What are the best RPG games on PC? And yes, we’re aware that RPG already stands for role-playing games, but apparently the wider internet isn’t. Either way, it’s not an easy question to answer, especially given the number of them out there and the hours required to beat them – we’re talking 50+ hours most of the time…
Plus, as a stalwart PC genre that came into existence in the ‘70s, videogame RPGs have changed a lot over the years, with their upgrade trees and rulesets branching out into practically every other genre. Their scale and scope is massive like never before, with tech finally starting to catch up to the ambitions of developers, allowing for huge worlds and entirely new RPG experiences.
The diversity of the RPG nowadays is hard to express. Just in our selection below we’ve got interplanetary exploration, lightsaber duels, bloodthirsty vampires, irradiated mutants who need to be beaten with golf clubs, lizards who can talk to cats, and a whole lot more.
So, dear adventurer, please gather your party before we venture forth. We’re about to bear witness to the best RPGs available on PC.
The best RPGs are:
Let’s get a couple of things out the way first. Yes, Neverwinter is a free MMO, but it’s also one of the best free RPG games around, particularly if you have a soft spot for the lore and history of D&D’s Forgotten Realms. Here you can pick one of eight possible classes covering all of the classics, from rogues and rangers to wizards and paladins.
Across the main campaign, dungeons, and raids you’ll get to embark on some truly memorable adventuring, whether that’s finding a disgruntled demon somewhere to rest where they won’t be disturbed by doomguides, or taking part in a 12-part campaign to defeat Baphomet. Pretty much any key location you’ve heard of in the Forgotten Realms, from Ravenloft to Chult, and all content in Neverwinter, old and new, is free, just be ready for a grind when it comes to some items.
When you awake in Disco Elysium after an obliterative night of drinking you’re so hungover you can’t even remember who you are. From thereon out it’s up to you exactly what type of dishevelled, dysfunctional, disturbed detective archetype you want to be in this detective game – this is what police games would be like if they were made by David Lynch.
Unlike many RPG games, Disco Elysium eschews any kind of conventional combat and entrusts all of its interactions to dialogue screens. As the game’s opening makes clear, your rapidly assembled psyche isn’t exactly stable, and Disco Elysium lets you play with each strand of thought, expand them, and use them to your advantage as you seek answers about a grim murder case.
Like the original – which we also love, as it happens – Divinity: Original Sin 2 is a love letter to classic pen-and-paper RPGs. It’s a game that, unlike many modern RPGs, refuses to give you simple binary choices, sucking you utterly into an enticingly detailed world.
The extensive freedom you have starts with the character creator – which taught us to roleplay as someone other than ourselves. You can, of course, design your own hero, but there are also six unique origin characters to choose from with their own backgrounds – from the arrogant lizard, The Red Prince, to the new undead race. Every decision matters as you’ll have to live with the consequences that give every tricky dilemma an unnerving gravitas. Gameplay is no less punishing: you will need to learn and exploit the contours of the terrain to gain an advantage in combat. Prepare for a spanking if you do fail to use high ground to deal greater damage.
Read more: Check out the best Divinity: Original Sin 2 builds
We haven’t even got started on the multiplayer aspect, including the Game Master mode, which really brings Divinity: Original Sin 2’s tabletop inspiration to life. In our Divinity: Original Sin 2 review, we said: “Divinity: Original Sin 2 stands as a remarkable example of three genres: the classic roleplaying game, the online arena battler, and the tabletop-style adventure enabler.” Do yourself a favour and get yourself down to Rivellon. But, now that Divinity: Original Sin 2 is complete – following the improvements made by the Definitive Edition – what’s next? By now, we trust Larian with whatever they like.
The Witcher 3 takes all the moral ambiguity, challenging subjects like racism and bigotry, and, of course, monster hunting from the previous games and books and puts them in a massive world. It’s also a serious war game, despite its fantasy trappings, and saucy scenes to rival the most salacious of sex games. The result is an extraordinary RPG that sets the standard for open-world adventures.
Every quest is an opportunity to not just learn more about the war-ravaged lands and the gamut of its inhabitants, but to also be drawn into the knotty drama. A simple contract, such as directing series protagonist Geralt to slaughter a monster (there are many such quests, and for the first time it actually feels like we’re getting to see Geralt doing his actual job), can transform into an elaborate series of consequence-laden stories that span several hours, closing and opening doors as it hurtles towards a satisfying conclusion.
