Dawn of War 3 units - all the confirmed and rumoured units so far

Dawn of War 3 unit guide

Dawn of War 3 is coming in 2017. Three factions meet on soon-to-be war-torn battlefields and beat the ever-loving hell out of each other for the rest of time. Base-building has returned, which means properly-sized armies are back too. The make-up of your forces will matter, and we’re here to guide you through everything we know - so far - about who they are and what they do.

For more on Dawn of War 3’s release date, multiplayer and everything else we know, check our dedicated article.

Before we jump into the individual factions, you need to know your types:

  • Elite units are special selections that you make before a game, then earn through the course of normal play. Deploying them is a more meaningful act than pumping out another squad of Boyz or Marines, and they have several of their own sub-categories:
    • Super units are the poster-children of that race. Of what’s been revealed so far, they’re mostly humongous walkers with equally massive armaments. They’re big, slow and cost more to deploy than other Elite variants, but also pack an army-wiping punch.
    • Hero units are single, named characters. They come on their own, like super units, but don’t require quite as many points to deploy and aren’t giant walking WMDs. They have various special abilities and can easily fell squads on their own, however.
    • Other elite units come in small squads with varying abilities, serving as their name would suggest as the heaviest portion of otherwise normal armies.
  • Line units are the rest and are built in traditionally RTS fashion, spawned from buildings and flooded to the front lines in the hopes of conquering your enemies. They vary between faction, but broadly come in close combat, ranged and vehicle versions.

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Units have various stats that govern their combat effectiveness. While we don’t have solid numbers yet - mostly because Relic aren’t finished making them, natch - things like damage type, armour classification and whether a unit will end up with high or low health have been detailed in a few cases, or observed in playthrough videos. They are:

  • Health - How much punishment it takes to get something out of the way. Before we get some more intimate hands on time, this breaks down into a simple low / medium / high split as per Relic’s previews on the official site.
  • Armour - Modifies how much damage is taken from various kinds of weapon. Light / medium / heavy seem to be the classifications so far, with light taking more damage from piercing attacks but less from explosive, as detailed in this thread. These classifications “may change.” All vehicles also have different armour values on their sides and back.
  • Damage - Pure output. Higher is better, believe it or not. Again, before we have specifics this will be a matter of low / medium / high.
  • Damage type - Not a tonne known about this so far, beyond confirmation that damage type will be present for various types of weapon. Anti-tank weapons are focused on that, while some are more about shredding infantry. Names are still to be confirmed, so we’ll simply list what they’re good against for now.
  • Range - Some units are almost melee-only, while others prefer to strike from a screen away. 
  • Speed - How quickly a unit can move about the battlefield. This is very often modified by abilities, particularly for larger units.

Where possible, we’ve detailed all these below for each unit. We’ve also listed out abilities, with every unit seemingly having at least one special thing it can activate or do to make it unique. There are also generic special abilities that several units have. So far they are:

  • Critical Strike - Every fifth melee hit by this unit deals extra damage and causes an AOE knockback.

That all out of the way, we'll start with the home team.

Dawn of War 3 Space Marine units

Dawn of War 3 units

The power armour booted and suited servants of Mankind's Emperor, God-King or dessicated corpse depending on who you ask, Space Marines fit an all-purpose role in Dawn of War. There's less of them than there are Orks but they're tougher than Eldar, able to take a punch in close combat and using technology, plus the odd massive explosion, to get the job done. Their special abilities are:

  • Death From Above
    • Allows the use of Drop Pods and Thunderhawks to deliver units directly to the field.
    • Drop Pods scatter troops where they land, and everything else comes with the benefit of having your new army right there and then.
  • Plant The Standard
    • Places a friendly standard at target location. Knocks enemies down when it lands and increases allied movement speed in an aura. Also has additional affects based on your HQ building:
      • Tier 1: Grants shields
      • Tier 2: Targeted orbital strikes
      • Tier 3: Grants healing
  • Orbital Bombardment
    • Super ability.
    • Summons a beam of space-death from space, destroying anything it touches.
    • Gets largers, moves slower and deals more damage with each enemy killed.

