After the paid mods fiasco / apocalypse, Bethesda took a break from talking about paying for fan-made add-ons for their games. Now it seems that idea is back with Creation Club, a new initiative announced at E3 2017.
Here are the best mods we ever found for Fallout 4.
It's due to debut later this summer and will add "new items, abilities and gameplay" to The Elder Scrolls V: Skyrim and Fallout 4, made by both Bethesda themselves and various community contributors and third-party dev teams.
Here's the full list of what you can get in creation club:
- Weapons: New weapons, material skins, parts, etc.
- Apparel: New outfits, armor, and items for your character.
- Worlds: New locations, decorations, foliage, etc.
- Characters: New abilities, characters, companions, etc.
- Creatures: New enemies, mounts, pets, etc.
- Gameplay: New types of gameplay like survival mode, etc.
It works by purchasing credits through the various digital marketplaces of Steam, PSN, and Xbox Live, then those credits can be used in either game to get the items. People who want to sign up to have their stuff offered through the Creation Club can do so here.
Any work done will then go through a lengthy approval process, as outlined in the official FAQ. However, Bethesda specifically say this isn't the same as paid mods:
"Mods will remain a free and open system where anyone can create and share what they’d like. Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators.
"All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together. We’ve looked at many ways to do 'paid mods', and the problems outweigh the benefits. We’ve encountered many of those issues before. But, there’s a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things."