerfall, John Carmack - Doom, Gabe Newell - Half-Life.

0
bryant Avatar
168
Fenrakk101 Avatar
1
Fenrakk101(57 minutes played)
4 Years ago

Is it cheeky to pick Simon Roth? He's done so much research to make Maia that, more than any other dev, he's probably the expert on extraterrestrial lifeforms and habitats. He's taken the effort to actually find realistic assets for the game, so he'd probably be very helpful in constructing a functional base on the new planet, as opposed to a dev who just made stuff up to explain their colonies.

I'd also pick Peter Molyneux. Not because of his skills as a dev, but because of his skills in making huge promises he can't keep. This behavior will put more pressure on the other developers to make great games and maintain interest in them - after all, if you give three developers a monopoly on development, they will probably become very lazy. Molyneux will prevent that cycle from starting, and also come up with a few insane ideas along the way.

Lastly, I would pick Alexander Bruce. He does an incredible job of conveying his experiences to an audience, and over the course of just one game he has enough experience and insight to be the most helpful consultant of any project. On this new planet, he will be the one to train future generations of game developers.

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Blarrgg Avatar
1
4 Years ago

Peter Molyneux - To think outside the box

Sid Meier- To create a civilization

Markus Persson--To educate the gamers

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Pesty Samurai Avatar
1
4 Years ago

Obviously power ranking #1 has to be Clint Hocking, because I'll still be waiting for the real sequel to Far Cry 2 when I land on that other planet.

Hidetaka Suehiro, every planet needs a dude who's crazy in all those right ways.

And Rob Daviau, because the new board game industry deserves a proper restart without spending decades to get over Monopoly.

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Wilfre73d Avatar
1
4 Years ago

Chris Roberts- Genius mastermind that will keep the other 2 developers working their tails off!

Dean Hall- Will go on a 1 month trip right in the middle of development, still sells 2 million copies.

Steve Russell- Because we all meed the older guy who would tell "back in my day" stories. He will have the title "Genius Grandpa Dev" GGD for short.

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Zeno Avatar
3
4 Years ago

Tarn Adams - Tarn would not only create the moral and historical foundations for a new civilization, he would also manage every individual colonist's tasking, overseeing the construction of a brilliant new home among the stars. At least until someone loses their favorite sock, goes on a murderous rampage, and the entire planet is consumed in chaos.

Masahiro Sakurai - Because someone has to keep the colonists entertained, and morale high. Vital in postponing or preventing the aforementioned tantrum spiral.

Jake Solomon - A skilled tactician and overall nice guy. A great choice for combating any alien terrors that appear on-world.

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bryant Avatar
168
4 Years ago

I'm late I know but, here's mine:

John Carmack because it's John Carmack.

Michael A brash because it's Michael Abrash.

Cliff B because I'd love to fire him.

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Mctittles Avatar
160
4 Years ago

Looks like being late might be an advantage. Notice how all the early posters were downvoted before people stopped following the article?

1
bmmcgraw16 Avatar
1
4 Years ago

I would have to take Cliff Harris because of the Democracy Series. A man who can make a complex government sim likely knows a thing or two about how government.

Next I would bring Tarn Adams who made Dwarf Fortress because of the skill in management one must have to succeed in that game.

Finally I would being Gabe Newell so I could ensure that half life 3 would be finished.

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Ethan17 Avatar
1
4 Years ago

Gabe Newell - Gaben is love, Gaben is life (enough said!)

Justin Ma (one of the guys behind FTL) - he would make being in space all the more exciting! He would be able to come up with ideas for colonies, and all sorts of adventures and expeditions.

Myself - I am actually a game developer - and I'd love to have the chance to be on a planet with those two amazing people - I would never get bored! Here's something for proof (one of my recent fun little projects!): http://gamejolt.com/games/strategy-sim/low-gravity-simulator-beta/21879/

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Jodo666 Avatar
1
4 Years ago

Will Wright - Because who doesn't love having creative control over someone else life

Andrew Spinks - Because 2d sandbox games are so compelling for something so simple

Dustin Browder - Because without some good rts games I would be lost

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MrJinxed Avatar
909
4 Years ago

I've already posted my choices, but I just wanted to comment on the massive amounts of downvoting going on in this thread.

I'm not sure if the idiots doing the downvoting thinks it gives them better chances to win by downvoting everyone else? Whatever the reason, it's petty as hell and if you think your chances will improve because of it, you're seriously deluding yourself.

