I usually have to make a deal with myself before delving into the world of psychological horror. Like, I’ll allow myself to eat a whole stack of jaffa cakes for every hour played. It’s always nice to know that there’s an orange and chocolate light at the end of the dark, insane, monster-infested tunnel.
I might need to stock up on jaffa cakes for Daylight, then. The whole “use your mobile phone for light” shtick reminds me a little of the camera from Outlast, which scared me so much that my beard fell off. I confess the latest video doesn’t do very much for me, nor can I really tell what the Unreal Engine 4 is doing. You can’t really do psychological horror in a trailer though, it’s more of a slow burn thing.
When Zombie Studios first mentioned using procedurally generated content, I confess I was sceptical. I still am, as I good horror demands a light, thoughtful touch and I’m just not sure if randomisation can elicit the sort of scares that a tightly scripted experience can. Yet, I’m absolutely fascinated by the idea, and I can’t help but be excited about the prospect of replayability, something that horror games don’t normally have.
Daylight is slated for Q1 this year, who else is buying jaffa cakes?