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We’ve 1,000 keys for a Wildstar trial account. Want one?

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Wildstar Carbine Studios NCSoft

During Wildstar’s beta we were bailing out buckets of codes just so the site wouldn’t sink under the weight of them. At a conservative estimate we handed out about a billion.

With Carbine’s MMO having launched we thought we were safe. Well, this morning we woke up to another 1,000 keys, this time they unlock seven days of game time. Please, take one off our hands before we drown in post-its with codes written on then.

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Get clued up on the history of Warcraft while you wait for Warlords of Draenor

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Warcraft history

For almost 20 years, Blizzard has been constructing the universe of Warcraft, from the birth of the Titans to the wars between the Horde and the Alliance. There’s a lot to take in, with each game, expansion, comic and novel expanding and fleshing out the gargantuan story. 

If you’re not sure who the gods are or why Ner’zhul had a portal fetish, then worry no more. YouTuber Nobbel87 has taken on the massive task of gathering the lore of Warcraft and turning it into a digestible 40 minute video. So you can get an overview of the entire history of Blizzard’s universe in the length of time it takes a lecturer to teach you about one Ancient Greek vase.

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Obsidian are still "really interested" in doing a Knights of the Old Republic 3

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The stature of Knights of the Old Republic 2 only grows in the memory, we find.

You simply must take another look at Star Wars: The Old Republic. There are at least a couple of worthy Knights of the Old Republic sequels buried in BioWare’s MMO - and one, the Imperial Agent plotline, is the most compelling story ever told about a glorified janitor. 

But we get it: it’s entirely reasonable to be put off by fast-resetting quests, conspicuous mounts and noisy allchat. That’s why whenever Obsidian talk about the possibility of an honest-to-god, single player KOTOR 3, we stop and listen.

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Now you Siege me: here's 36 minutes of Rainbow Six footage

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Rainbow Six Siege: the doors might be yellow, but none of these guys are.

Rainbow Six Siege was the toast of E3 - and the single family home map on show has become so familiar in subsequent streams that some of us could probably find our way downstairs to the fridge for a snack in the middle of the night.

But that’s okay. Ubisoft Montreal’s maps will have to offer enough variety in approach to withstand not several playthroughs, but several hundred. And this one’s doing just fine so far.

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Facepunch respond to Rust community ruckus, certainly "haven't finished" development

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An angry internet man, as visualised in Rust.

On Friday, Facepunch Studios made the mistake of talking publicly about one of the prototypes they’ve been working on. No sooner had programmer Adam Woolridge introduced arcade shooter Rift-Light, than commenters concluded that Early Access funds were being used to divert manpower away from Rust. In a spurt of crowdsourced fiction, others decided that the Steam-swallowing survival game had been cancelled outright. 

“They are probably going to be even angrier to find out that we have three other prototypes being worked on by Facepunch staff,” wrote Facepunch’s Garry Newman today. “Should HBO make one TV show at a time? Should Warner Brothers make one movie at a time?”

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Here's what BBC Newsnight made of Twitch

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BBC Newsnight, on Twitch.

The BBC’s flagship news and current affairs programme ran a feature of Twitch last week. Newsnight asked: “Who would want to watch teenagers just clicking away playing their video games all night?”

The report that followed was better-balanced than you’d hope - but it’s still caused minor uproar in the streaming community.

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GTA 4

GTA IV iCEnhancer modder driven away by peers "spitting on me, my work, everything"

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GTA IV, under the influence of iCEnhancer.

Once you’ve installed the GTA IV mod that turns you into an elephant, iCEnhancer is likely your next port of call. It’s the comprehensive graphics upgrade that leaves Rockstar North’s six-year-old opus looking realer than real.

But yesterday’s iCEnhancer 3.0 release is set to be its last for a while. Technical artist and lead modder Hayssam Keilany has decided to step away from “guys trying to bring me down constantly”.

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Ubisoft reveal the "worlds apart" districts of Assassin's Creed Unity's Paris

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That is certainly one way to conquer the language barrier.

Paris! It’s the city of love - so long as you stick to the neat gardens of Le Marais, plant your fingers in your ears and sing Clair de lune at the top of your voice. On the other side of the river, the mob tip carriages back and forth until their passengers spill out onto the cobbles. An assassin, as ever, lives in the space between.

Here’s everything Ubisoft have told us about the diverse districts of Assassin’s Creed Unity’s open world thus far.

