After much teasing, 2K Games and Firaxis have dropped the curtain behind XCOM 2. A direct sequel to the rather good XCOM: Enemy Unknown, it puts players in a world completely controlled by aliens. As well as additional soldier customization, the game will include procedurally-generated levels to mix things up a bit.
But the best news is that Firaxis want XCOM 2 to provide “much deeper” modding support from the get go.
IGN were first to break the news – check out their reveal trailer below.
The future is pretty bleak. Earth is controlled by the alien Advent government, but humans still fight the good fight in the form of a small guerrilla force.
The sequel will bring with it more options when it comes to customising your soldiers, as well as more randomised variants of levels thanks to nifty procedurally-generated technology. But what has me most excited is what Firaxis has to say about modding support.
“Create custom mods.” states the official website. “Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop.”
That’s a lot of stuff that the infinitely brilliant minded modding community can tamper with.
XCOM 2 is scheduled to launch in November 2015. Stay tuned for a gameplay demo at this year’s E3.