Navigating the complex, dark fantasy world is a delight, even when the oppressive misery of it threatens to send you spiralling into depression. Even the most innocuous of decisions can have a huge impact on the world and its denizens, giving every action a great deal of weight. Impressively, CD Projekt Red manages to avoid padding the game out with the usual RPG fillers, like inane collectibles and quests to kill ‘x’ amount of monsters. Every quest has a purpose and a payoff, a whole story to unravel, with even the smallest of them possibly taking several hours until it’s cleared.
Even better, CD Projekt Red produced arguably the best DLC ever made with Hearts of Stone and Blood & Wine, which has an even better quest than the base game. The Witcher 3 really is something to be devoured until nothing remains. While you’re waiting – and you’ll be waiting a while – for The Witcher 4’s release date, try replaying this third entry with a selection of Witcher 3 mods.
Pillars of Eternity is an exceptional RPG. It evokes the best parts of old games using the Infinity Engine like Baldur’s Gate and Planescape: Torment (both found elsewhere on this list) while digging its own path with a compelling fantasy yarn and a richly detailed original world. No wonder we found it one of the best games of 2015.
This is Obsidian Entertainment at the top of its game, with the beautiful writing the studio is known for wrapped up in a polished adventure – a combination that the team has struggled to nail in the past. Despite being a massive RPG with a daunting number of options and Pillars of Eternity characters boasting plenty of choice and consequence, everything in Pillars of Eternity has been crafted with so much care, down to the smallest detail. Religion, philosophy, class warfare, and the world of Eora overflow with conflict and crises – every region on the map is filled with problems waiting for nosey adventurers, and even the most seemingly mundane quests can offer insight into the world or the chance to create a reputation, good or bad – as we discovered in our Pillars of Eternity review.
Instead of cashing in on the popularity of its spiritual predecessors, Obsidian builds on those strong foundations to create an experience that doesn’t rely on nostalgia to deliver its hits. It’s a solid step forward for this type of RPG, and the overall experience is one that’s even more reminiscent of tabletop RPGs than many of those rooted in D&D. It might have been a more iterative sequel, but our Pillars of Eternity 2 review found that it lost no sense of adventure the original established.
If you like a spot of brilliantly weird literary goodness and poetry with your roleplaying, Torment: Tides of Numenera is the game for you. You’ll be reading as much as fighting here, but the excellent writing and worldbuilding will keep you hungry for more words. Combat isn’t even mandatory in Torment – instead, you pick your battles, avoiding them in favour of a more cautious or intelligent approach to problem solving. In Torment, words are your real weapons.
Torment certainly had its cards stacked against it despite the backing of 75,000 enthusiastic souls on Kickstarter. It doesn’t have the zany setting of its spiritual predecessor, Planescape: Torment, nor the words of Chris Avellone, but Torment’s stellar setting and nuanced narrative elevate it to the lofty heights of one of the best RPGs on PC, as we found in our Torment: Tides of Numenera review. It remains a shame that Torment’s sales didn’t reflect that.
Like Divinity: Original Sin 2, Torment: Tides of Numenera has its sights set on the future of the RPG, not just the genre’s past. Adopting that classic isometric style of the genre’s progenitors, Torment makes playing a role and all the choices that come with that more powerful than any of its peers.
Obsidian took the format of Bethesda’s 3D, first-person Fallout, and then reinstated everything that made the original isometric games so great while blending it with features of the best Western games on PC. You really feel like you’re making your own way through the wastelands instead of being nudged along by an invisible director.
Fallout: New Vegas makes you one of the unfortunate survivors of this world. After the first hours, your mission runs out of leads, leaving you to venture where you like: interacting with whomever you want, being good, evil, or anything in between to make New Vegas the most adventurous Fallout game. You can team up with the NCR, join the slave-loving Legion, stand up for New Vegas itself, or just be a self-serving asshole. Then there are those essential Fallout: New Vegas mods that let you build your own game.
The writing, worldbuilding, and black comedy are all spot on in New Vegas – Fallout: New Vegas’ Come Fly With Me quest remains one of our favourites. And while we are on the subject, what will it take for Bethesda to let Obsidian take another crack at the universe? We asked that all over again when it came to evaluating Bethesda’s lurch towards multiplayer games: find out what we thought in our Fallout 76 review.
This list is in no particular order, but if it was, Planescape: Torment would be near the top. Black Isle Studios, the titans of Dungeons & Dragons CRPGs, turned convention on its head by crafting this Planar adventure. There are no more typical fantasy races, morality is not defined – or is at least mutable – and every character attribute is tied to conversations and out-of-combat actions. It is a game more interested in philosophy and discovery than it is in being a monster-slaying adventure.
