Why is World of Warcraft losing subscribers, and how can Blizzard fix it?

Yesterday, we learned that World of Warcraft’s subscriber numbers are falling. Again. At its peak, World of Warcraft reached over 12 million subscribers; today, that number is at 8.3 million, and Activision and Blizzard expect subscriber numbers to decrease further.

What’s going on? Why are people quitting WoW, and can Blizzard halt the decline?

Let’s be clear. World of Warcraft’s success was and is an amazing thing. To have that many players across the world, for so long is incredible. 8.3 million subscribers is still a very big number, the biggest number in subscription games. 

But look: here’s a terrifying graph we knocked together in MS Paint to prove a point. 

World of Warcraft’s subscriber numbers are tumbling. Activision’s vast financial empire is partly built on World of Warcraft subscriptions. 

So what can Activision do? Here are four suggestions.

Expansion packs drive subscriber numbers upwards, but they’re only once every two years

Expansion launches are interesting: they aren’t just a chance to bring in existing players: the trailers, news, announcements act as a boost for the entire game. World of Warcraft ads pique interest in, not just an expansion, but the game itself. But that big push only occurs once every two years. WoW players jump in for the new expansion, but leave when they start to tire of the end-game. 

That cycle seems to be accelerating. Despite Mists of Pandaria’s improvements and quality, more players have abandoned WoW than ever before. It suggests that the decline is probably irreversible at the current rate of expansion release. 

Expansion launches are interesting: they aren’t just a chance to bring in existing players: the trailers, news, announcements act as a boost for the entire game. World of Warcraft ads pique interest in, not just an expansion, but the game itself. But that big push only occurs once every two years. 

Here’s the terrifying thought: in three months, WoW lost 1.3 million subscribers. At the current rate of release. I’d expect a new expansion pack to be announced at Blizzcon, for release late 2014. That’s at least 15 months away. That maths is not pretty.

There’s only one conclusion: expansion packs need to start coming out much, much faster.

New players have way more free options. I think a free World of Warcraft may be inevitable

For player numbers within a game to remain stable, new players need to enter and subscribe to the game from the bottom to replace those that cancel. There’s some major barriers to entry for those newcomers: they need to buy the game up front and subscribe; they’ll need to download and patch the client. Previously, Blizzard could rely on word of mouth, recruit a friend schemes, marketing and curiosity to offset the losses: I don’t think that’s true any longer. 

World of Warcraft’s competition isn’t MMO games. It’s everything else you can play on PC. Here’s an interesting fact: 12 million players play League of Legends every day. Dota 2’s numbers are screaming upwards. Minecraft has sold nearly 11 million copies on PC, and countless more on mobile and console. Diablo 3 sold 12 million copies. 

Between 2007 and 2009, World of Warcraft was the number one PC game on the planet, and its success was self sustaining. People played WoW because their friends played WoW. That environment doesn’t exist, and will never exist again. Worse: the competition is probably free-to-play. Who’d subscribe to an MMO when you can play League of Legends every night for a year, for free and not get bored? 

We’ve seen, repeatedly, that MMO games can be successful and reverse their decline if they can manage a transition from subscription game to a free-to-play game. Blizzard have everything they need in place to create a free-to-play version of World of Warcraft: a billing mechanic, test data via pet purchases, a vast mailing list of lapsed players, and a successful 20 level trial. If they’re serious about reversing the player decline, free-to-play has to be on the table. It’s not something I’d ever want to play, but I think it’s inevitable. 

There is too much fat in WoW

Levelling a character in World of Warcraft is a ridiculous amount of work. To get from 1-90, and reach the end-game, you’ve got to wade through four expansion packs worth of quests. I love that I’ve played all of that - but I do think it’s a vast barrier for levelling an alt, or joining my friends in the end-game. I’ve often wondered if Blizzard would be brave enough to cut World of Warcraft down to size a bit: resetting the game back to 60 or 70 levels, and giving players a choice of which expansion pack they should level through after the vanilla world. It’s not going to make a vast difference to pulling in new subscribers, but reducing the slog toward end-game might keep them playing for longer. 

All good things must end

It may be that World of Warcraft is in perpetual decline. That reversing that decline is impossible. In that case, Blizzard need a new game. 

