XCOM: Enemy Unknown mod brings back scrapped 'Second Wave' campaign options | PCGamesN

XCOM: Enemy Unknown mod brings back scrapped 'Second Wave' campaign options

Members of the Nexus community have been rootling about in the XCOM: Enemy Unknown directory and have stumbled across some scrapped content that was originally meant to unlock after completing a playthrough of the campaign. The 'Second Wave' added a good deal more randomised stats and deadliness to XCOM. The details of how to install it are below.

This was spotted by PC Gamer, but I had to share it because this looks like an excellent addition to the XCOM base game.

PepprmintButler discovered the files after they "went on a search for the Second Wave options (of which descriptions were found in the demo files; these are advanced options that can be activated after a first full playthrough, supposedly). Mostly because I did finish my first playthrough and found no sign of it in-game."

The options they managed to recover are campaign mutators that can be selected individually or cumulatively:

  • Damage Roulette - Weapons have a much wider range of damage
  • Red Fog (not working) - Any wounds taken in combat will degrade a soldier's stats for that mission
  • New Economy - The funding offered by individual council members is randomized
  • Not Created Equally - Rookies will have random starting stats
  • Hidden Potential - As a soldier is promoted, their stats will increase randomly
  • Absolutely Critical - A flanking shot will guarantee a critical hit
  • The Greater Good (not working) - The secret of psionics can only be learned by interrogating a psionic alien
  •  Marathon - The game takes considerably longer to complete
  • Results Driven - A country will offer less funding as it's panic level increases 
  • High Stakes - The rewards granted for stopping alien abductions are randomized
  • Diminishing Returns - The cost of satellites increases with every one that is built
  • The Blitz - The aliens will target a larger number of cities every time they launch an abduction attack
  • More Than Human - The psionic gift is extremely rare 

Anyway, how to get them working: another Nexus user, Arietatray, has created a mod that plops all these features back into the game for you to play with.

Hopefully this will become a modular mod once XCOM's Steam Workshop integration comes online.

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