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Janiashvili© Avatar
3
4 Years ago

Well, I'm not informed about game designers, but here are few quite important characters:

Doug Church - among other thing he designed Immersive Sim concept, it's when immersion comes through simulation, where objects, physics and NPCs act in a believable(almost realistic) way, through game world itself could be(and so far most of such games have been) fantasy all around.

Warren Spector - If anybody played a game which credits him as a designer, those all will agree, that the narrative was way above average. Indeed, in his games how uninteresting plot itself might me - narrative overall comes unexpectedly interesting in the end, as it comes through interaction rather than in-your-face telling. To understand my point better, here are his words "Games are not about being told things. If you want to tell people things, write a book or make a movie. Games are dialogues - and dialogue requires both parties to take the floor once in a while"

Well, don't exactly know about third one, I think Gabe Newell could be that, mostly for his strong ability to drive players' feelings.

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Zebra Cakes Avatar
2
4 Years ago

1. Hideo Kojima: Let's face it. For better or worse, few are willing to go to the lengths this man is in order to develop characters and story, and in a way that, despite often ridiculous layers of strange-real, still feel relateable and believable.

2.Atsushi Inabi: Because, I mean, come on. This guy and his team at Platinum are the masters of fabricating frenetic action, challenge, and full on gameplay. Where Kojima can often get a game lost in a sea of cutscenes, Atsushi recognizes that the defining and core element of a video game is and always should be the gameplay itself.

3.Martin Walfisz: This list just couldn't be complete without Walfisz. Any fan of RTS/RTT games fondly remembers Ground Control and World in Conflict. Games that even to this day stand apart as entirely unique and innovative franchises. This guy pushes the envelope on all fronts and doesn't falter in quality. This would be the guy you put in charge of the group to see the project reach maximum potential.

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Mallorn Avatar
2
4 Years ago

I would make Richard Garriott aka Lord British the man in charge. Imo he's the man to create a cool medieval looking world and frankly, we need a king dont we?

Do we need magic? I think we do. A medieval world doesnt need complicated magic, I think Brian Moriarty (Loom) can create some neat basic magic, if I can find him that is. And less but not least we need people and an economy. I think Thomas Pottkämper can do that job the best (Anno games).

And while creating, I'll ask Gabe Newell to do the catering.

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wedieyounge Avatar
6
4 Years ago

Gabe Newell - John Carmack - Cliff B

Gabe designs and build the base, John opens the gate of hell, Cliff B to shoot demons in their arses.

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Obiwanshenobi Avatar
1
4 Years ago

Notch - To talk about the concept of the game and how great it will be.

Cliffyb - To counter Notch and share instagram pictures of him vacationing on Mars.

Gabe - To actually get the project team together while ignoring the other two, and to make sure it ends up on Steam.

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czerwony Avatar
5
4 Years ago

Suda51, John Romero and Jeff Minter. Dunno what the hell would come out of it, but it would probably qualify as a new form of psychiatry!

-1
Feesty Avatar
2
4 Years ago

For me it would have to be David Goldfarb at overkill (Payday2), Marcus "Notch"Persson (Minecraft), and I think Emil Pagliarulo (fallout,skrim and other awesome stuff) from Bethesda, these guys made some of my fave games and together they would be a killer team and create the ultimate sandbox experience

-1
Mctittles Avatar
160
4 Years ago

John Carmack - Maybe not considered a designer and more of an engineer, but his ideas have paved the way for tons of great innovations. Where would we be with online multiplayer, dynamic shadows, and the FPS in general without him? I fear many on the new planted would be bumping into walls trying to program half of what he has invented and gave to the world.

Will Wright - For ideas to flourish in the new world we will need both extremes of design. While FPS games are great, having a mixture of games with less action and more creation is a good start. Sim City was a fantastic idea and probably led to creation of many of the games we play today. Following that up with the amazing and original "The Sims" covers nearly every managment game idea anyone has ever made. Do you think Dwarf Fortress would have been imagined without first having games like Sim City and The Sims to inspire others?

Shigeru Miyamoto - For the last piece of the puzzle we need someone that can not only knows great platformer mechanics, but has an imagination to make some of the most amazing worlds anyone has ever entered through a screen. Miyamoto has inspired generations of game creators and invented incalculable ideas and mechanics. Without his ability to design great games along with hardware makers how would controllers even look nowadays? Would we even have R/L bumpers, D-Pads, Analog Sticks, Angled right 4 button layout, Rumble, or motion control?

