After seven years, with a team size of over a hundred working on it at one point, Blizzard’s Titan MMO has been cancelled. In an interview with Polygon, the developer revealed the bad news, explaining that the project just wasn’t coming together.
“We didn’t find the fun,” said Blizzard boss Mike Morhaime. “We didn’t find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that’s the game we really wanted to be making. The answer is no.”
The massive success of World of Warcraft, which had 12 million subscribers at its peak, was a big reason for the developer to pursue a second MMO. Even now, with subscriptions dwindling, WoW continues to be Blizzard’s most profitable game.
But it sounds like the developer wasn’t able to find the spark that drove WoW’s success in Titan.
“We took a step back and realized that it had some cool hooks,” said Blizzard’s head scribe Chris Metzen. “It definitely had some merit as a big, broad idea, but it didn’t come together. It did not distill. The music did not flow. For all our good intentions and our experience and the pure craftsmanship that we brought together, we had to make that call.”
Morhaime didn’t want Blizzard to be identified with one genre, either. He didn’t want it to become “the MMORPG company”.
With Heroes of the Storm and Hearthstone, it’s not like they don’t have a diverse range of new games to keep them busy. And Metzen hopes that they’ll continue to support WoW forever. The new, smaller projects and continued support for their legendary MMO doesn’t mean that another MMO would never be considered again, though.
“I wouldn’t say no to ever doing an MMO again,” Morhaime said. “But I can say that right now, that’s not where we want to be spending our time.”