Warcraft RTS: Alliance and Horde mod hits 1.0; "I prefer to call it WAH" | PCGamesN

Warcraft RTS: Alliance and Horde mod hits 1.0; "I prefer to call it WAH"

It’s easy being an Azeroth fan - WoW built the place from top to bottom, and Hearthstone has done a stellar job of translating its core cast’s personalities into cards. Being a Warcraft RTS fan, though, is another matter. This July marked the 10 year anniversary of Frozen Throne’s release and nary a peep’s been heard of a sequel since, as Blizzard have ploughed ahead with their eSports-friendlier sister series, StarCraft.

But, to quote modder StevenLuo: “When one door shuts, another opens”. 

“The powerful SC2 Editor came out, [so] that one can create delicate games by just using it,” he writes. “Blizzard seems to say, ‘Wanna Warcraft IV? Help yourself!’. So I did it.”

Warcraft RTS: Alliance and Horde, more pleasingly known by its orc-evocative acronym ‘WAH’, is more than just a map - it’s a “completely implemented” game populated by all-new models, textures and sounds. With the arrival of its 1.0 update, its creator can now make the curious boast that its 245MB file size takes up two designated upload spaces on a battle.net account.

“The idea came from ten years ago, when WoW came to beta,” explains Luo. “For I did not have any account, and did not like just watching others playing, I decided to use the Warcraft III editor to create my WoW, and did it for three months.”

Unsurprisingly, Luo didn’t succeed in building his own WoW - but 10 years later, he returned with a new idea.

"Since Warcraft IV is far away from me, just like WoW was ten years ago, why not use [the] Starcraft II Editor to create one?,” he writes. “This time, I have eight years of coding and design experience - and more importantly, a stronger will.”

Luo began work on WarCraft RTS in March, building the game in his evenings and weekends. Two months ago, however, he resigned from his job to focus on bringing the project to 1.0. The results are two factions, three melee maps, 14 buildings, 16 units, 18 heroes and a comprehensive AI system for solo skirmishing.

“I still have big plans - I want to implement the Burning Legion, once designed to be a main faction in Warcraft III,” says Luo. “Even for the current version, there are still much work to be done on bugs, balance issues and improvements. Please do not hesitate to give your suggestions - with all of you, I am not alone.”

You can find Warcraft RTS by searching for ‘WAH’ in StarCraft II’s Arcade, which should bring up all three of its melee maps. It’s also here, on ModDB

This is a lovely thing - and I know Luo isn't alone. What about Warcraft III do you think is missing from the current (wilting) crop of real-time strategy games?

Thanks, Team Liquid.

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