We may earn a commission when you buy through links in our articles. Learn more.

CS:GO’s Five-Seven tweaked to stop you running and gunning

csgo_five_seven

In the second of what looks like many pistol changes in Counter-Strike: Global Offensive, the Five-Seven is getting tweaked “to reward tactical positioning and defensive play.”

What’s new in CS:GO? Get the lowdown on the latest patch with our CS:GO update tracker.

The changes will see slightly improved accuracy when firing several shots rapidly, but substantially reduced accuracy while moving. It’s all about punishing a run-and-gun playstyle, in other words, which is in keeping with CS:GO’s distinct status as a slow and tense game.

The changes are very unlike those made to the Tec-9, which punish trigger spam but aim to preserve its mobility. It’ll be interesting to see how Valve carve out more distinct roles for each pistol in future updates – could this preface an effort to make more rifles and SMGs viable?

The update is now in the CS:GO beta depot. Elsewhere, it makes some changes to Perfect World – the special Chinese version of CS:GO – and squashes the following miscellaneous bugs:

  • Fixed an issue that caused players to not drop their second flashbang if they are killed after throwing one flashbang during the round.
  • Fixed an issue where sniper bots didn’t like the Scar20.
  • Fixed an issue where buying non-weapon items would restock ammo for all your weapons.
  • Fixed some corner cases where buying items via console could ignore the user’s loadout selection.
  • Fixed an issue where attempting to drop undroppable items, like grenades, would count the items’ value towards the player’s ‘donations’ for the round.
  • Fixed a rare issue that could cause players to show incorrect holstered weapons.
  • Fixed an issue where decoy grenades could make sounds from the wrong weapon.
  • Fixed ‘buy’ console command to list all options instead of being a hardcoded help string.
  • Map editing: env_gunfire entities can now fire all weapon types (e.g. weapon_m4a1_silencer or weapon_revolver)
  • Fixed a memory leak related to spectating.
  • Adding ability to initiate trades from friend’s context menu.
  • Improved map load times in some circumstances.

As with most in-progress patches, not all the changes are certain to go live, but most probably will. Here are the full notes on the Counter-Strike blog.