“What can change the nature of a man?” is the question at the heart of Planescape: Torment. The Nameless One is an immortal amnesiac, living many lives, doing deeds both terrible and great, changing the lives of those around him, often for the worst. Waking up on a mortuary slab, the mystery of his past propels the Nameless One through the Multiverse – one of the most bizarre settings of any RPG – where he deals with gods, mazes both mechanical and magical, and zealot factions. To give you a taste, one of those is the Dustmen, a faction that believes life is a fleeting precursor to the ultimate existence: death.
The ambition of Planescape: Torment would have been for naught were it not for the superb writing that accompanied it. Chris Avellone and his team penned a tale saturated with nuance and memorable characters that, even many years on, stands the test of time and has yet to be outdone. It’s the only RPG in which you will find yourself searching through the protagonist’s organs to find an important item, or that has you consider letting an NPC kill you so she can experience what it would be like to murder somebody. And all the while you wrestle with philosophical conundrums and questions of identity. If that all sounds a bit grisly and esoteric to you then, fret not, as the Nameless One is also accompanied by a floating, talking skull who is an unrepentant flirt. It’s far from being without humour.
If you missed this gem in 1999, make sure to dive into the remaster. We went behind-the-scenes with Planescape: Torment Enhanced Edition to trouble ourselves with its philosophical conundrums all over again.
Vampire: The Masquerade – Bloodlines was riddled with bugs at launch, to the point of being nearly unplayable (so much so one community member conducted an endless quest to fix it with Vampire: The Masquerade – Bloodlines mods) but you could still find yourself becoming besotted with this bloodsucker.
You have just become a vampire. Surprise! It’s not all seducing teenage girls and turning into bats, though, because the world of Vampire: The Masquerade – based on the excellent White Wolf tabletop game – is decidedly more mature. Set in modern Los Angeles, it’s rife with undead politics and secret wars amid the glamour of Hollywood and corporate America.
It has large, inventive quests aplenty: a visit to the site of a vampire-run snuff movie set; an investigation into a haunted hotel that features no combat but plenty of scares to make even a vampire whimper; a sneaky infiltration mission in a huge museum. These are also laden with multiple routes that offer many opportunities to exploit your vampiric abilities, like mind control and shapeshifting. The setting of modern America is one unfamiliar to RPGs, and developer Troika takes full advantage of it, with little touches like vampires making deals with blood banks and infiltrating the Hollywood glitterati.
There’s also a cracking story of faction politics and prophecy to get into, wildly varied vampire clans to choose from at the start of the game – from the loopy Malkavians to the hideous, stealthy Nosferatu – and writing that is wry and sardonic. All of that made it possible to grin and bear the bugs at launch, but now that it’s in a more stable state, Vampire: The Masquerade is a unique title that you really ought to pick up. The question now is when will we get Vampire: The Masquerade – Bloodlines 2?
The Dungeons & Dragons land of the Forgotten Realms is meticulously recreated in Baldur’s Gate II. It’s filled to the brim with gorgeous environments, all of which are just waiting to be explored. And, within them, quests! So many bloody quests. Hundreds of hours of saving villages, delving into mines, fighting mad wizards, slaughtering Gnolls, and even a trip to the Planes – explored in more detail in Planescape: Torment – and a deadly adventure into the Underdark.
Elevating these many quests is exceptional writing and dialogue from the legendary Chris Avellone. Baldur’s Gate juggles wit and satire with solemnity and gravitas, drawing players into even ostensibly simple quests. It’s the party of adventurers that join the hero who get the best lines, of course, and none more so than Minsc, the infamous Ranger who talks to his cosmic space hamster, Boo.
Baldur’s Gate II also has the distinction of having one of the best antagonists in any game: Jon Irenicus, expertly voiced by top-notch player of villains David Warner. Arrogant, powerful, deformed, and with a hint of tragedy to him, Irenicus has all the hallmarks of a classic villain. Even though he is not present throughout most of the game, his influence seeps into everything, which is as great a testament to his manufacture as any.
Players that missed out the first time can also enjoy it all spruced-up in the Baldur’s Gate II: Enhanced Edition. But, if we look to the future of the series, even though it’s now officially in development, here’s the not-quite making of Baldur’s Gate 3.