I don’t think there will ever be an MMO of the scale of World of Warcraft again. The games that compete for its time as smaller, more nimble. Blizzard built a world, and the content to go with it. But the games they’re competing with today, are smaller. World of Tanks, League of Legends, Dota 2, even Minecraft - they don’t come with 1000s of hours of content and quests. They’re more sandboxy, more reliant on players to make their own fun. 

That’s why I think it’s vital that Blizzard begin to publisher faster, smaller games, and turn them into hits. Hearthstone’s exactly the kind of game I mean; compelling, well presented, and a simple base for Blizzard to expand and develop. 

I think Blizzard All Stars is too late to really go head to head with League of Legends and Dota 2. Titan could be years away. Smaller games that are given room and support to grow may be the thing that replaces WoW’s vast subscription revenue.

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Andytizer avatarShriven avatarbagofmira avatarFattox avatarcaltis avatartechnospice avatar+14
Fattox Avatar
458
4 Years ago

While it takes less effort to get to 90 than it originally did to even get near the level 60 cap, i think it's still seen as a lot of effort by some, simply because they dumbed down the came in ways that made everything easier.

 

Even the way they took away things like attunement quests for certain raids. It wasn't adding extra work, it was adding more stuff to do! It's too easy to hit endgame and have nothing but pvp or raiding to do. The journey there is a big part of that and they keep diluting that experience again and again. They should have also kept out flying mount until you hit the level cap for the continent in quests, as they did in MoP. Since otherwise there's no need or incentive to run and explore and actually see any of the new land/content.

 

Things they need to do:

*Concentrate more on making the levelling experience more fun and less about grinding XP via quest-rushing or the dungeon finder.

*Stop with the massive gaps between gear iLVL/stats, so that people who take a short break don't come back and get stomped by someone who's a few ''next tier'' items. The 9000+ power stats are horribly inflated. In a few years we'll see 100k+ for each stat. :/

*Find ways to bring back world pvp on pvp servers. Yes we have CRZ now, but that ends up as mainly ganking. They should make similar to the BG brackets, where you are in a CRZ instance only with people in your bracket, or people within 10 levels of you. That way, the crybabies can't just "bring their main" when you kill them in a fair fight.

*Make things HARDER again overall. The levelling experience should be more fun (see point 1), but it should also have a kind of epic feel to it, something that takes a long time but feels rewarding. Hitting 60 back in vanilla was "WOOT", hitting 90 now is "OK... good". Doesn't feel as satisfying.

 

This is not an exhaustive list, but the best i can do, since i just woke up.

1
SeanM Avatar
1
4 Years ago

I was with World of warcraft since the beginning and i lefted after Mists of Pandaria came out. i lefted because Blizzard was changing things that didn't need to be changed for example the talent tree most of my friends that played lefted not just for that reason for others reason about the game. I was no longer seeing blizzard vision after seeing changes being made that didn't need to be changed. After seeing the talent tree changed that was the last change i wanted to see.

1
Nelfox Avatar
3
4 Years ago

 

Wow at one time was such a beautiful place to escape to. Running a Night Elf Through the forest from Auberdine to Ashenvale with the in game music playing in the background was haunting to say the least. The challenge of creating your character knowing that you were going to fight and die your way to level 60 was always a welcome challenge. Every other level brought the prospect of new spells or abilities and reaching level 40 to finally get a mount was great achievement for most and it was something people went home from work at night to work on. Creating a guild and pulling together enough people from your guild or your server to head into an instance. Not always for gear, sometimes just for a quest and having to work out some kind of strategy  to defeat the end boss was very satisfying when it all worked out.

 

This was a time when the game had atmosphere and presence. Now it is just a mad rush to 90, to get the best gear to be part of the gang who can exclude lesser well off players from raids because of their gear score and as if that wasn't bad enough, then there came Kung Fu Panda.

 

I know people will argue that in Warcraft Lore Pandas exist but to throw them into the mix at the same time as a movie with an animated panda who just happened to do kung fu came into the cinema was the last straw for Warcraft. In fact the pandas are killing Warcraft off.

