Supreme Commander 2 patch 1.26 reworks economy and AI neural networks | PCGamesN

Supreme Commander 2

Supreme Commander 2 patch 1.26 reworks economy and AI neural networks

Gas Powered Games may have been upon the brink of closure, it may have been three years since the game’s release, and it may have been two years since the last patch but Supreme Commander 2 has received a new update that provides a hefty reworking to the games mid to end-game stage.

According to Gas Powered Games’ announcement post, the patch has been in the works off and on for the past two years, and, speaking to PC Gamer, developer Steve Bauman wanted to make clear that “there’s nothing of any significance to the timing of the patch.” He wouldn’t want anyone to think that the company’s recent buyout by Wargaming.Net has spurred development of the strategy series, now, would he?

The focus of the patch is reworking the game’s economy to increase the importance of resource management, particularly in the late stages of a match. The key to this is a two-part change to the mass extractors that fund the core economy. The first change is that the baseline rate that mass is collected at has been halved, significantly decreasing the amount of Mass you can accumulate. But, to counter this, mass extractors now slowly increase the rate at which they collect resources; after 18 minutes of life they double in their effectiveness, repealing the baseline cut.

What this will mean is that protecting your mass extractors is now vitally important because losing an extractor isn’t a simple fix to come back from, you will have a temporarily hobbled economy until your replacement extractors can gain veterancy.

Here’s the full change log, copied in from Steam:

Fixes and Improvements:
- Mass Extractor Veterancy – Securing and protecting mass deposits is now vital to mid-term and long-term gameplay. Base unit cost and base Mass output has been reduced to half of the previous values. Mass Extractors will slowly increase in effectiveness as they accumulate veterancy until at 18 minutes they double their effectiveness.
- All units built at Land Factories have had their visual scale reduced by 25%.
- Players are now able to see the health value of enemy units.
- Fix for veterancy bar not displaying properly.
- Fix for Illuminate teleport ability overwriting the transport ability.
- Fix for Air units not receiving their LOS buff after being built.
- Fix for Pullinsmash ability remaining active when placed in a transport.
- Fix for some abilities to be activated more than once if activated very quickly.
- Fix for redirector not redirecting nukes if the launcher was previously destroyed.

AI:
- Updated the way the neural networks train. Integrated new neural network dataset.
- Improved AI’s use of transports
- Fix for AI bases not realizing their extractor spots were full.
- AI is now able to build on floating islands and mesas again.
- Fix for AI trying to expand to areas it cannot reach.
- Fix for scouting positions that were under water.
- Scouts will try to avoid defenses more.
- Fix for AI engineers trying to reclaim something it cannot path to.
- Fixes for AI microing.
- Fix for AI determining a platoon's min firing range.
- Neural platoon code cleanup.
- Fix for AI not building Aegis.
- Fix for AI not scouting with land when it has an air factory, but no air units.
- Changed the way the AI counts the number of air attack units it has.
- Adjusted when the AI will build a radar in an expansion.
- Changed the rate at which threat from mobile enemies decays.
- AI platoons will now take threat into account again.
- Added ability to adjust AI aggressiveness.

Networking Improvements:
- If a player in the lobby does not have a connection to you a red ! will appear as their ping.
- Adjusted max packet size to use Steam's max packet size.
- Removed redundant pending connection cleanup.
- If Steam reports any connection error, other than timeout, we will close the connection and log it. If the reported error is a timeout we log it and ignore it. Networking will handle the timeout at this point.
- Fix to the connection adaptor when it transitions to a resting state.
- Ranked matches that desync will now immediately end and be counted as a disconnect.
- It will now cause the game to desync if a player modifies memory to give them free research items.
- Army research data is now part of the sim checksum.

Balance Improvements:
- Factory experience value increased from 1000 to 1250.
- Gantry experience value increased from 1250 to 1750.
- Factory TML upgrade now prioritizes structures over mobile units.

