Visceral defend Battlefield Hardline multiplayer: "It's not just a re-skin" | PCGamesN

Visceral defend Battlefield Hardline multiplayer: "It's not just a re-skin"

Battlefield Hardline: ziplines are not alone in being new, apparently.

Over the weekend, Steve and Matt did their best to have an argument about the Battlefield Hardline beta, but failed miserably - both were in agreement that the multiplayer modes on show were cynical rehashes of the established Battlefield formula. Hardline, it seems, wears its cops and robbers conceit like a groucho mask: ready to be tossed aside as soon as the party starts.

But maybe there’s more to it than we’ve seen to date. The single player campaign casts players as a dodgy Miami detective with access to a police scanner, which is new. And Visceral’s Thad Sesser says we’ll come to appreciate “fundamental changes” in multiplayer.

Asked by PlayStation Lifestyle at E3 whether Hardline could have been a Battlefield 4 expansion, lead multiplayer designer Sesser talked up the game’s “slew of new game modes”.

“Obviously, we got a wide range of maps. We got a lot more weapons. We got a lot more cool gadgets. We got a lot more exciting stuff to show you in the upcoming weeks and months,” he said.

“I think you’ll understand where the value proposition is with this game. There is a lot of new content. It’s not just a re-skin or a re-use of assets.”

Like Battlefield 4, Hardline makes use of DICE’s Frostbite 3 engine - but Sesser says Visceral haven’t been afraid to tinker with it.

“We’ve got improvement incoming,” he said. “We improved the vehicle physics and so on because, in a cops and criminal setting, vehicle collisions are way more important than in Battlefield.”

And the Hardline team have made some “fundamental changes under the hood”.

“In terms of the UI, we still want it to be recognizably Battlefield, but we’ve got some changes, we’re listening to user feedback, we’re always soliciting comments and feedback from the players,” said Sesser.

“We’re happy to take it in, we’re still a good bit away from release. We got time to make some changes. Let us know what you like, what you don’t like.”

The Battlefield Hardline beta has been open for four days now. So tell us: what’s your take on its military-grade battle between cops and crims?

Cheers, VG247.

Sign in to Commentlogin to comment
DanNetwalker avatarHideous Mutant Freek avatar
DanNetwalker Avatar
3 Years ago

Oh, so it's actually a reskin, plus a fix for the vehicle phisics, some destructable map elements, and several game modes that are nothing but reskined old game modes. The one in the E3 video? One flag CTF, like back in Unreal Tournament mods... and by the way, when I read "OBJECTIVE IS SECURED" in screen, I expect the objective to be, well, secured. Not "secured until an enemy helicopter shoots a missile and unsecure the objective again". Really clear game mechanics you put together, dev team.

Don't expect me to give you a medal for bugfixing your game engine. I'm not buying your totally original totally not a reskin game, totally new game that doesn't end up as a team deathmatch the second the first round is finished, thank you.

Sincerelly, not a pissed off costumer.

Hideous Mutant Freek Avatar
3 Years ago

Just wait for the free UT to happen if it hasn't already. The AAA FPS games are all trash and have been for a while now. Hell almost all AAA games have been trash. We have a "new" CoD every year we have like 2 ACs every year (actually more than that.. There are 16 AC games in 4 7 years) We have a "new" Forza game every year now, new BF games every two possibly every one with this new spin off.

It's just getting ridiculous not only is there total over saturation of the market with essentially the same games relaunching for full retail rather than just being patched like what an actual good dev/publisher does.

It's just a huge joke and even worse people are still buying this crap up like crazy. If you want the good games you have to look a bit harder because the best games are the ones you don't see ads for plastered everywhere. They are the ones made by your indie devs and smaller dev teams that actually give a crap about the people that will play their games. EA, Activision, Ubisoft and Take-two don't care about you or I just their bottom line and the board of directors. Because of that they make games to make money not to be fun or of good quality. Hell I doubt they even know what fun is. It's probably why so many MP games have lost their fun because of the way they have been made and the way people take them so seriously.

I remember playing Halo LAN and Goldeneye on N64 and it was fun, we'd goof around and do silly things but now if you try to do something like that and have some fun people just get angry with you and start yelling.