 

Most people at some time in their lives will pick up a book about mythical legends and read about Elves and Wizards, Goblins and Dwarfs. Nowhere in any other story will you find pandas doing kung fu. How long would Lord of the Rings lasted with goofy looking pandas drop kicking Orcs and Elves all over the place.

 

If Blizzard want to Wow to last another 10 years, get rid of the pandas and the LFG system. Stop interserver player finding so that some untraceable nobody can join a group then disappear out of a dungeon  when he has needed the item of gear he was only there for. Or at least make it so that high level items won in an instance would not actually belong to a player unless he completed the rest of the dungeon along with everyone else.

 

This once fantastic game used to have character and if you were looking for some true escapism, it could be found in Azeroth... Not anymore.  

 

 

 

1
dalilb Avatar
1
4 Years ago

They just have to open their eyes. This is not the worlds first MMO to have declining subscribers.

I remember when SOE's EverQuest (originally developed by Verant Interactive) was at it top around 2001 it had an imense amount for that time as a few hundred thousand active users. When the player count began to dwindle the first thing they did was to remove the count of players on each world server at login screen.

EverQuest is still around today closing in on it's 15 year birthday. And for the record, EverQuest has 14 iirc Expansions and the world size, npc count and loot  amount is propably about 10 times the size of WoW today. No doubt that going F2P a while back was the best move SoE did to keep the game alive. The Player base is again rising, and there's no doubt that F2P is the way to make a game today that wants to attract especially the younger playerbase and then have the option of invoking a subscription to enable some extra strong benefits, and the developers can still make a great earning on selling various ingame items.

This would have made Game producers run away in fear 15 years ago if you had told them their game would have to be free to play, but this equals game evolution and the fact that players expect a hole lot different stuff from a game today than they did 15 years ago.

1
Previouswowfan Avatar
1
1 Year ago

Tokens are a fail. People don't want free they want to feel they are special or important. First off I would kill marketplace just like rmah on d3. 2 billing options-- buy an all inclusive software package (no buying seperate expansions) and pay full subscription price-- $16.00 /mo. Or get a huge discount. $8.00/mo (50% off) for owning all the expansions. Find ways to seperate players of different skill/commitment levels so the entire game doesn't have to be designed for live streamers and their fan boys. I would personally like to see elimination of realms and a move to servers (like runescape). Which each have their own purpose. For example: Vanilla server, world PVP server, casual server, hardcore raid server, ect... ect... ect..

1
SkyrimSe Avatar
1
1 Year ago

This comment has been deleted by a moderator.

1
DilDozer Avatar
1
1 Year ago

"Blizzard built a world, and the content to go with it. But the games they’re competing with today, are smaller. World of Tanks, League of Legends, Dota 2, even Minecraft - they don’t come with 1000s of hours of content and quests. They’re more sandboxy, more reliant on players to make their own fun."

only they didnt really did they? big worlds with a few things to do that take really really long or more recently smaller and smaller worlds with nothing to to all with no possibility of players making their own fun.

its not that wow is dead (it is but thats besides) MMORPGs are just dead. massive pve worlds are just dead. if ur gonna mmo why would you want pve? pve is for old people and kids and if you want to pvp why the fuck would you play some utter garbage like wow?

the entire game dosn't make sense in todays world... you can see that only 8m people in the whole world play wow. only 8m people in the whole world want good pve mmo stuff....

1
edexter98 Avatar
1
11 Months ago

Wow has made this into a hardcore raid grind. The game used to be fun. But over the years bliz catered more and more to there hardcore pve fans. And those hardcore gamers are very elitist. They whine about bliz giving away gear when they don't really have to deith it? Why do they care if x player has x and y gear? Aren't they playing the game to have fun or is it so they can feel like they're so much better than other players. Instead of making this the same game that had something for everyone bliz has gated the simple things like professions and champion quests behind dungeons/raid. It's like they aren't capable of understanding that this simply makes a mall portion of the fanbase happy. Oh joy now the dungeon runners will have less queue times and they can feel like they've accomplished something. What if bliz gated everything behind pet battles? No more epic loot/mounts to flaunt if you don't beat an elite pet boss. Don't you think the dungeon runners would quit in droves? I don't what map other people that posted here have been playing but I could solo all of the questing content. The thing was to do it at a slightly higher level if it was too difficult. Wow to stop catering to their precious raiding fanbase. They cried because the content wasn't hard enough. They cried because they wanted raiding to feel more relevant. They were able to finish the game which is something people that a lot of people can't do because they're not hardcore raiders. They get the best items in the entire game and still that is not enough. Give the other players some of that sweet stuff through other means. How about epic mounts for people that love pet battles. Oh no, the raiders would go insane. Now you can't even do half the game in legion because it's gated behind dungeons. Legion is going to lose more players after the rush is over because non raiders have less choices now.

