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BioShock creator’s next game will be a narrative-based FPS set in an open-world


More details are beginning to surface for the next project from Irrational Games. Irrational downsized after the completion of BioShock Infinite, with studio head Ken Levine now overseeing a team of around 15 staff. The new details come from a job listing that hopes to expand that team by another person.

Read PCGN’s Fraser talk about how he feels open-world games are becoming too bloated.

Levine previously said that the unannounced game would be heavily narrative focused, and that he wants to make it replayable, despite this focus, by creating a dynamicnew system for adaptable narrative.

According to a post on their hiring page, Irrational are looking for someone with “experience in a semi-open (e.g. Borderlands/Shadows of Mordor) or open world game”, revealing a bit more about the Unreal 4 project’s scope.

Some other details were released earlier this year by Levine on his personal Twitter, including the setting, which will apparently be sci-fi themed, and the fact we’ll be able to create our own character.

The developer also said it would be semi-open world, but not necessarily outside, so perhaps it’ll be set in a space station or something similar.

Whatever it is, it’s going to be a departure from BioShock, as Levine seems to be done with the linear narrative thing for now.

Thanks, Eurogamer.