Space Marine Super units

Imperial Knight Solaria

Imperial Knight Solaria

The Imperium's heaviest hitter, a range-focused massive walker, spitting out damage at a horrendous rate and able to take quite a beating before going down.

Stats:

  • Health: Medium
  • Armour: Vehicle
  • Damage: High
  • Damage type: Varied
  • Range: Long
  • Speed: Slow

Abilities:

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Gattling Barrage

A 90 degree conal AOE in front of Solaria that does massive anti-infantry damage across two waves. Long wind-up and application time, but currently one-shots squads of weaker troops.

Ironstorm Missiles

Six targetable missiles that do large explosive damage at the target area. Cooldown is reduced the fewer missiles are used. Can all target the same location for 'oh boy' damage.

Overheat (Passive)

When firing for an extended period, Solaria enters overheat mode. This causes her to do more damage, Gattling Barrage knocks foes back and Ironstorm Missiles leave pools of slowing fire in their wake.

In game model:

Good at:

  • Killing just about everything

Weak at:

  • Melee units
  • Retreating
  • Slow, high-damage attacks she can't dodge due to movement speed.

Space Marine Hero units

Gabriel Angelos

Gabriel Angelos

Hero of the piece, at least in earlier days, and chapter master of the Blood Ravens. Not actually dead, it turns out.

Stats:

  • Health: Medium
  • Armour: Light
  • Damage: Medium
  • RangeMelee
  • SpeedMedium

Abilities:

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God-Splitter

A three-charge ability that leaps a short distance and does AOE damage on landing. Can cross obstacles and cliffs, knocks infantry down and back, plus does reasonable damage.

Retribution

Wide-arc swing that knocks enemies back and creates a bubble shield that blocks enemy fire. The more charges of God-Splitter available, the longer the shield lasts.

Critical Strike (Passive)

Swings-per-crit is reduced by God-Splitter charges.

Good at:

  • Disrupting infantry
  • Crossing terrain
  • Melee combat

Weak at:

  • Resisting sustained ranged fire
  • Fighting vehicles

Jonah Orion

Jonah Orion Dawn of War 3

Chief Librarian, Psyker and spell caster of the Space Marine forces. More of a support Elite than his combat-focused bretheren.

Stats:

  • Health: Low
  • Armour: Light
  • Damage: Low
  • RangeShort
  • SpeedSlow

Abilities:

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Fury of the Ancients

A line-nuke that deals damage to enemies while increasing the speed of allies it impacts.

Emperor's Light

Pool of light that emnates from Jonah. Allies within the light deal more damage while enemies are blinded and have their attacks disabled.

Stonewall

Creates a circle of stone that blocks enemy projectiles and movement around Jonah. Anything inside can't shoot out, and visa versa. Lasts a medium amount of time. Casting other abilities within Stonewall powers them up, causing Fury of the Ancients to fill the area for huge damage and Emperor's Light to last longer.

Zeal (Passive)

Every time Jonah uses an ability he gains a Zeal charge, reducing the time between attacks by 0.5 seconds. These stack infinitely, but reset every 10 seconds. Cooldowns for abilities are yet to be announced, but expect maintaining upwards of three stacks to be a norm.

In-game model:

Good at:

  • Supporting allies
  • Disruption

Weak at:

  • Going solo
  • Fighting without abilities

Space Marine Elite units

Assault Terminators

Assault Terminators

The heaviest of assault squads, equipped in near-unstoppable armour and packing Thunder Hammers.

Stats:

  • Health: High
  • Armour: Heavy
  • Damage: High
  • RangeMelee
  • SpeedMedium

Abilities:

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Teleport

Short-range teleport to a target location, causing knockback upon arrival. Can cross any terrain.

Hammer Slam

Area attack that damages, stuns and slows all enemies in a large area. Wide enough to hit an entire squad.