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Payday: The Heist will be free on October 18th during Crimefest

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Payday: The Heist

To celebrate Payday’s third year anniversary, Overkill Software are holding Crimefest: an event with multiple reward milestones dictated by the amount of members from the Payday 2 Steam group. Today Overkill announced that they just hit over 1,050,000 members, and in doing so will be giving away the original Payday for free on October 18th.

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Spotlight
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Our Spotlight units plug content our journalists have made, that our advertisers want to promote. Sometimes the promotion is paid for, but the content they go to is always independent with no client oversight or approval.

Elite: Dangerous standard beta begins next week; last chance to grab lifetime expansion pack

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Elite: Dangerous Orbis

Elite: Dangerous has been in premium beta for a while now, offering dedicated backers access to the game for a hefty price tag. From July 29th, the beta will be available for a lower entry fee of $75, down from $150. It will also be the day that the lifetime expansion pass will be withdrawn from sale. Current expansion plans include new planets, boarding other ships and star port combat.

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iCEnhancer 3.0 released for GTA 4 with a surreal launch trailer

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iCEnhancer 3.0

The iCEnhancer mod for Grand Theft Auto IV has just been promoted to version 3.0, and is available to download today. It further polishes up the game, as well as adding a new timecycle, improved realistic weather and adjustments to the motion blur/bloom.

There’s a launch trailer to celebrate, and it’s absolutely stunning.

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DayZ update introduces loot persistence and improved cows

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DayZ Cows

DayZ has just received a very important update to its experimental servers, impacting loot in a significant way. Loot will now independently respawn without having to restart the server. It’s also persistent: if you drop an item on the ground, it’ll remain there even after a server restart.

Previously all servers would restart every 2-3 hours to make sure that Chernarus wasn’t picked clean, which also forced most servers to be constantly set in daytime hours.

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Blizzard's Korean Hearthstone ad wants you to join their "revolutionary fun creation"

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Blizzard's Korean Hearthstone ad

Blizzard and Korea love their games. Forged from this undying love is a video advertisement for Blizzard’s online CCG: Hearthstone: Heroes of Warcraft.

It’s rather mad. Trying to explain it would be as difficult as trying to explain the concept of Valve Time, so it’s probably best you just watch it for yourself.

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The Air-Raid Siren Song of War Thunder

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An American fighter tries to dodge tracer fire in a vertical climb over clouds and water.

A few weeks ago, I was talking to a friend about flight sims and learning what’s changed in a scene that I abandoned around the time I went to college. I got to reminiscing about the flight sims I’d fallen in love with, like Secret Weapons of the Luftwaffe, Red Baron, and the Jane’s series. Games that were smart enough to know that most of us who gravitated to combat flight sims weren’t having daydreams about managing arcane avionics and reading 15 pages on cold-starting an engine. “What happened to all the people that just loved dogfighting?” I asked, wistfully.

“Well, a lot of them play War Thunder now,” he told me. Having just spent a week in glorious combat among the clouds, I can see why.

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CCP producer wants to empower EVE Online players and bring in new ones

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CCP plans

EVE Online has, since its inception, been a game where players are in control. While most MMOs are heavily scripted and players can only affect the world in fleeting, temporary ways, New Eden is filled with player driven stories and events. 

But EVE’s new executive producer, Andie Nordgren - previously a technical producer - wants to empower players even more. In an interview with Polygon, she explained that she wants to give players even more of the universe, giving them more control and hopefully expanding the community. 

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Something pew: Facepunch Studios is working on Riftlight, an arcade space shooter

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Riftlight

Rust developer Facepunch Studios has been working on a number of prototypes along with their flopping dong and survival simulator. Yesterday, Garry Newman promised that the studio would stop hiding these prototypes, even though it’s hard to do “especially when you’re quite early on and it looks like total shit”. 

Today, Facepunch’s Adam Woolridge revealed his prototype in the first weekly devblog: Riftlight. It’s an arcade twin-stick space shooter with RPG elements like loot, classes and talent trees. 

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Spotlight
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Our Spotlight units plug content our journalists have made, that our advertisers want to promote. Sometimes the promotion is paid for, but the content they go to is always independent with no client oversight or approval.

Crytek

Crysis averted: Crytek attributes recent problems to its transition from a developer to an online publisher

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Crytek troubles

There’s been an ill wind blowing through Homeland and Crysis developer Crytek for the last few months. Employees in at least two Crytek studios were reported to have not been paid, This lead to, according to sources speaking with Kotaku earlier this month, 100 employees at Crytek UK walking out. 

Crytek denied that the company has been in dire financial straits, even as reports of staff grievances continued. Today, Crytek made a statement to GamesIndustry International explaining that it has been in a “transitional phase,” going from a developer to an online publisher. 

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