1
Alpha and Omega Avatar
1
9 Months ago

I have been playing WoW on and off for over 8 years. I am a big geek and love the game but have grown to hate it. From my experience and viewpoint, the problems started when they released cataclysm. The entire realm was destroyed and so too was the fantasy.

The biggest issues as I see them;

1. Pandering to the Asian market with the introduction of pandas. This was out of place. It made no sense for the entire Western population and even my Asian friends were confused as it just didn’t fit in with the type of game.

2. Dilution of the gaming experience from change of the way in which you obtain a flying mount to CONSTANTLY changing the talent tree;

3. Changing the ENTIRE landscape. For a second, I thought it was going to be fun but for me and a lot of other players it took away the nostalgia. When I leveled my first character (Night Elf) the game was mesmerising yet tantalising, especially when you went from Darkshore to Teldrassil and making your way through to Ashenvale. How awesome! I am sure others felt the same way with the areas in which they leveled their first few characters. AND THEN, it was all ripped away and so too was our memorisation, the tantalisation and especially our nostalgia. What a mistake! It is now 5hi77y.

4. Having too many servers for the number of players. I can now log into a few servers and there is no one around. Now that’s sad! There was once a time that the game would need to load for a time because there was so many players in the location you left your character.

5. PVP. What are half of these strategy games? Again, half of the new BGs and Arenas have taken the game from being authentic and fund to being way too thought out.

6. Replacing all the colourful and awesome gear with clunky, boring and aesthetically displeasing gear. Seriously, bring some flair and excitement. When I get the latest gear item… I’m like great. When I used to get the latest gear item… I was like HOLY **** this just happened WOOOOOOOOOOOOOOOOOOOOOOOO…this looks awesome!

7. Taking away bullets for Hunters. Are you serious? Why are you making this game so simple?

8. Using gold to buy time. You are kidding me? You are F*************** kidding me? AGAIN, what are you doing? This is a joke.

9. Transmog. ROFLMFAO. Are you kidding? This was hilarious. It’s almost like you have given up! Again, why are you making it so simple? Are you expecting the game to be on its way out and simply by virtue of this you decide to give everyone what they want easily? When it’s easy people don’t want it. When it’s hard, they work towards it. Are you understanding where I am coming from or are you so blind-sided that you are arrogant and don’t care?

10. Allowing every race to use whatever mount they want.Racial mounts were the best and so too profession mounts.

11. Brining out a movie that was B rate quality. The acting – lame, the cast – who are most of them? It was almost a sad attempt at trying to claw back a few players. Well, for me, all that and the terrible acting made me feel sad for what was otherwise a child escape of reality.

Change is not always good. You can’t send a tsunami and expect it not to down half the players, if not 60-70 per cent!

So what can Blizzard do?

1. Sack 75% of your employees. They have led you down the wrong path. It’s time for a change. Employ old time players and redevelop the storyline. Stop mutilating it. I am kidding regarding sacking employees! Just give them a different direction. You need to evolve the game.

2. You can’t just roll back the game – or can you? Perhaps roll it back as if it were all a prediction in the mind of your character – perhaps a quest to prevent the destruction of the world? The benefit? You can run two entirely similar, yet so different, games side by side. I know the one I would be choosing!

3. Alternatively, how about some happiness and prosperity to the world? It just gets worse and worse and darker and darker. Oh no, a big dragon is going to destroy the world… oh no it’s the Lich King… oh no… it’s another lame release with recycled characters. If it were funny, I would laugh. We don’t all live on destruction and despair. It’s contributed to us seeking out something else. The grass is always better on the other side. Maybe wind it back a little. You know… you actually get to defeat the bad guy… let some grass grow… add some fanciful building designs and gear designs… lots of prosperity etc. People can still do great quests, perhaps with a little more complexity then hunting or gathering or finding or fishing. You can still have a bad guy! Perhaps confined to another world threatening to destroy peace and prosperity. Again, just let things grow back on the entire world. We want to see your great flourishing design skills and colour and happiness yet still have to face some sort of bad guy(s).