Good at:

  • Crowd control
  • Sustained melee combat

Weak at:

  • Locking down fast moving enemies or repositioning without Teleport
  • Sustained ranged fire

Space Marine Line units

Assault Marines

Assault Marines

Slighly less elite assault squads, but a Dawn of War main-stay that can make a mess of an unprepared player's day.

Stats:

  • Health: High
  • Armour: Light
  • Damage: High (Melee)
  • Range: Short
  • SpeedFast

Abilities:

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Jump

Allows Assault Marines to traverse terrain, buildings and other blockers to land on other units and engage them in melee. Does a knockback on landing. If you've played Dawn of War, you know how this works.

Good at:

  • Tying up ranged units in close combat.
  • Swarming super units weak to melee.
  • Taking out key targets on the battlefield with jump movement.

Weak at:

  • Very long range or lots of ranged combat.
  • Engaging large armies.

Whirlwind

Whirlwind

Extremely long range artillary piece that forgoes a standard attack for ever more missiles.

Stats:

  • Health: Low
  • Armour: Vehicle
  • Damage: Massive (no basic attack)
  • RangeHuge
  • SpeedSlow

Abilities:

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Missile Barrage

Very long range ability that fires several cluster missiles that rain down across an area. Deal heavy damage and cause knockback. Not as effective against heavier armour. The Whirlwind's only attack. Short minimum range.

Good at:

  • Taking out armies of infantry
  • Supporting troops from extreme distances

Weak at:

  • Dealing with melee attackers
  • Roaming solo

Other Space Marine units

Space Marine Line Units

Not everything gets a fully in-depth profile from Relic, at least so far, so the rest of the Space Marine units don't have quite the same level of detailed explained yet. What's below is mostly taken from trailers, articles and other info from around the net, and naturally doesn't include quite so many gifs and custom-made images. Hopefully everyone gets their day in the sun eventually.

  • Scouts
    • Return in two forms, Snipers and Stealth.
    • Sniper Scouts are very long-range, anti-infantry units with less utility.
    • Stealth Scouts are, surprise, invisible, act as a detector and upgrades allow them to throw stun grenades or place cluster mines as cloaked proximity explosives.
  • Servitors
    • Builder units.
    • Can only be built from Stronghold, which they cannot build.
    • No combat capabilities.
  • Tactical Squads
    • Your run of the mill bunch o' guys.
    • Can be upgraded to either a plasma squad or a flamer squad.
    • Plasma ups damage but causes the weapons to overheat if they continuously fire for too long, giving the squad a 10 second cooldown on shooting.
    • Flamers deal damage into cover in a small, conal AOE.
  • Devastators
    • Come with Lascannons or Heavy Bolters.
    • Heavy Bolters have a short set-up time before they begin firing whenever they're moved to a new position, but put out a hellish amount of damage against infantry squads.
    • Lascannons don't have a delay but ramp up their fire speed over time, dealing more and more anti-tank damage.
  • Predator Tanks
    • Annihilator or Destructor variants
    • Annihilator comes with anti-tank Lascannons that operate similarly to Devastators.
    • Destructor has an AOE auto-cannon and operates as an anti-infantry version.
  • Land Speeders
    • Able to fly over terrain obstacles.
    • Equipped with a heavy bolter by default.
    • Can have a melta equipped by an upgrade, making it an efficient anti-tank threat with high movement speed.
  • Dreadnoughts
    • The more basic walker unit of the Space Marines.
    • Has heavy melee attacks and a flamer.
    • Special ability lets them do an AOE stun and knockback.
  • Drop Pods
    • Regular and Deathstorm
    • Regular drop pods deliver troops from above, giving you a seperate build queue for various units, as well as doing damage and knockback on impact.
    • Deathstorm drop pods don't deliver units and are more of a special ability, but come with autocannons on each door, letting them do massive damage until they despawn.
  • Knight Paladin
    • While it hasn't been shown, a melee version of the Imperial Knight super unit is confirmed as on the way, as seen in the cinematic trailer.
  • Venerable Dreadnought
    • Operating as an Elite verison of the Dreadnought, no details have been given as to what role this will server.