Cybran
- Executioner Class movement speed reduced from 5 to 4. Minimum range of 20 added.
- Magnetron cooldowns increased from 30 to 45 seconds.
- C-Rex health increased from 51300 to 60000.
- Intellitron health increased from 1500 to 2000. Cost decreased from 90m/300e to 80m/275e.
- Loyalist speed increased from 4 to 4.2. Weapon range increased from 17 to 18.
- Executioner Class RP cost increased from 6 to 7.
- Kraken RP cost decreased from 12 to 10.
- Sea Operations cost decreased from 8 to 7.
- Naval Vision boost increased from 75% to 100%.
- Structure Sonar RP cost increased from 1 to 2.
- Intellitron RP cost reduced from 5 to 4.
- Cobra RP cost reduced from 2 to 1.
- Power Detonate RP cost increased from 4 to 5.
- Land Regeneration effectiveness increased from 100% to 125%.
- Land Health effectiveness increased from 20% to 25%.
- Overcharge RP cost increased from 9 to 10.
- Core Dump RP cost decreased from 4 to 2.

Illuminate
- Buhbledow build time decreased from 145 to 130. Cost reduced from 800m/2800e to 600m/2100e.
- Harvog speed increased from 4 to 4.4. Weapon range decreased from 17 to 16. Cost reduced from 44m to 40m.
- Wilfindja sonar increased from 60 to 150. Vision increased from 28 to 75. Health increased from 8000 to 10000.
- Sooprizer now has radar stealth.
- Quantum Floating RP cost reduced from 9 to 8.
- Electroshock RP cost increased from 6 to 7.
- Land Damage II RP cost decreased from 7 to 6.
- Harvog cost decreased from 3 to 2.
- Wilfindja RP cost decreased from 7 to 6.
- ACU Range RP cost increased from 3 to 4.
- Angler Torpedo RP cost increased from 3 to 5.
- Core Dump RP cost decreased from 5 to 2.
- Harvog AA upgrade damage increased from 8 to 10.
- Weedoboth Scorch Bomb damage decreased from 25 to 20. Damage radius decreased from 3.5 to 3.0.

UEF
- Jackhammer health reduced from 40000 to 30000.
- Poseidon movement speed reduced from 5 to 4. Minimum range of 20 added.
- Mega Fortress cost increased from 1000m/3700e to 1100m/4000e.
- C-230 Star King Extreme health increased from 10000 to 12500.
- AC-1000 build time increased from 110 to 130.
- UEF Land Factory Shield health increased from 6000 to 10000.
- UEF and Illuminate Mobile AA health increased from 750 to 875.
- Titan speed increased from 4 to 4.4. Weapon range decreased from 17 to 16. Cost reduced from 42m to 38m.
- Transport Capacity increased from 10 to 15.
- Land Build Time reduction increased from -10% to -15%.
- Bomb Camera Duration RP cost reduced from 2 to 1.
- Air Heavy Shield RP cost increased from 6 to 7.
- Land Damage RP cost decreased from 5 to 4.
- Sharp Shooter RP cost reduction from 3 to 2.
- Jackhammer RP cost increased from 8 to 10.
- Combat Engineer RP cost reduced from 3 to 2.
- King Kriptor RP cost reduced from 11 to 10.
- Poseidon RP cost increased from 5 to 7.
- ACU Health RP cost decreased from 3 to 2.
- ACU Damage RP cost decreased from 4 to 3.

Login or Register
Try these free to play games
?

These are affiliate links - clicking them and playing the games directly supports PCGamesN

Spotlight
?

Our Spotlight units plug content our journalists have made, that our advertisers want to promote. Sometimes the promotion is paid for, but the content they go to is always independent with no client oversight or approval.

Alienware - Game VictoriousTurtle Beach
The Best Grand Theft Auto V Editor videos

Grand Theft Auto V

The Best Grand Theft Auto V Editor videos

Could Superman ever be the subject of a great game?

Superman

Could Superman ever be the subject of a great game?

The Charnel House Trilogy review

The Charnel House Trilogy

The Charnel House Trilogy review

Having Lots of Sex With Men in Videogames: Part Three

Stick Shift

Having Lots of Sex With Men in Videogames: Part Three

Just go straight at them — The secrets of Fractured Space's brilliant capital ship combat

Fractured Space

Just go straight at them — The secrets of Fractured Space's brilliant capital ship combat

Topic of the Week: What do you want to see in Star Wars Battlefront

Topic of the Week

Topic of the Week: What do you want to see in Star Wars Battlefront

Interview: Splash Damage on the future of Dirty Bomb

Dirty Bomb

Interview: Splash Damage on the future of Dirty Bomb

Block 'n' Load is an unholy marriage of Minecraft and Team Fortress 2. And it's good

Block N Load

Block 'n' Load is an unholy marriage of Minecraft and Team Fortress 2. And it's good

