Sensing that we’d all like to know a little more more about dead pandas, World of Warcraft’s game director Tom Chilton has kindly detailed the changes being made to PvP realms around the release of Mists of Pandaria. Turns out we’re not killing each other enough, and that’s all about to change.
The comprehensive Q&A sessions details some of the changes being made to the expansion’s two new Battlegrounds, Silvershard Mine and Temple of Kotmogu, as well as tweaks to the wider player-versus-player experience. Interestingly, Chilton celebrates Blizzard’s newfound ability to make changes to PvP realms that don’t effect PvE realms. That is to say, they can now adjust NPC guards on PvP servers, nerfing them just enough to facilitate better and bloodier city raids, while PvE players can continue to enjoy the high-security of their own still-mighty guards.
Chilton also discusses their efforts to draw more PvP players out into the open through more devious and deliberate positioning of world bosses, as well as keeping more PvP players on the ground by raising the level cap on flying mounts. He also mentions the new Battlegrounds queueing system, whereby players can down-vote two of their least favourite Battlegrounds to ensure happier times for all.
You can read the entire thing on the Warcraft blog, or you can go harma panda. Either way, you’re very likely to discover something interesting.