Dawn of War 3 Eldar units

Dawn of War 3 Eldar units

The enigmatic Eldar are Dawn of War's second faction, bringing spirits bound in war marchines, psychic powers and jetbikes aplenty. The galaxy's elite, arrogant and fragile bygone race, they pack a lot of punch but can't hang out taking damage for too long before they start to crumble. This comes down to their Battle Focus shields, which runs down as Eldar fight as well as absorbing damage. They use the webway to move around the battlefield along with their natural speed and large number of grav units, conducting hit and run attacks.

Several of their units have the Fleet of Foot passive ability, which increases movement speed and Battle Fervor regeneration speed near webway gates. This is noted in the ability section of units that have it. Their other abilities are detailed below.

  • Webway Portals
    • This allows various Eldar buildings to teleport around the map.
    • Two buildings can also be linked together to allow units to teleport between them. This allows for some powerful ambushes.
  • Eldritch Storm
    • Super ability.
    • Creates a massive, damaging, slowing AOE.
    • Can be reactivated on a unit to turn it into the storm's conduit, making it larger, with lightning strikes.

Eldar Super units

Wraithknight

Wraithknight

The range-focused death machine of the Eldar forces, it puts out damage at an extreme rate and can even get around quickly.

Stats:

  • Shields: High
  • Armour: Vehicle
  • Damage: High
  • RangeLarge
  • SpeedSlow, but high mobility

Abilities:

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Jump

A short range jump that ends in a slide. While sliding, the Wraithknight buts out more damage, and the slide itself knocks units back.

Distortion Rift

Creates a black hole at target location, pulling in enemy infantry and slowing vehicles. Doesn't kill units pulled in, but does lock them out of action or movement.

Focused Beam

A massive beam of light that deals huge damage to anything inside. One-shots most things.

In-game model:

Good at:

  • Annihilating enemies at range
  • Taking out key targets
  • Area damage

Weak at:

  • Taking sustained fire
  • Melee combat

Eldar Hero units

Farseer Macha

Farseer Macha

Leader of the Eldar forces returning from the first game, Macha is a spell caster and formidable melee threat.

Stats:

  • Health: Medium
  • Armour: Light
  • Damage: Medium
  • RangeMelee
  • SpeedMedium

Abilities:

 

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Singing Spear

Line-nuke that sticks at the targetted location, knocking back and damaging anything it hits. Can be returned to Macha, for the same effect again going the other way, or left at its location to boost the damage of nearby Eldar forces and Macha's other abilities to be activated from its location.

Psyker Blast

A small AOE from around Macha's spear, dealing damage. If she has it equipped this also buffs her normal attacks and reduces incoming damage. If the spear is planted it creates an aura to buff nearby allies.

Temporal Wave

If holding her spear, Macha creates a temporal sphere around herself, putting enemies into stasis where they cannot attack, move or be damaged. If the spear has been planted it creates a temporal wall between Macha and the spear instead.

Good at:

  • Disrupting enemies
  • Quick bursts of damage
  • Crowd control

Weak at:

  • Fighting large groups without support
  • Vehicular combat

Jain Zar

Jain Zar

A powerhouse Banshee leader and Phoenix Lord, Jain Zar is the game's deadliest melee fighter yet, with lightning speed and incredible damage.

Stats:

  • Health: Medium
  • Armour: Light
  • Damage: High
  • RangeMelee
  • SpeedFast

Abilities:

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Silent Death

Fires a line nuke in a direction, which reverses course after a reasonable distance. Will return to Jain Zar wherever she is on the battlefield, and does enough damage to wipe out poorly positioned squads.