Making it in Unreal: going Underground with the Descent reboot

Descent: Underground

Making it in Unreal: going Underground with the Descent reboot

The 20 best sandbox games on PC

Best sandbox games

The 20 best sandbox games on PC

Grand Theft Auto V PC review

Grand Theft Auto V

Grand Theft Auto V PC review

The best Grand Theft Auto V mods

Grand Theft Auto V

The best Grand Theft Auto V mods

Hearthstone Blackrock Mountain Adventure Guide

Hearthstone: Heroes of Warcraft

Hearthstone Blackrock Mountain Adventure Guide

StarDrive 2 review

StarDrive 2

StarDrive 2 review

Guild of Dungeoneering: spend a lazy Sunday afternoon sketching your own dungeon of doom

Guild of Dungeoneering

Guild of Dungeoneering: spend a lazy Sunday afternoon sketching your own dungeon of doom

Killing Floor 2 is a monument to gore and a promising shooter

Killing Floor 2

Killing Floor 2 is a monument to gore and a promising shooter

Why one publisher sees a game you play for 1,000 hours as a missed opportunity

Gameforge

Why one publisher sees a game you play for 1,000 hours as a missed opportunity

The 15 best Star Wars PC games

Star Wars: Battlefront 2

The 15 best Star Wars PC games

F1 2015: Codemasters' engine refit hopes to make Formula 1 relevant again

F1 2015

F1 2015: Codemasters' engine refit hopes to make Formula 1 relevant again

The best Cities: Skylines mods

Cities: Skylines

The best Cities: Skylines mods

Grand Theft Auto 5 launch live blog

Grand Theft Auto V

Grand Theft Auto 5 launch live blog

Fooling around with the Grand Theft Auto V video editor

Grand Theft Auto V

Fooling around with the Grand Theft Auto V video editor

The price of eSports legitimacy can't be cable network restrictions

Heroes of the Storm

The price of eSports legitimacy can't be cable network restrictions

Why the LCS just gave us the best weekend in its history, and what it means for pro League of Legends

2015 LCS

Why the LCS just gave us the best weekend in its history, and what it means for pro League of Legends

Topic of the Week: What is your favourite open-world crime caper?

Topic of the Week

Topic of the Week: What is your favourite open-world crime caper?

Heroes of the Dorm is mired in drama. Here's what happened

Heroes of the Storm

Heroes of the Dorm is mired in drama. Here's what happened

Path of Exile is good, but The Awakening expansion might make it great

Path of Exile

Path of Exile is good, but The Awakening expansion might make it great

Making it in Unreal: heading downstream with Irrational refugees for The Flame in the Flood

The Flame in the Flood

Making it in Unreal: heading downstream with Irrational refugees for The Flame in the Flood

Titan Souls PC review

Titan Souls

Titan Souls PC review

Weekend Deal Dump: Spring Bargain Hunters Club

Weekend Deal Dump

Weekend Deal Dump: Spring Bargain Hunters Club

Beyond Valkyrie: how the CCP dream of full-body VR is becoming reality

EVE Valkyrie

Beyond Valkyrie: how the CCP dream of full-body VR is becoming reality

Marvel Heroes: How Gazillion reversed the fate of their comic book MMO

Marvel Heroes 2015

Marvel Heroes: How Gazillion reversed the fate of their comic book MMO

Rainbow Six Siege alpha is a brilliant skeleton of a game

Rainbow Six: Siege

Rainbow Six Siege alpha is a brilliant skeleton of a game

Medieval Engineers Early Access review

Medieval Engineers

Medieval Engineers Early Access review

Hands on with GTA V on PC: the

Grand Theft Auto V

Hands on with GTA V on PC: the "ultimate" port

World of Subways 4: New York Line 7 review

World of Subways 4 – New York Line 7

World of Subways 4: New York Line 7 review

Deus Ex: Mankind Divided revealed via leak, coming for PC and current consoles

Deus Ex: Mankind Divided

Deus Ex: Mankind Divided revealed via leak, coming for PC and current consoles

Topic of the Week: Why do you play betas?

Topic of the Week

Topic of the Week: Why do you play betas?

Making it in Unreal: building atop the survival genre with Eden Star

Eden Star :: Destroy - Build - Protect ®

Making it in Unreal: building atop the survival genre with Eden Star

The 15 Best Indie Games on PC

List

The 15 Best Indie Games on PC