Counter-Strike: Global Offensive isn’t updated like other esports. While the likes of League of Legends and StarCraft 2 spend weeks testing every small change, CS:GO’s come out of the blue. While Dota 2 will reinvent itself every three months, CS:GO’s changes are so subtle you might not even notice them logging in from day to day. To help facilitate you in noticing this, we’re going to track the latest updates to the game in this post. Each time Valve upgrades the game, we’ll let you know what’s worth worrying about, what isn’t, and provide as full a changelog as able.
If this isn’t enough change for you, try one of the other best FPS out there.
CS:GO's latest update on June 21 updated one map, tweaked community servers and changed some skins.
CS:GO Map updates
- Updated Cache to the latest Steam Workshop version
- Significantly reduced damage from "Bodyy" wallbang and equalized damage for both sides
- Added collisions to lights at A site allowing for ninja plays
- Fixed incorrect footstep sounds in several locations
- New .nav mesh addressing several minor changes
Some rather significant changes to one of CS:GO's most played maps. Hopefully those ninja plays will show up soon. The next big tournament is this weekend at ECS.
CS:GO Community servers
- Added Steam Workshop entries for community servers to run official versions of Canals and Rialto that come included with CS:GO.
- Promoted 184.108.40.206-beta1 GOTV changes to public release.
CS:GO skin updates
- Updated the following community weapon finishes with normal maps:
- M4A4 | The Battlestar
- SSG 08 | Big Iron
- Glock-18 | Wraiths
- Desert Eagle | Directive
This video explains exactly what normal mapping actually does. This post on Reddit, in reply to the usual thread, has the new versions of these skins in it. There's also some info in there about data centers in the US.