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Dishonored 2 gets further improvements for performance and mouse inputs in patch 1.3

Dishonored 2 new patch

Dishonored 2 just got another performance patch, bringing a host of improvements to the excellent immersive sim. 

Related: it’s almost the end of the year, so check out our list of the best games of 2016.

The patch is another optimisation boost, making the game run better on a variety of PC builds. Mouse control is also addressed further, bolstering recent improvements.

Elsewhere, you can turn off camera motion blur, there have been a bunch of fixes for the UI, and various of issues related to multi-monitor setups have also been addressed.

If you’re an Nvidia GPU owner, it’s recommended that you download the 375.95 drivers, as a couple of previous Nvidia drivers were causing issues specific to Dishonored 2.

Check out the full update 1.3 notes below:

Options

  • Added a setting to turn OFF Camera Motion Blur
  • Fixed a bug which caused some textures to be missing when Texture Quality was set above Medium for some GPUs
  • Fixed a bug where the game sometimes launched in the previously saved resolution in the top left corner of the screen
  • Fixed a bug where “Adaptive Resolution” was incorrectly set to “Manual”
  • Fixed a bug where changing the Screen Resolution, Monitor, Windowed Mode or Triple Buffering did not properly revert after selecting “No”
  • Fixed a bug where the player was incorrectly asked to confirm changes when no changes were made
  • Fixed a bug where V-Sync settings did not match the monitor refresh rate when higher than 60hz
  • Fixed a bug where pressing “No” in the confirmation prompt when changing Triple Buffering setting sometimes made the prompt appear again

Display / Monitor

  • Fixed a bug with multiple monitors which caused the game to not display on the primary monitor by default
  • Fixed a bug which caused some UI elements to be misplaced when using 5:4 or 4:3 aspect ratios
  • Fixed a bug which caused the game window to appear off screen when resolution was set below the native resolution for 1440p and 2160p monitors.
  • Fixed a bug which caused incorrect Resolution Scale FPS Target when changing V-Sync mode
  • Set default value for Resolution Scaling Quality to “Quality”

Rendering / Performance

  • Fixed a rendering bug affecting the lighting on some NPCs which sometimes caused a red glow
  • FPS limiter set to 60 FPS by default
  • Adjusted Shadow Quality settings – “High” setting and below have a more significant visual and performance adjustment
  • Reduced performance impact of transparent surfaces & VFX

Mouse

  • Fixed a bug impacting mouse movement speed

Known Issues

  • Switching off the V-Sync a second time sets the FPS Limiter to 30 instead of 60 by default
  • Changing the settings from TXAA to FXAA and not applying the change sets the TXAA Sharpness to 1 instead of its previous value
  • Disconnecting and reconnecting a controller during gameplay may cause the controls to become locked
    • Alt-tabbing or pressing the Xbox button on the controller should return controls
  • The game crashes to desktop when loading into gameplay on a Phenom II processor
    • Phenom II processors are currently not supported
  • Adaptive Resolution can get stuck at -1 when restoring video settings
    • Changing the V-Sync option will allow the Adaptive Resolution slider to move