Dash

Jain Zar charges to a targeted point. Hitting an enemy will cause her to leap into the air with an explosion, landing a short distance away with another explosion. It can also be combo'd with Silent Death as an escape tool.

Fleet of Foot (Passive), Critical Strike (Passive), Battle Scream (Passive)

In-game model:

Good at:

  • Hit-and-run attacks
  • Clearing cover
  • Anti-infantry combat

Weak at:

  • Fighting snipers
  • Fighting larger, melee-focused enemies

Eldar Elite units

Wraithlord

Dawn of War 3 Wraithlord

Smaller cousin of the Wraithknight but only a little less deadly, forgoes ranged attacks for an absolutely massive sword.

Stats:

  • Health: High
  • Shields: Medium
  • Damage: High
  • RangeMelee
  • Speed: Medium

Abilities:

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Glaive Charge

Charge forward, knocking away all enemies in a line and dealing damage. Reactivating the ability causes a cleave attack, further knocking back and damaging all enemies in front.

Ethereal Wall

Puts up a wall in front of the Wraithlord, block enemy fire. Enemies that move through it are slowed, while allies are sped up.

Fleet of Foot (Passive), Critical Strike (Passive)

In-game model:

Good at:

  • Melee combat
  • Protecting allies

Weak at:

  • Escaping anti-tank units
  • Surviving outside of waygate range

Wraithblade

Dawn of War 3 Wraithblade

Dual-wielding heavy swords and taking a lot of punishment to go down, the Eldar equivalent of the Assault Terminator.

Stats:

  • Health: High
  • Shields: Medium
  • Damage: High
  • RangeMelee
  • SpeedSlow

Abilities:

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Vengeance

A charge attack that taunts on impact with an ememy unit. This also grants them Fury, which gains stacks through combat and increases their damage by 25% per stack.

Soul Recall

The Wraithblade leave their bodies and move quickly to the nearest Infinity Portal to be restored. Makes them untargetable and undamagable while moving, but isn't instantaneous. Comes in charges, with fairly long cooldown periods.

Fleet of Foot (Passive)

Good at:

  • Destructive melee engagements
  • Striking key targets and retreating
  • Defense around webway gates

Weak at:

  • Extended engagements without cooldowns
  • Fighting in the open without enemies to charge
  • Going against anti-tank units with a range advantage

Eldar Line units

Howling Banshees

DOW 3 Howling Banshees

Really, really angry Eldar in psychic masks ready to cut through foes in a heartbeat.

Stats:

  • Health: Low
  • Shields: Medium
  • Damage: High
  • RangeMelee
  • SpeedFast

Abilities:

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Quick Strike

A long-range dash attack that damages and knocks back all enemies in the way. Requires an upgrade.

Battle Scream (Passive)

After charging, Banshees slow all enemies around them, preventing easy escape.

Fleet of Foot (Passive)

Good at:

  • Outnumbering and quickly annihilating smaller forces
  • Harrassment and disruption with Quick Strike

Weak at:

  • Single-squad combat
  • Ranged combat in open areas

Fire Prism

DOW 3 Fire Prism

Artillary piece of the Eldar forces and effective against all kinds of armour.

Stats:

  • Health: Low
  • Shields: Medium
  • Damage: High
  • RangeLong
  • SpeedFast

Abilities:

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Superheated (Passive)

Initial beam attacks have a secondary explosion after a few seconds, dealing massive additional damage against lighter armour.

Fleet of Foot (Passive)

Good at:

  • Destroying tanks at long range with first shot.
  • Blowing up armies of troops with secondary explosions.
  • Acting as fire support for scouting forces.

Weak at:

  • Fighting fast-moving, lightly armoured enemies.
  • Resisting sustained fire from anti-tank units.
  • Close-combat, as main weapon has minimum range.

