483 days ago
Described as a survival horror,innovative for its time, released circa 2007 and leading elements form Systemshock 2 I would describe it as a purely horror game for the mind. A survival horror for morality. It tackles pseudo objectavist themes based on Atlas Shrugged , a post galt's gulch society. Using a strong narrative it scares the thinking with not only well placed environmental design and spacial awareness of Rapture and its (post) inhabitants but to the mind as it posses views and society.