Marrying the sub-genres of speculative fiction and space games, Mass Effect 2 is BioWare’s greatest achievement in terms of world or, rather, galaxy building. The exploration and pseudo-science of Star Trek, the cinematic action of Battlestar Galactica, and the fantastical elements of Star Wars (or any pulpy science fiction of the early 20th century) are all on show and artfully combined in this tense suicide mission to save the galaxy – one of the best endings in PC gaming, at least when it comes to the effort it takes to get there.
Humans are the new kids on the block, recently joining the galactic community, and must shake things up to get all the older races to acknowledge a growing threat to their existence. How do they do that? With an ass-kicking soldier, of course. Commander Shepard is a great character because they are your character. It’s impossible to define them, not least because you can choose their gender, but also because, rather than being the glory-hunting hero who became a downtrodden veteran as in our game, you might have them be a cruel, racist bastard or a paragon of virtue who refuses to let anyone die.
The dramatic set-pieces and workmanlike squad-based combat are punctuated by BioWare’s typically excellent dialogue. And simply wandering around alien locales, sticking your nose where it doesn’t belong – because that’s what humans do in space, apparently – adds to the overall package. Suspend your disbelief for the last ten minutes and you will find yourself on one hell of a sci-fi ride. You may also want to spend more disbelief during Mass Effect 3’s ending, and for most of Mass Effect: Andromeda, frankly.
The Elder Scrolls V: Skyrim isn’t just one of the best RPGs on PC, it’s an institution. It’s managed to stay relevant and eminently playable long after its 2011 debut – tirelessly tugging players back in by their mage robes. With the help of many, many Skyrim mods and console commands, of course.
The atmosphere is infectious, aided by perhaps the finest musical theme of any videogame. Whether you’re battling gargantuan dragons atop the Throat of the World as its frosted mountain peaks pierce the sky, or simply answering the enigmatic chime of the Nirnroot plant by a river’s edge, Skyrim is a game that implores you to unravel every narrative and leave no stone unturned.
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It’s even designed to help you discover locations you have missed as Bethesda displays an unrelenting desire to share all the delights of this particular corner of Tamriel. It’ll happen countless times: nearing the end of another mammoth session – as if there’s any other kind – you’ll notice a previously unexplored point of interest. Pulled inexorably in, small distractions will drag you into epic dungeon crawls or quests that decide the fates of cities, as the ambient orchestra swells to an intoxicating crescendo.
The Elder Scrolls V doesn’t just offer you an engrossing fantasy tale or satisfying freedom of choice – it endures because few other games nail how an adventure should feel quite like Skyrim does. If you’ve done everything there is to do in this fantastical land, here are some games like Skyrim that might scratch that magical itch – you’ve certainly got some time to kill before The Elder Scrolls 6 release date.
Where its predecessor – made by BioWare and not Obsidian – is a fantastic addition to the Star Wars universe complete with a twist worthy of The Empire Strikes Back, KOTOR II takes the venerable IP and pulls it in a completely new direction to make it one of the best Star Wars games on PC. No longer is the focus on the constant battle between the Dark Side and the Light Side, Republic versus Empire. Instead, we’re treated to a narrative that explores the nature of the force and what it means to be cut off from it. Its story of misfits and traitors feels like Star Wars by way of Planescape: Torment.
Shades of grey permeate the entire adventure, as the Exile – KOTOR II’s protagonist – is forced to think about every action and how good deeds can beget evil ones, being pushed ever further towards pragmatism. An often depressing and bleak game, it’s as much about personal exploration as it is about gallivanting across the galaxy, getting into lightsaber battles, and using the force – though there is certainly plenty of that, too.
Perhaps the best aspect of KOTOR II is Kreia, the Exile’s secretive mentor. As the impetus for much of the game, she pushes the Exile, berates him, and attempts to teach him important lessons, all while presenting the force in much more interesting ways than any of the films manage. It makes the pupil-mentor relationship between Luke and Yoda, or Ben Kenobi, exceptionally dull in comparison.
Shadowrun: Hong Kong is a welcome throwback to the ‘90s. Based on the classic tabletop roleplaying game, it’s a neo-noir cyberpunk mystery with plenty of magic, fantasy elements, and combat reminiscent of strategy games like XCOM. That sees it tick a lot of boxes and, somehow, it manages to deliver on all these features. Set on a future Earth where science and the realm of the arcane struggle to coexist, and beings like elves and trolls walk the streets alongside humans, you find yourself in the shoes of a shadowrunner, a shady mercenary proficient in espionage.
A freeform character creator lets you make all sorts of unusual classes, from spirit summoners who can enter a digital realm and fight computer programs, to samurai who run around with a bunch of remote-controlled robots. Dumping some points into charisma also unlocks affinities for different types of people, be they corporate security, other shadowrunners, or street gangs, which opens up new dialogue options and avenues in your investigation.