Other Eldar units

DOW 3 Eldar line units

Again, we haven't had everything laid out for us quite yet. There's even less known about the Eldar than Space Marines as no hands-on time has been given at events for the faction yet. However, here's what we've seen in various gameplay videos that hasn't yet had a full preview:

  • Dire Avengers
    • The Eldar's basic ranged unit.
    • Specifics stats haven't been discovered, but in previous games they were very weak in melee, with alright damage at medium range. Fairly quickly replaced by higher tier units.
  • Dark Reapers
    • Heavier troops that specialise in anti-infantry. The Eldar equivalent of the heavy bolter.
    • Present in screenshots.
  • Falcon Grav Tanks
    • Slightly less intense than its Fire Prism brother, the Falcon is the basic skimmer-tank unit of the Eldar army.
    • In previous games operated as a transport capable of jumping across impassable terrain.
    • Resistant to normal infantry but quick to fold to anti-tank weapons and lightly armed themselves.
    • Also in screenshots.
  • Wraithguard
    • Ranged version of the Wraithblades
    • Do very good damage, but are a high-tier unit that take research and time t get to.
  • Bonesingers
    • Builder units and detectors.
    • Seen in the Eldar gameplay stream, embedded below.
  • Vyper Jetbikes
    • Fast moving vehicular scouts.
    • Skimmer units, making it possible they will fly.
    • Visible on the left in this screenshot.
  • Rangers
    • Scouts and sniper units
    • Present in the first game and a standard Eldar equivalent to the Space Marine Scouts.
  • Shadow Spectres
    • Anti-tank, low-health, low-armour units that can fly.
    • In the tabletop game they're long-range anti-tank units.
  • Wraithknight Taldeer
    • Definitely not a line unit, this seems to be an alternate, melee-focused form of the Wraithknight.
    • It's big, red and has no face, plus a sword and shield. According to this post on the official site, it is the revived form of Farseer Taldeer from previous Dawn of War games.
    • At the back of this screenshot.
  • Unnamed Ranger Hero
    • Seen in screenshots with a ponytail and sniper rifle.
    • No other details so far.

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Dawn of War 3 Ork units

Dawn of War 3 Ork units

Dawn of War 3's take on the Orks has now been revealed and they're as savage and bloodthirsty as ever. Lead by the straight-to-the-point Gorgutz 'Ead'unter of previous Dawn of War fame, they use battlefield scrap to power-up, get even more dangerous in large numbers as part of the Waaagh and get there by pumping out units faster than anyone else. Here's their abilities:

  • Scrap
    • Created by destroyed vehicles, scrap upgrades squads that pick it up with extra firepower or new abilities.
    • Vehicles can also be built with scrap at a discount.
  • Waaagh Towers
    • An Ork building that summons scrap and shoots enemies.
    • Has the Waaagh ability that pumps up nearby Orks, increasing their damage and attack speed.
    • While doing so, it is visible on the minimap and there is a global sound effect for the opponent.
  • Roks
    • Super ability.
    • Summons little orky meteorites from space that plummet down, slowing and damaging enemies nearby as they come down.
    • Once it impacts it damages, knocks back and stuns enemies nearby.

Ork Super units

Beauty da Morkanaut

Ork Morkanaut Dawn of War 3

The exceptionally shooty Morkanaut is mostly interested in laying waste to humongous areas of the battlefield with more firepower than you can shake a Waaagh at. Dawn of War 3's is named Beauty (because she's a giant alien death machine, obviously) and piloted by a particularly discerning Ork named Wazmakka. Very good.

Stats:

  • Health: High
  • Armour: Massive
  • Damage: Huge
  • RangeIt's big okay?
  • SpeedSlow

Abilities:

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Kustom Force Field

Creates a damaging, shot absorbing AOE around Beauty, which can then be slowly reduced to create smaller AOEs at target location. 

Rokkit Fist

Disabling melee attacks for obvious reasons, Beauty's fist flies across the battlefield and damages plus stuns at a target location. It can then be recalled, dragging all other units with it. Anything passed through on either way will be knocked back.

Gretchin Repair Squad

Allows Beauty to spawn Gretchin, healing her. These Gretchin can then be put to work as normal builder units.

