Mojang’s Cobalt delayed, to release in busiest quarter video games have ever had


Cobalt has been flittering around our news feeds for a few years, first as Mojang’s pet side-scrolling project announced in 2013 and then later as a more fully-formed thing under the Microjang combined banner. A release date was announced for October 30th, but that has now been delayed into February next year. A new trailer explains why.

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While I doubt that’s actual in-game footage of the real bugs, Mojang explain on their blogthat it is gribbly issues like them that is keeping it off our hard drives for the next few months:

“We’ve been working on Cobalt for a long time and, though the game is feature complete, our current build is buggier than we’re comfortable with. We want every part of Cobalt – the campaign, challenges, and local and online multiplayer to live up to your expectations, no matter which platform you play it on. That’s going to require a bit more development time.”

You may be thinking, as I was when writing the headline, that a delay of that magnitude seems extreme, particularly into one of the most stacked quarters in gaming’s history. Poor ol’ Cobalt is now going up against the likes of Deus Ex, Doom, Dark Souls and probably some games that don’t start with a ‘D’ too. Mojang explain that the nature of releasing on console means a short delay just wasn’t going to work.

Oh well, hopefully it doesn’t get lost in that mad shuffle. They’re yet to confirm an exact date within the month, so with luck they’ll still be able to dodge the day and date of the big boys.