That's who I would populate the new world with. Hopefully with those three setting the groundwork the rest of the planet will be able to mix all their ideas to set gaming into new directions.

-1
OLLIE Avatar
3
4 Years ago

Well met friends. The 3 game designers I would choose to populate a new planet would be: Gaben, Gaben and also Gaben. Gaben is love and Gaben is life he is also my dad. We would immaculately conceive baby Gaben's (Baben's) and with Gaben's 10/10 good looks and my insurmountable intelligence we would enslave the human race and rule over the infinitely expanding universe as Husband and Wife.

-1
actually a llama Avatar
1
4 Years ago

Three people from Valve, because why not?

-1
MrJinxed Avatar
909
4 Years ago

1: Tim Schafer (Double Fine)- Because he's hilarious. You'd have to have someone along who can make you laugh.

2: Chris Avellone (Obsidian Entertainment) - So I'd have someone to geek out with.

3: Brian Fargo (InXile Entertainment) - So he could get together with the other two and make the greatest game ever.

-1
[ANH] Velcrohead Avatar
7
4 Years ago

Andrew Spinks (terraria), Dan Houser (GTA), and as mentioned earlier, Will Wright.

Spore vs GTA 5 vs Terraria would pretty much mean the end of my life

-1
GrannyGroper Avatar
32
4 Years ago

Sid Meier would be my first choice for obvious reasons.

Kim Swift is also a must because she can think with portals, and i'm assuming repopulating the planet with only dudes is gonna prove difficult.

And lastly i would need John Carmack. He has enough experience dealing with any potential alien threats.

-1
Scipio Avatar
4
4 Years ago

John Romero because he could make anyone his bitch, Gabe Newell to provide the best polish on anything, and could convince anyone that something is soon, and finally Notch for that immediate creative and programming talent.

-1
Dkay Avatar
2
4 Years ago

Gabe Newell - because he is the savior of PC gaming and his company made some of the best FPS out there. He obviously has some great organization skills and a good head on his shoulders and could make any game a success.

Brian Fargo and Chris Avellone because they are responsible for the best story and choice driven RPGs

To be honest, I don't pay that much of attention to the developers and names. I don't know the names of the people who made Witcher series, Gothic I&II, Divinity series, etc. but they made great games and deserve a mention too.

-1
WeatherMAN Avatar
1
4 Years ago

Will Wright - Despite my disappointment with how Spore turned out, watching his talks at NASA, GDC, etc you can tell the man is very very passionate about the science, technology, engineering and medical fields. On another planet we would need that kind of analytic and curious brain to help explore and survive on the new world.

Gabe Newell - With an eye towards future trends and how to properly capitalize on them (eg, seeing the potential of online sales distribution of games before most in the industry took it seriously) would be instrumental. Add in his love of knives and very egalitarian working structure would make him a great team player and reasonably knowledgeable when it comes to defense against any potential wildlife.

Nicholas Vining - I need someone with an understanding of the 'rogue-like' mentality. You die, it is over. You have to be quick on your feet and in your head and much of the things you will be encountering will be completely unknown the first time you see them. With Gaslight Games also working on a dwarf fortress-esque game he'll also understand the mindset of starting from rather meager beginnings and building a fully functional community out of it. It also helps that he has a rather sardonic sense of humor.

-1
Junfri Avatar
1
4 Years ago

Chris Roberts + Chris Taylor + Ron Gilbert = Best Space Robot Pirate game ever.

-1
gingerpembers Avatar
5
4 Years ago

Firstly, I would bring Will Wright for his endless knowledge of the origins of life, environment and social building to get our colony off to a strong start.

Then, I'd bring in Peter Molyneux, who will promise my new society the stars, inspiring them to look hopefully into the future and strive for the unimaginable.

Finally, I would bring in Hideo Kojima, who would carefully and delicately find a way to "remove" President Molyneux once public outcry from years of hard work and broken dreams erupts, thus restoring the balance for a strong society!

-1
flipstone Avatar
10
4 Years ago

Peter Molyneux: Comic relief for the other inhabitants of this Lord of the Flies-gaming type scenario. He can come up with inspiring and motivational ideas for the other developers. At least, that's what he'll think that he's doing. Hopefully his creation won't give the others RSI *cough* Godus *cough*. He can create a sentient AI to manage the settlement. At least, that's what he SAYS that he can do.

