Doom was only shown off at QuakeCon to squash fears that id were in trouble, don’t expect to see it until next year | PCGamesN

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Doom

Doom was only shown off at QuakeCon to squash fears that id were in trouble, don’t expect to see it until next year

Doom QuakeCon 2014

Yesterday Tim got to see Doom in action at QuakeCon. It was bloody. It was gory. It was carnage. It looked good. And that’s exactly the reason id Software showed the footage off: to stamp out the fears people seemed to be gathering that the developer was somehow in trouble and that Doom would be a failure. 

But that footage was a compromise. Id didn’t want to show anything off at all, especially to the public, but something had to be done about the murmurs. QuakeCon was chosen as the isolated showcase point, meaning everyone else must rely on word of mouth until the team feels the game is ready to unveil to the public. 

Talking to PC Gamer, Bethesda’s VP of PR and Marketing Pete Hines explained: “"I try really, really hard for this to be a dev first, dev-lead thing. We’re working with [id] to say, ‘How does this work? What do we want to show?’ And they’re like, ‘Look, we don’t want a stream to go up for a game that isn’t at the point where we would formally show it to the world, and now that thing is getting picked apart, and digested, and gone through frame-by-frame and getting nitpicked to death, when normally we wouldn’t be showing this to anybody at all.’”

But whilst id wasn’t ready to make a formal announcement, Hines was becoming increasingly bothered about doubts slinging their way across the internet about the Doom project and id’s capabilities. He needed to find a way to destroy those rumours, but in a way that wouldn’t have the vast effects of a full announcement. 

"I really wanted to put something out there that, in a strong way, said, ‘id is working on something that we think is really cool,’" said Hines. "And we wanted ... to show something to [id Software fans] that gives them the confidence that it is still a viable studio that’s doing really cool stuff, that is making a game you want to play, and is treating Doom with the care and respect that you want.

"And now we’re going to go away and go back to making the game, but to be able to counter other people talking about us and we’re sort of just sitting here staying silent, or operating from this negative space of like, ‘Oh, it got rebooted, oh it’s in trouble.’ All of that stuff just bothered the hell out of me."

It looks like we’ll be waiting quite a few months now for anything further from id Software, with Hines commenting that “Next year is normally when I think we would’ve started.” Unless bootlegged cam footage of the game from QuakeCon turns up on YouTube, it looks exceptionally doubtful that we’ll get a taste of Doom until 2015.

Be confident that this isn’t a bad thing though. Tim thought it looked great, and he’s pretty good with these kinds of things. 

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[PWNY] Fluttersnipe's picture
137

They showed it to prove ID wasn't in trouble. Let's show 10k people the new DOOM instead of the 10 million they'd get on YouTube, makes sense to me.

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BraveToaster's picture
132

This works way better to build hype, I'm pretty sure.

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[PWNY] Fluttersnipe's picture
137

I guess it could. But some of the descriptions I've read put me off the game. Melee centric combat that revolves around shooting then getting up close to perform melee attacks? That just sounds annoying to me. I can't ever remember wanting to swap to fists or the chain saw in the game.

Maybe it looks better in motion.

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Mctittles's picture
74

Funny they decide to make a reboot after most people that were on the original team seemed to have up and left id.

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subedii's picture
323

Arguably the most hardcore fans seemed to like what they saw, even the ones who said they were ready to be disappointed.

http://www.youtube.com/watch?v=wDlCR9uSOtg

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