Battlefield 4 continues to limp away, unable to quite make it into the realm of fully functional games. The latest in a long line of issues that DICE is attempting to resolve is the rubber banding problem that has affected the game since the launch of the Naval Strike DLC.
DICE has uncovered the root of the problem and has invested in new hardware to solve it. The developer noted that performance has already increased in 64-player matches.
“As you know, we’ve been looking into resolving the “rubber banding” that some players on certain platforms have experienced with Battlefield 4 after the recent release of Naval Strike,” DICE said in a blog post, today. “We’ve found that the root cause of the issue was a configuration of certain hardware types dedicated to 64-player matches.
“We have invested in new hardware to resolve this issue and deployed new higher-performance servers this week. In preparation, we conducted a significant amount of testing before installing the new servers to ensure they would correct the issue. We are already seeing performance improvement with 64-player matches and expect this to continue.”
With another Battlefield title expected to be announced soon for a 2014/15 launch, it’s bewildering that DICE still doesn’t have the last one running smoothly.
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