4. Alternatively… someone below said build a big ark. Let a lot of characters escape the world as it gets destroyed and swallowed up by some demon. Maybe each race can build their own “ark” and land on different areas of a new planet. ALTHOUGH… maybe pandas and some other races just couldn’t keep up. They fail and are left behind. THEN bring them peace and prosperity on new lands with flourishing designs, awesome gear (not clunky, dark heavy looking trash) and so on. Imagine the landscape you could create. Bring back the nostalgia with even better ideas. Everything can be forgotten this way e.g. type of mounts and so on. Maybe they can fight to keep the bad guy away from the new planet or something. What I can say is that you would have the capacity to rebuild EVERYTHING. It will take considerable time and effort but bring you soaring profits without a doubt in my mind. You need to evolve the game and transition it.

5. For one year of the new release of the above, forgo profits from subscription and advertise big time that it is free after purchase. Build it back up to its glory. And no! I don’t mean allow people to use gold to buy subscription. Seriously? No. People don’t want to use their gold for this.

6. You need players and we need something more from you. Not just gloom and destruction but design, difficul to obtain objects, green lands, awesome designs and something new.

7. Throw away whatever story-line you are developing right now. It’s going to be trash. It will fail. Maybe add a world-wide competition for someone to give a 15-30 page storyline for the next release. The winner receives $1.5 million USD. Now that will inspire a lot of players to help you make this game something that we want.

8. Stop listening to those who are complaining about how hard the game is. They are complaining yet still playing for one VERY BIG reason. They want what they don’t yet have. Don’t just hand it to them on a silver platter. This has been your single biggest problem.

9. Don’t give up. You have something that it unlike anything else out there. It has the potential to ignite nostalgia and inspire the imagination of nations of people. WoW is great, it has just lost touch with what it once was. Not all great things fail, some still have the potential to rise once again to the glory once held.

1
Andytizer Avatar
3
4 Years ago

I've played WoW for years, but now that I have a family I no longer have the time. One of the barriers for me to resub is price - £9 per month is simply too much if I will only play for a few hours a month. If Blizzard could offer a more flexible subscription offer, e.g. blocks of 10 hrs for a fixed price, I would jump on that. And obviously free to play would be fantastic too :).

0
Shriven Avatar
3434
4 Years ago

Go out on top. Set a date where Sargeras returns (like a rather miffed Galactus) and literally one shots Azeroth. During this time, the players all gather resouces to build an Ark to flee the planet.

 

Server wide collections (AQ opening) and the SERVER with the most resouces collected is immortalised in WoW lore as a sorts of floating society... who discover the location of...

 

WoW 2.

 

infact... im gonna pitch that....

0
bagofmira Avatar
4 Years ago

Kill the  Panda.

Its all simple really.

0
caltis Avatar
4 Years ago

This article hit the sweet spot.  MOST, if not ALL, Blizzard needs to do is cut out the fat in WoW.  I've been playing since vanilla and when I think of starting a character and leveling him the fact that I have to get to level 90 rather than level 60 is such a psychological barrier.  EVEN IF the lower levels go faster, the fact that you have to get up to 90 is too much to even consider.  It makes it seem like the game is now 80% leveling and 20% raiding, whereas it used to be that leveling was fun and all, but it still seemed like the game was MADE FOR ENDGAME. I guarantee that if they were to reset the level cap to 60 or 70 good things would happen for them, as long as they still had a substantial amount of quality end game.

 

Also, as Fattox said, make things HARDER again.  Cut out the fat and make it hard and fun.

0
technospice Avatar
4 Years ago

I was one of the millions of people who quit in Jan. The reason? There's absolutely nothing new and interesting in Panda and Pandaland doesn't really bring a sense of danger or exploration -- and that's saying something considering I leveled a monk to max before quitting. Monk is not terribly fun or original. I mean it's okay, but "meh" doesn't sell subscriptions.

