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You’ll see the CS:GO cache rework at ESL One New York, and it’ll launch “shortly after”

Cache is coming back

August 2, 2019 CS:GO’s Cache rework is “pretty much done.”

After a recent hint on social media, it’s official: the final version of the Cache rework for Counter-Strike: Global Offensive will be unveiled at ESL One New York next month, and we’ll get to play it “shortly after.” Map creator Shawn ‘FMPONE’ Snelling has confirmed the news in a new video.

“As you may know, if you’ve been following my Twitter, I’ve been working with Salvatore ‘Volcano’ Garozzo on remaking de_cache,” FMPONE says in the video. “We’re pretty much done. So, a little announcement: We’re going to be showing off the project for the very first time at ESL One New York. There’s going to be a showmatch before the grand finals.

“I believe myself and Sal will be there to lift the curtain officially on the project, and we’ll probably be releasing the map shortly after that.” ESL One New York kicks off on September 28, with the grand finals to follow the next day on September 29 – so that’s when you’ll want to tune in to see the new Cache.

 

This comes just after the ESL Counter-Strike Twitter channel posted an image seemingly showcasing that all areas of the map are complete. When it does launch, Cache will feature some changes. FMPONE has previously offered a few hints about how the map update has been coming along on Twitter, previously posting the same image as ESL’s, but with fewer of the zones ticked off.

As Dot Esports reported earlier this year, changes that players can expect to see include the wall by the truck near the A bombsite now being curved, which is designed to bolster counter-terrorists’ ability to hold ground. Back in November, the map designer said on Twitter that “Truck is too easy to smoke off and can’t see the site, which makes it too easy to wrap in and gain control. Then you have very easy holds. Too much cover for Ts.”

Even with some changes, Cache will be familiar ground to lots of CS:GO pro players, as it was a key map before Vertigo replaced it in competitive matches’ rotation.