The PC is king of all the games, that we all know and accept readily (Don't we, reader?). But one of its many fiefdoms that is deeply in its pocket and out of the hands of the barbarian consoles is the MMO market. Speaking at the World Of Tanks World Championship final in Moscow, Andrei Yarantsau, VP of publishing at Wargaming, has laid out exactly why this is.
(You didn't think I was going to give the goods before the break, did you?)
Speaking to GameSpot, Yarantsau said "In MMOs, it's very important for developers to have a fast reaction time for the service. If you're a big company like Sony or Microsoft, then the approval time for release candidates is so, so long--you can't change the game immediately.
"If you see pressure from the player side you have to fix that problem immediately, otherwise they'll leave.
"If Microsoft, Sony, and Nintendo can ease the life of developers, then no problem; we'll be there. So far the politics and technology itself is slightly different. It was designed was for retail, and will stay that way for some time; when it changes, we'll be there."
For now, the throne remains untoppled.