They've been talking about and then not implementing new gameplay elements for years and years. Why put in player housing when you can reskin Dwarves into Pandas? Why put in naval warfare or combat mounts when you can put in cooking specialties and FARMING!? Oh, and make sure to make PvP stats completely different from regular stats to completely eliminate spontaneous world map PvP -- the thing that people talked about for hours back in Vanilla -- and encourage griefing. Heroic quests to unlock new race/class combos, making them rare and fun? Why do that when you can make it an achieve to see how many race/class combos your guild can level to 90 for it?

At some point this stopped being a fantasy game and started being huge joke on itself.

And don't even get me started on the Blizz store. I've been bitching at them since 2010 just to give us some new mount skins to buy but they're more interested in preserving the mount-gathering achieve instead of making it a Feat than offering products people would actually buy.

Hey, remember the dance studio Blizz talked about? The dungeon map creator? Where are more world events like the opening of AQ that was wildly successful? Instead, they completely revamp talent trees into a new system which takes away all the fun of customizing your character's playstyle. 

I could go on and on. They could almost get me back right now with a Scroll of Resurrection option since a bunch of my co-workers are Rezzing each other back in to goof around together on one server, but your account had to be inactive before 03/2012 (over a year ago) so apparently all those 1.3 million cancelled subscribers aren't wanted back very badly.

0
boldog1020 Avatar
4 Years ago

It's easy to see how world of warcraft lost 1.3 million subs.  A large percentage of people such as myself had more than one account, because wow used to be alt friendly now that the game is so full of junk and time wasting dailys and all gear is linked to VP not JP leveling and gearing a lot of alts is impossible. This leads to people canceling 1 or 2 alt accounts.  This could account for 50% to 70% of the rapid loss.

0
Tony Tarkon Avatar
4 Years ago

I played for over 3 years and quit as Pandera came out. Blizzard took the adventure out of the adventure game. Made it all about quickly running through random dungeons with childern of those actiing like childern. In order to get the best gear for the sake of getting the latest gear. The redo of the questing was all lead by the nose where you had to go from quest node to the next. Little epic struggle to explore the realm as a whole. The daily bs was just tedious and boring doing the same thing again and again. They simple egnored any requst for an adult server.And there changes to the quild system led to huge quild where you got lost in the crowed. I did't leave wow it left me.

0
Nelfox Avatar
3
4 Years ago

Well said... As a veteran of wow I agree... This is absolutly not the game it once was. Pandas? What an insult.

1
Slaughtrhous Avatar
4 Years ago

Ive played since vanilla, and so has my fiance..

 

Let me start out by saying, Blizzard seems as if they are catering to kids. This panda BS has completely ruined the game. I remember the days of leveling in strangethorn vale and it being an all out personal acheivement to not get killed by the Alliance (or horde). World pvp is just the tip of the iceberg.

 

The downfall started with cataclysm. Why in the blue hell would we want to have another dragon as a end game boss. Why not one of just a few bosses. We had Onyxia already, we had the raid in northrend with several dragons.... pick an iconic bad guy .... bring freaking illidan back, or bolvar as the lich king. Do another gauntlet style end game kind of like Trial of the crusader.WHY ANOTHER DRAGON? They had the right idea with adding Sindragosa as a pre boss fight bos fight. i could go on about this....

 

The game is super easy to level your characters. I remember when you needed a group to level in some places, and now you can faceroll though any mob without healing if you have an inkling of skill, No  CC's needed .

 

The talent trees shouldnt be so damn cookie cutter for everyone. I miss the days on wrath most notably when you could spec your character to your particular style of play. Instead of making it cookie cutter, let people do their own builds again and if they screw it up, LET THEM FIGURE IT OUT ON THEIR OWN!!!!!

 

The dungeon finder/raid finder is/was cool, but it makes stuff way too easy... i remember having to wait an hour or two for a good tank or a good dps to group up to run dungeons.... now it happens in less than 10, this is a double-edged sword in my opinion, and while its nice to find something fast its less of a reward than when you wait all evening for that perfect group makeup.

 

Bring back crowd controll !!!

 

They need to do something with the story line..... How could they even think about killing off Varian Wrynn??? HOW COULD YOU BLIZZARD!!!?

