Watch Dogs is now out; here’s our Watch Dogs review.
It seemed a tad presumptuous to start talking specs for Watch Dogs while it kept disappearing over the horizon, first from Winter to Spring, and then from Spring to Summer. We’re finally gaining on it, though, and short of suddenly raised bollards or a power surge that renders the surrounding blocks pitch black, will have caught up by May 27.
Now, finally, the Watch Dogs dev team have begun talking system requirements.
Watch Dogs has arrived in a transitional time, and straddles two generations of consoles. For us, that means relatively undemanding minimum specs in line with the 360 and PS3. Take a look:
- Processor: IntelCore 2 Quad Q8400 2.66Ghz or AMD Phenom II X4 940 3.0Ghz
- Memory: 6GB RAM
- Video card: 1024 VRAM DirectX 11 Shader 5.0
- Sound Card: DirectX9
- Hard drive: 25 GB
The specs came courtesy of Watch Dogs creative director Jonathan Morin on Twitter. In recent days, Morin has calmed fan fears that the delay in December had dated Watch Dogs’ graphics.
He told followers that “GFX quality isn’t at risk at all”, and dismissed the game’s E3 trailers as unsound measures of the game’s visuals.
“E3 2012 was PC as we always said and E3 2013 is PS4 reference,” he wrote. “Was always the case.”
The PC version, meanwhile, is “not a port” – Morin confirmed that Ubisoft will release Watch Dogs on PC simultaneously with the consoles.
“PC on very high setting is REALLY stunning if you ask me,” said Morin. “As for [street NPC] density it also very high of course.”
Now that there’s no month-long delay to consider, will you be getting your open-world Ubisoft games on PC for the foreseeable future?