Oxeye Game Studio have cobolted a new patch to their Mojang-affiliated sidelong shooter. While some of its changes are appended with the word ‘slightly’, others include performance improvements, major fixes to the game’s demo mode, and a default key switch that might have proved a nasty surprise in your next game. But forewarned is four-armed and, er, extra limbs can be dressed with more guns. That’s the one.
It seems important to note that Cobalt has a new installer for Windows and Mac that you’ll need to download for this latest patch and any others. Apparently Oxeye’s last update introduced a catastrophic bug to its autoupdater, and they’ve had to start afresh.
Once you’ve got that, you’ll benefit from all this:
v122 Changes
Alterations
- Nano gas now heals when it reaches the target and not before.
- Nerfed pipe gun slightlyReduced revolver and cobra recoil slightly
- Simplified jetbike interface for now.Increased the no-effect temperature area. -10 to +30 does create any temperature effect.
- Air-bomb no longer has self destruct by default. Now shows weapons on actor when used.
- Made an actor with self destruct equipped flash red in intervals.
- Optimized sprite loading system. Less stuttering in certain conditions.
- Moved default holster key to shift.
- Nano gas now heals when it reaches the target and not before.
- Nerfed pipe gun slightly
- Reduced revolver and cobra recoil slightly
- Simplified jetbike interface for now.
- Increased the no-effect temperature area. -10 to +30 does create any temperature effect,
- Air-bomb no longer has self destruct by default. Now shows weapons on actor when used.
- Made an actor with self destruct equipped flash red in intervals.
- Optimized sprite loading system. Less stuttering in certain conditions.
- Moved default holster key to shift.
Bug-Fixes
- Shield belts no longer eat up all the batteries
- Fixed crash related to ai trying to get an ai attack range that was nil
- Fixed crash related to certain actors trying to throw items when they had no custom throw settings
- Fixed generic object -> object collision position error which would especially affect plasma bullets making them behave erratically by flying away far down right.
- Fixed nano dispenser explosion being incorrect.
- Fixed upgrade prices being incorrect and insufficient volt red marking also being incorrect.
- Fixed end all offers crash
- Fixed converter delivery crash
- Fixed a rather broken Hero Laser
- Fixed itemspawner tile not working correctly.
- Fixed vendor price indicator being outside with high prices
- Fixed airbomb not maintaining hover height in non-combat modes
- Fixed demo crashing when not logged in
- Fixed missing map in demo list, added a bunch of others.
- Fixed nondefault vendor price displayed amount not matching actual price.
- Reduced the inherited speed loot get from actors
v122b Changes
- Added option to allow emergency action from ai actors in cha dm and sur. Default false.
- Fixed fog tiles being black by default, they should be white.
- Fixed profiles not working
v122c Changes
- Actually fixed demo mode now.
- Small fixes and tweaks to maps. Tweaked enemy equipment in survival maps.
- RecreateTile tile action. used in space zone.
There’s another reason I’m writing about Cobalt. I want to find out if anybody’s playing its alpha. Are you? And if so, what keeps you flipping over enemy projectiles in slo-mo? Think I might have just answered that one myself.