 

 

FOR THE HORDE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

0
llubtoille Avatar
204
4 Years ago

I played from ~oct 04 to the end of cata (raid disbanded so my year long D3 sub to waste XD), reciently did the 10 day panda trial and I've been sorely tempted to resub, the final thing that held me back was simply the money.

I'd have to buy the expansion - $40

I no longer want to be on a pvp server so I'd need to transfer 3 toons, which is currently half price - $37.50

1x monthly sub $15

totals like $92.50... >.>

0
silverwish Avatar
4 Years ago

because they spent years fiercly dumbing every aspect of the game down to such a retarded level that you can now solo level appropriate 5 man dungeons, proffesions are now pointless (nobody needs craftable items anymore, and money is basically handed to you anyway, so why bother?), questing is so easy now that pretty much the only danger you're in is falling off a cliff.

The next xpac should be called "world of warcraft : call of duty!" and they could just make the game into a really long FMV, and all you have to do to progress is press the X button on your keyboard.

0
Maziel Avatar
4 Years ago

There are a number of posts here that I agree with. I have been playing WoW for seven years and recently quit. It was due to several things including Kung Fu Pandas and Talent Tree change.

I used to enjoy the journey and the adventure and the effort it took to get to 60. Now it's a rush to 90 to just stand in cities and do random groups for gear.

 

What I would have liked Blizzard to have done, but unfortunately it is obviously way too late to even consider any of this is the following.

 

I would have liked Blizzard to have kept the max level at 60. (Please wait and read entire concept before shrugging it off).

I would have liked the difficulty to get to 60 to have remained the same, as well as when mounts were received. That effort and journey really made you feel you earnt them.

Now imagine if you will if Burning Crusade came out and your level cap remained at 60. The way your journey was 'gated' was via reputation and honour grinds and keys (much like Burning Crusade was, but without gaining any additional levels).

This would mean that all new content, raids, dungeons, etc would be available to you and all old Vanilla content would still be available to you. Your choices would be doubled.

The gear would be on par with stat shifts here and there.

The legendaries from Vanilla and BC both being available to you and be able to be hunted.

Essentially nothing in Vanilla would become obsolete.

Once Burning Crusades was finished, you could still go and help a new buddy gain their Warlock Mount or Paladin Mount and the challenge would be just the same as it was.

Then imagine along coming Lich King expansion. Again, keeping the level cap at 60, and gating the content via reputation grinds and keys to unlock things, along with quests which would enact the new phasing technology to open new zones.

The gear would be on the same level once again. But being able to enter the dungeons or raids would be based on the grind for the reputation or the creation of a key to unlock that door, or any other possible attunement.

This would mean that the world and what you can do within it has now essentially tripled. You could go back and do a Vanilla raid, step over and do an Outland Raid, or pop in and do a new Lich King raid, and ALL would be worthy and challenging as well as rewarding. None of it would be a gear grind save for the attempt to build your old legendaries and the new ones.

Out comes Cataclysm, same deal as above, level 60 still and new ways to unlock the new content via reputation, keys or other attunements. The adventures continue, both ways. Wouldn't matter if you completed all the new content because you'd have the content from all previous expansions at the same level as you and able to be done... but on a world that is now shattered.

See where this is going?

The game itself could have remained a brilliant adventure. A difficulty to reach 60 that all experience and appreciate. A world that grew in size but never became an easy walk in the park nor would the world have become something small (end game content only).

Now if Blizzard had done that from the beginning, I believe I and many other players would still be playing today.

The other thing they did is constantly change how mechanics work and spells, and this was mainly due to levels added. Leaving it at 60, the Talent Tree could have stayed. Spells could have been refined and retuned. PvP vs PvE could have been balanced more as nothing much in damage would ever have changed over the years, so they would have had many a year to tweak and fix things.

But constantly changing how my classes changed and were played per expansion didn't excite me or many others, instead, upset and annoyed.

So those are my thoughts, and I hope Blizzard is listening in case they ever do make a Warcraft 2.

As for Pandaria, and Kung Fu - NO. It shouldn't have been added. It should have just been little April Fools joke quests or an annual event, but never an expansion. Just my opinion.

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