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Cobalt alpha update needs new installer, makes for less stuttery fits of forward-flipping

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Oxeye Game Studio have cobolted a new patch to their Mojang-affiliated sidelong shooter. While some of its changes are appended with the word ‘slightly’, others include performance improvements, major fixes to the game’s demo mode, and a default key switch that might have proved a nasty surprise in your next game. But forewarned is four-armed and, er, extra limbs can be dressed with more guns. That’s the one.

It seems important to note that Cobalt has a new installer for Windows and Mac that you’ll need to download for this latest patch and any others. Apparently Oxeye’s last update introduced a catastrophic bug to its autoupdater, and they’ve had to start afresh.

Once you’ve got that, you’ll benefit from all this:

v122 Changes

Alterations

  • Nano gas now heals when it reaches the target and not before.
  • Nerfed pipe gun slightlyReduced revolver and cobra recoil slightly
  • Simplified jetbike interface for now.Increased the no-effect temperature area. -10 to +30 does create any temperature effect.
  • Air-bomb no longer has self destruct by default. Now shows weapons on actor when used.
  • Made an actor with self destruct equipped flash red in intervals.
  • Optimized sprite loading system. Less stuttering in certain conditions.
  • Moved default holster key to shift.
  • Nano gas now heals when it reaches the target and not before.
  • Nerfed pipe gun slightly
  • Reduced revolver and cobra recoil slightly
  • Simplified jetbike interface for now.
  • Increased the no-effect temperature area. -10 to +30 does create any temperature effect,
  • Air-bomb no longer has self destruct by default. Now shows weapons on actor when used.
  • Made an actor with self destruct equipped flash red in intervals.
  • Optimized sprite loading system. Less stuttering in certain conditions.
  • Moved default holster key to shift.

Bug-Fixes

  • Shield belts no longer eat up all the batteries
  • Fixed crash related to ai trying to get an ai attack range that was nil
  • Fixed crash related to certain actors trying to throw items when they had no custom throw settings
  • Fixed generic object -> object collision position error which would especially affect plasma bullets making them behave erratically by flying away far down right.
  • Fixed nano dispenser explosion being incorrect.
  • Fixed upgrade prices being incorrect and insufficient volt red marking also being incorrect.
  • Fixed end all offers crash
  • Fixed converter delivery crash
  • Fixed a rather broken Hero Laser
  • Fixed itemspawner tile not working correctly.
  • Fixed vendor price indicator being outside with high prices
  • Fixed airbomb not maintaining hover height in non-combat modes
  • Fixed demo crashing when not logged in
  • Fixed missing map in demo list, added a bunch of others.
  • Fixed nondefault vendor price displayed amount not matching actual price.
  • Reduced the inherited speed loot get from actors

v122b Changes

  • Added option to allow emergency action from ai actors in cha dm and sur. Default false.
  • Fixed fog tiles being black by default, they should be white.
  • Fixed profiles not working

v122c Changes

  • Actually fixed demo mode now.
  • Small fixes and tweaks to maps. Tweaked enemy equipment in survival maps.
  • RecreateTile tile action. used in space zone.

There’s another reason I’m writing about Cobalt. I want to find out if anybody’s playing its alpha. Are you? And if so, what keeps you flipping over enemy projectiles in slo-mo? Think I might have just answered that one myself.