Mike Bithell: I'm pretty sure that resources for inspiring gaming masterpieces will be scarce on the barren new land, and hopefully Bithell can scrape together a shelter from very little, as he scraped together excellent characters and writing from a set of quadrilaterals. He'll also bring experience in starting out from scratch to the fore, as one would have to do on the new planet.

Markus 'Notch' Persson: Can use his vast riches to buy tacos and pizzas for the other colonists. He is idolised by Mr. Molyneux, so that should cement a good relationship. He can build blocky shelters for the feared 'first night', and apply his knowledge of crafting to the situation. He can also help them get there in the first place, with the knowledge brought by his development of 0x10*^01010 etc. Except any spaceship built with this knowledge will most likely be under construction for 10 years, get off the ground, crash, and be put 'on ice' indefinitely. Furthermore, anyone who makes feathers drop from zombies basically has superpowers, so he's in.

-1
Lunkan81 Avatar
6
4 Years ago

I'm thinking. We are the last 4 on earth and so what are we going to do to kill time? Make a new game of course. So who do I need to make my masterpiece? Lets see...

Neil Druckmann (The Last of Us). I feel this doesn't really need an explanation, but I need him to direct the cut scenes. First time director during The Last of Us, he did an amazing job and really deserves a second shot. And he seems like a really down to earth kind of guy.

Robin Hunicke (Journey) We really need someone who knows about games and knows how to make them (because I sure as hell don't). That have fresh eyes and can come with new ideas, like she did during development on Journey. She can take control where ever problems arise. She knows AI, mechanics, design and everything in between. And she seems like a really cool chick that could hold her own.

Josef Fares (Brothers - A Tale of Two Sons). Well known here in Sweden for his movies. But few people believed he could pull it of with this game, but he did, big time. If you have played the game you know, the story is amazing, and yet no words is ever spoken. So I need him to write the script for our new game.

That's it. My 3 heroes.

-1
Hobbit9797 Avatar
2
4 Years ago

Sid Meier will plan a civilisation, Markus Persson will build it and David Braben will build a theme park :D

-1
Strangeblades Avatar
18
4 Years ago

1 Jonatan Soderstrom (Hotline Miami) http://hotlinemiami.com/ - When stuff hits the fan because someone placed it wrong on the shelf he'll know how to beat someone to death with it.

2 Frédéric Coispeau (Mother Russia Bleeds) http://motherrussiableeds.com/ I'm telling you. Mars will be the death of us all unless we are willing to make hard choices with hard objects. Beatdowns will be required activities to maintain morale and leg fractures.

3 Damjan Cvetkov-Dimitrov (The Seed) http://mdtseed.com/ Public political support will come from untouched photos of Mars and Damjan will ensure this brutal hellscape is accurately represented in still and moving images.

-1
Sabor Avatar
6
4 Years ago

Gabe Newell to run it, so corporate greedy hands stay out of the way of customer experience

Josh Parnell - He's the prodigy behind the upcoming indie game Limit Theory. The guy does in a month what most companies struggle to do, on his own. And he does it well, from programming AI to gorgeous visuals

Todd Howard - Sexiest face in gaming. If we're seeding an entire planet, having it at the top is just a smart choice

-1
Shykonn Avatar
125
4 Years ago

Gabe Newell - Amazing developer, brilliant games + steam. Enough Said.

Notch - The guys a genius. Creative and fun ideas.

[Insert EA Developer name] - Why? Because good cannot exist without evil.

-1
Kristo256 Avatar
38
4 Years ago

This isn't an easy question, but I guess I'd go with

Dustin Browder - The world simply needs more RTS games,

Finn "Tiy" Brice - since i probably couldn't live without 2D sandboxes

and my last one would be Scott Phillips - You can NEVER have enough crazy videogames =D And when you're talking about crazy videogames, you just GOT to mention Saint's Row

-1
BLACK KNIGHT Avatar
59
4 Years ago

Peter Molyneux would be my chief propaganda officer. All colonists will have great jobs and be destined to become millionaires.

Hidetaka Miyazaki would be in charge of defence so any invaders would have a bastard hard time of it

Will Wright would be in charge of reticulating the splines and urban planning.

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