I'm becoming very torn on this Tomb Raider reboot. On the one hand it is looking like a game shot through with style and a very deliberate tone, something many developers fail to achieve. Lara does seem vulnerable, she does look like she's been run through the mill, and, particularly with that violent death on the waterfall, it's not comfortable watching her in pain. That's impressive. But what I couldn't get away from in this video is the constant interruptions. The player in this walkthrough can't seem to go thirty seconds without tumbling down a slope, falling through a roof, or otherwise having their flow broken by the game. It could well be that Crystal Dynamics were wanting to show off a particularly action-packed segment of the game and so this may not be representative of the game as a whole but nonetheless it's worrying.