Reinforcement Point (Passive)

Allows nearby allies to reinforce, healing their squad size.

Loot (Passive)

Scrap can be used to generate Gretchin Repair Squads.

In-game model:

Good at:

  • Tanking enemy ranged attacks for a long time across the army
  • Removing enemies from entrenched positions
  • Keeping allied armies at full strength

Weak at:

  • Fighting solo
  • Dealing with massed melee units

Ork Hero units

Gorgutz 'Ead'unter

Gorgutz 'Eadhunter Ork Hero

Ork warboss and generally Nasty Gent, Gorgutz returns from Dawn of War expansions Winter Assault, Dark Crusade and Soulstorm with a big ol' claw. He's as brutal as you like, but a little smarter than the average Ork, capable of deception and sneaky tactics. And crushing skulls.

Stats:

  • Health: High
  • Armour: Medium
  • Damage: High
  • RangeMelee
  • SpeedSlow

Abilities:

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Grapplin' Klaw

Fires claw at a location and pulls Gorgutz towards it. Enemies hit stop the pull and deal damage in an AOE or it is dealt around the target point. Also taunts all enemies in the area.

Spinnin' Klaw

Creates a field around Gorgutz that absorbs all enemy fire and deals damage plus slows those inside it. It can be recast at a target point to deal damage in an AOE, pull targets a short distance and taunt them.

Dirty Fightin'

Bestows the Critical Strike effect on every 6th hit, which also deals damage in a line. Passively, Gorgutz' attacks will reduce the damage his targets deal.

Good at:

  • Tanking extreme amounts of damage
  • Disrupting infantry formations
  • Protecting allies

Weak at:

  • Vehicular combat
  • Extreme ranged combat

Ork Line units

Nobz

Nobs

Nobz are part of the Ork ruling caste, held in high regard for their size and ferocity in battle. Answering only to the Warboss, these commanders rule with strength and are proficient in close-range combat. 

Stats:

  • Health: High
  • Armour: Medium
  • Damage: Strong
  • RangeMelee
  • Speed: Slow

Abilities:

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Explosive Armour (Passive)

Gain Fury when taking damage. At max Fury, the Nobz trigger an explosion which causes damage in an area around them. When not engaged in combat, Fury is lost.

Taunt

This pulls enemies into melee range by goading them once close enough.

Choppa Toss (Scrap upgrade)

Loot nearby scrap to gain the ability to throw a Choppa in the target direction, causing damage and immobilizing the first enemy hit.

If it misses, the Choppa can be picked up and thrown again.

Good at:

  • Melee
  • Disrupting infantry formations
  • Tanking

Weak at:

  • Ranged enemy units
  • Fast enemy units

Deffkopta

Dawn of War 3 Deffkopta

The Ork flyer comes with a spinning blade, naturally. They're fast enough to be great harassment tools, and have plenty of guns to use before they get the sweet loot required to upgrade to said buzzsaw. Can even fire on the move.

Stats:

  • Health: Low
  • Armour: Low
  • Damage: Medium
  • RangeMedium
  • SpeedFast

Abilities:

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Buzzsaw Blitz (Scrap upgrade)

Slices the ground, dealing damage in a line. As noted, requires scrap first.

Good at:

  • Fast attacks and harassment
  • Retreating while causing damage
  • Picking off squads

Weak at:

 

  • Facing down anti-tank fire
  • Any sustained engagement
  • Causing damage without Buzzsaw Blitz

Other Ork units

Other Ork units

Even less is known of the Orks than the other races, though reveals should come weekly once the team is back in the office after Christmas break. There should also be more details on Waaagh mechanics and much more.

