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Dark and Darker’s anti-troll bans “are not targeting normal players”

Dark and Darker dev Ironmace says it is “not targeting normal players” with new rules that could see you banned for teaming up in the RPG.

New Dark and Darker rules could see you banned for teaming up with other groups in the hardcore dungeon-crawler RPG. Developer Ironmace has adjusted its position on Dark and Darker teaming, taking a firm stance on players who are forming “mobs of insiders” to run roughshod over the game’s dungeons. Bans will start at two weeks for a first occurrence, with permabans for a second offense, but Ironmace clarifies it is “not targeting normal players with this policy,” as we still await news of its return to Steam.

On Monday, October 30, the Dark and Darker team announced, “Starting today, if you are caught grouping with another team to kill other players inside the dungeon, you will be banned.” After initial huge success on Steam before it was removed due to an ongoing dispute with publisher Nexon, the PvPvE loot-grinding RPG game has continued to maintain a strong community since.

Speaking via its official Discord channel for the game, Ironmace developer ‘sdf’ explains that “unfair teaming has become widespread in certain dungeons – what we’ve seen is players will use VoIP or the base camp to form huge mobs of insiders to hunt down non-insiders, usually for nefarious needs such as unfairly monopolizing resources.” They say that “this type of behavior flies in the face of the fair play we are looking to enforce.”

Of course, some players do like to team up as part of their adventures; after all, part of the appeal of PvPvE games is coordinating with other players who could theoretically fight and kill you and working together for mutual benefit on a short-term scale. Ironmace says it is “not looking to penalize plates that team up temporarily for unique emergent experiences,” but acknowledges, “This is a tough issue for us as there is a fine line that can be hard to delineate.”

As such, it recognizes that the initial announcement “was overly broad without properly explaining our specific targets.” It says, “We still consider [teaming] a serious issue for the health of the game but we also realize we need a multi-faceted approach with our solutions,” and is planning to roll out in-game solutions, although “will also reserve the right to ban people we think are unambiguously violating the unfair teaming policy.”

Dark and Darker statement on teaming from the official Discord: "Hi @everyone, we wanted to clarify our position on teaming and the reason behind the recent policy change. The main target of the recent policy change is to weed out unfair teaming that has become widespread in certain dungeons during specific periods and regions. What we’ve seen is players will use VoIP or the base camp to form huge mobs of insiders to hunt down non-insiders, usually for nefarious needs such as unfairly monopolizing resources. This type of behavior flies in the face of the fairplay we are looking to enforce. We are not looking to penalize players that team up temporarily for unique emergent experiences, but we do want to actively punish people who are teaming up for the purpose of ganging up and hunting down the rest of the dungeon for an unfair advantage. This is a tough issue for us as there is a fine line that can be hard to delineate. In our eagerness to clamp down on these players and due to fuzziness on where this type of behavior crosses a line, we issued a recent policy change that was overly broad without properly explaining our specific targets. We still consider it a serious issue for the health of the game but we also realize need a multi-faceted approach with our solutions. We are going to start rolling out some in-game solutions in an attempt to battle this issue. We will also reserve the right to ban people we think are unambiguously violating the unfair teaming policy. Again, we are not against roleplaying for fun. We realize this might not be the perfect solution to this problem and will be weighing/investigating multiple other options with their pros and cons for the future. Some of these changes we can attempt sooner with simple rule changes. Some of the other preventative changes, including technical changes may come more slowly. If the changes do not work as intended, we may need to rely on more drastic measures in the future such as harsher bans for targeted dungeons or the removable of VoIP for certain dungeons. Please bear with us as we try to clean up the environment. Thank you." and " I just want to add and make it crystal clear that we are NOT targeting normal players with this policy. We are looking to cut down on the blatant malicious teamers that are brazenly abusing loopholes and utilizing roundabout ways, like targeting less populated servers to improve the teaming advantage in order to circumvent the original ban on premeditated out-of-lobby teaming (usually for more insidious needs like RMT). If you deliberately and repeatedly team up with the purpose of creating large mobs for the purpose of unfairly dominating a dungeon then you already know who you are and we will be monitoring and taking action against those egregious cases. If you are a normal player who enjoys the typical dynamic interactions in the dungeons, then you do NOT need to worry about a ban. As we stated in the previous announcement, banning these exploiters will be just one of the tools we will use to meet this challenge and we will work on integrating other supplementary systems and policies to mitigate the harmful effects of these abusers. We are sorry for the confusion in causing normal players to fear for their accounts."

“We are not against roleplaying for fun,” sdf continues. Fellow dev ‘krapst78’ adds, “We are looking to cut down on the blatant malicious teamers that are brazenly abusing loopholes. If you deliberately and repeatedly team up with the purpose of creating large mobs for the purpose of unfairly dominating a dungeon then you already know who you are and we will be monitoring and taking action against these egregious cases.

“If you are a normal player who enjoys the typical dynamic interactions in the dungeons, then you do NOT need to worry about a ban,” they reassure. “We are sorry for the confusion in causing normal players to fear for their accounts.” It’s certainly nice to hear – I personally love the ambiguous tension caused by uneasy alliances, but there’s absolutely nothing more frustrating than running into a group that has clearly coordinated to run you over. Hopefully, this is the first step to a brighter future.

Get up to speed on all Dark and Darker classes and which is best, and learn how to level up fast in Dark and Darker so you don’t need to rely on others to come out on top with each wipe.