Hong Kong builds on the previous two games, lavishing improvements upon the series like overhauled decking (hacking) and fully realised, likeable characters. It’s a more intimate game too, as you investigate the death of your foster father with a rag tag group of Shadowrunners and find yourself embroiled in conspiracies, mystical events, and a mystery involving dreams that plague the entire city.
Ah, Deus Ex. More of a stealth FPS/RPG hybrid and one of the best cyberpunk games on PC, it’s still more than deserving of a place on this list – even 18 years on it’s a joy to play and one of the best PC games ever devised.
We could expend a great deal of energy reminiscing about the dramatic narrative that weaves themes of conspiracy, terrorism, and transhumanism together with intriguing characters in a believable dystopian future. Equally, we could go on and on about the breadth of character customisation, letting you hone the trenchcoat-wearing J.C. Denton into a cybernetically enhanced soldier, expert hacker, or a ghost who lurks in the shadows. But what we really want to discuss is the incredible level design.
Every map represents a complex sandbox ripe for experimentation, whether you playing this as one of best FPS games, or as a straight stealth game. Every combat encounter has the potential to play out in remarkably different ways, should you actually participate in said encounter rather than slinking past it. Secret paths, hidden caches, informants waiting to be bribed, and confidential information opening up new routes litter the levels, ensuring that when you discuss your experiences with another player, it’s like you are talking about two different games. They might not be as special as the previous series entries, but our Deus Ex: Mankind Divided review shows that choice in its moment-to-moment gameplay is as strong as ever.
Dark Souls is the masochist’s RPG. A cruel, relentless battle through a bleak, dying land where the “You Died” screen will become an old friend – albeit a mocking one – it’s a punishing but infinitely rewarding game. Every battle is a puzzle, demanding skill, good timing, and an eye for enemy tells. It’s also exhausting, because death is only ever a missed attack or a misreading of an opponent away. But that makes every victory a hard-fought prize, bringing with it the potential for increased power, and progression to the next area, where even harder challenges await.
The freeform character development and top notch enemy design, both in terms of their grotesque appearance and tricky mechanics, are worthy of high praise, but it’s the sense of accomplishment – found in surviving against some of the hardest boss fights in PC gaming – that makes Dark Souls worth hammering away at, diving face first into constant failure.
An unapologetically old-fashioned philosophy to game design permeates the whole adventure, but it’s one blessed with modern complexity and scale. Different weapons and armour completely change the flow of battle and the feel of a character, with the heft of a sword and the weight of plated armour having a massive, tangible impact on strikes and movement. And secreted away through the vast, semi-open world is a cornucopia of trinkets and magical items, rewarding inquisitive players for their risky exploration of long-forgotten tombs and subterranean cities. If this is getting your Souls nostalgia going, try out these games like Dark Souls, or get your first look at From Software’s next game with our lowdown on the Sekiro: Shadows Die Twice release date.
We didn’t even give any thought to Diablo 3 when first making this list. Blizzard had lost its way, creating a ridiculous economy, and removing the need to actually go looking for the best pieces of loot. Playing Diablo 3 back then just wasn’t satisfying. We couldn’t be further away from the original Diablo, one of the most important PC games of all time.
Then everything changed.
The build up was massive, with systems being overhauled completely in the years since its release. And then the expansion threw in so many novel features that it became hard to remember why Diablo 3 was best avoided, helped by the fact that the troublesome Auction House was shut down. The game gained a new lease of life, and now you would be loopy to not pick it up if you love your ARPG clickfests.
And the excellent new additions keep arriving – as you can see in our Diablo 3: Reaper of Souls review. There is now a whole new way to progress through the game as you can score unique rewards while competing against other players with the best Diablo 3 builds. New areas and adventures have been thrown into the mix, and seasons help keep the game relevant all year round. All these additions came for free, too. Diablo 3 really is a classic zero-to-hero story.
And there you have it. From the finest classic adventures of yesteryear to the modern titans of roleplay, that’s our list of the very best RPGs that the PC has to offer. It’s certainly not a short list, but how could it be when there are so many gems to play?
Best of all, most of these games are due sequels in the coming years, so maybe this roundup will include the likes of The Witcher 4 and Cyberpunk 2077 the next time you visit. So what are you waiting for? Grab some potions, sharpen your blade, and make sure you don’t take an arrow to the knee on your way out.