  • Gretchin
    • Small gremlin-like creatures that serve as scouts and builders in previous games.
    • Present in the cinematic trailer.
  • Bomb-Squigs
    • Bombs strapped to Squigs, used as suicide units to deal heavy damage - enough to one-shot heavy Eldar units in the gameplay loop.
    • Specifically mentioned and seen in IGN's reveal
  • Boyz
    • Your line, er, ladz, armed with bad pistols and axes.
    • Likely hardy as hell and deadly in melee, but weak to sustained fire and quickly broken.
  • Tankbustas
    • The infantry-based anti-tank unit of the Orks
    • Mentioned in the description of the Wraithblade and seen in the gameplay loop.
  • Trukkz
    • Transport vehicles with minor offensive capabilities.
    • Can launch transported orks across terrain and at enemies 
    • Also in IGN's reveal.
  • Killer Kans
    • Orc version of the Dreadnought, less hardy, more violent.
    • At least two variants, one with saw blades and one with giant drills. Both seen in gameplay loop.
    • Did some serious damage to a poor space marine in the cinematic trailer.
  • Brain Boyz
    • Mentioned in IGN's article though not specifically as a unit, the Orks will be needing their own psychic unit.

Beyond that you can make some intelligent guesswork - the Squiggoth may return as the Ork's Super unit, possibly along with the Gargant, their own massive walker. Nobz are larger, melee-focused units, possibly a tier two option. Unlike the other two factions, the main Ork character from Dawn of War died during the campaign, so can't be reused here.

With an Eldar info dump expected very soon, it will be early 2017 before we see the might of the Orks properly, we'd expect. Check back for updates then.

That's everything we know - so far. Expect more reveals from Relic every week if they keep current pace, plus some big unveilings in the near future. Let us know below if you think you've got some unknowns figured out.

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YookaLaylee avatarBen Barrett avatarRowan the Roman avatarKeaktC avatar
YookaLaylee Avatar
4
3 Months ago

Some notes:

The Orks are confirmed to have the Gorkanaut (similar to a Gargant, but smaller) on the Steam page.

Shadow Spectres are confirmed - we've seen them in gameplay, tooltips/unit card and all.

Rangers are probably in, separately to Shadow Spectres.

The jetbike we can see in screens/gameplay is the Vyper. We've seen the tooltip.

The Guardians are actually Dire Avengers (again, we've seen the tooltip). The two are pretty similar so this is an easy mistake to make.

A dreadnought elite unit was confirmed for space marines in an interview.

Two more Eldar hero figures have been seen in screenshots and gifs. A Ranger-type hero with silver hair, and a Howling Banshee exarch that looks like Jain Zar (uses the same weapon).

2
Ben Barrett Avatar
349
3 Months ago

Hey! Thanks muchly for this, added a few in. Somehow forgot Eldar Jetbikes actually had a name, or that Dire Avengers even existed. Been a decade or so since I did Space Marines vs. Eldar on a friend's carpet...

Have you got a link for the Dreadnought Elite interview and the screenshots of the other Eldar heroes?

1
YookaLaylee Avatar
4
3 Months ago

No worries mate!

You can see the unnamed Howling Banshee hero here at 0m 20s:

https://www.youtube.com/watch?v=B_FSkkPbF7c

Here is confirmation from one of the community managers on the Ven. Dread:

https://community.dawnofwar.com/discussion/comment/13459#Comment_13459

the "ranger" hero can be seen here near the shadowspectres on the left. He has a white/grey ponytail and a long rifle: http://imgur.com/a/v8DXG

Edit: Dire Avenger --> Howling Banshee.

1
Ben Barrett Avatar
349
3 Months ago

Cheers! Grabbed a bunch of source links for the other stuff we mentioned to, and put it all in appropriate places.

1
Rowan the Roman Avatar
70
3 Months ago

Morkanuat and Gorkanaut are 2 different units with the same hull. I can't remember what the difference between them is as I have very rarely seen Orks on tabletop.

1
KeaktC Avatar
1
2 Months ago

Warhammer 40k Dawn of the Cartoon wars for 12 year olds. I am 45 now and this just hurts my eyes.

0
YookaLaylee Avatar
4
1 Month ago

Move aside, pops.

1