How concealment works in XCOM 2 | PCGamesN

How concealment works in XCOM 2


XCOM had started slinking toward stealth long before the imposing statues of the sequel’s ADVENT administration loomed on the horizon. Enemy Within introduced Mimetic Skin - a chameleonic genetic upgrade that hid modified soldiers in high cover. Engineering, meanwhile, manufactured distraction beacons and invisibility grenades.

But Firaxis have taken the idea further with XCOM 2. Now cast as the underdog revolutionary force on a captured Earth, the player is forced to rely on guerilla tactics to overcome greater numbers than before. A concealment mechanic shown at E3 allowed a squad to sneak around the map unseen by their enemies, but it wasn’t clear just how powerful that tool was. Had XCOM gone full Invisible, Inc.? We asked lead producer Garth DeAngelis.

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“We’re excited by the concealment system as a way to gain the edge when you are beginning a mission,” he told PCGamesN. “The alien numbers can be higher, you are now striking from the shadows since you’re a resistance group, so it makes sense.”

Rather than an ability you’re dipping in and out of over the course of a mission, then, concealment is a chance to plant your first strike squarely on a Sectoid’s jaw.

“Holistically as a squad, it’s an opportunity to efficiently and effectively take down that first group, and then, ‘Let’s sweep the rest of the map’,” explained DeAngelis.

That said, there will be scope to modify units like the new Ranger to take advantage of longer-term stealth abilities.

XCOM 2 demo

If there’s a point in particular where concealment will have a profound impact, it’s that familiar moment when combatants first lock eyes across a burning trainyard. Ordinarily, when triggered on the player’s turn, a clumped group of aliens are given a free move to scramble for nearby cover.

“[Concealment] allows players a mechanical opportunity to get the jump on a group that won’t scamper on sight, right away,” said DeAngelis.

Most enticingly, if you succeed in surprising a group of aliens, they don’t get a full scatter move - just a partial one - and can end up out of cover at the end of their turn. The idea of disintegrating an entire contingent of ADVENT troops with a well-timed ambush promises to be deeply satisfying.

It’s not just a little stealth this sequel has in common with Invisible, Inc. Firaxis have thrown out Enemy Unknown’s strategy layer, too, and sent XCOM on the run.

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Silentius avatarXerkics avatar
Silentius Avatar
Silentius(15 days 22 hours played)
2 Years ago

I loved both Xcom Enemy Unknown and Within, not to mention the Long War mod, but I was always a little put out by the 'free move' mechanic. Given the fact that you were supposedly in control of a small, covert, insertion team, it should have been possible to take your opponent by surprise more regularly... I'm glad they're addressing this with the sequel.

Xerkics Avatar
2 Years ago

Not to nitpick but wasnt this covered at length in the very first trailer we seen?