DayZ Standalone experimental patch puts an end to backpack Inception

Inception

The DayZ standalone is now in Early Access; check out our DayZ review.

Currently you can store an infinite number of backpacks in DayZ. You put a backpack inside another backpack inside another backpack inside another… and so on. Each of them can also be filled with items. It means that every time you rob someone of their bag you might have discovered the equivalent of a warehouse-full of can openers.

Well, not for much longer, Bohemia are working on a patch that puts an end to this Mary Poppins bag effect.

“We do not expect that this build will be quickly posted to stable branch as we anticipate at least one more update will occur to Experimental prior to being pushed to stable,” writes Dean Hall. “Only a limited number of servers will be running this version, so be aware slots may be limited. Once we have confirmed this build is functioning correctly we will announce more information about the release to stable branch.”

The experimental build is out on Monday and the team expect to have a stable release out by 24 January.

The patch also adds a shotgun and hacksaw to the loot spawners. Now, I’ve not played much DayZ, but, with an audience capable of doing this, I suspect that hacksaw is going to appear in some horrible videos.

Here are the full patch notes:

  • Niosh mask (respirator) inventory size fixed to 1/1 slot.

  • Missing strings for BE popup for alternate languages, set to English while translations are being done.

  • Reduced dispersion of FNX45 (from 0.05 to 0.03)

  • Balanced stomach capacity,

  • Added stuffed notifier (instead of sickness when full up)

  • Eating and drinking animations properly set for tablets/disinfectants

  • Version number in server browser and details

  • Saline transfusion doesn’t refill full blood

  • Charcoal and Tetracycline tablets won’t give sick badge if you aren’t actually sick

  • Player aim run speed updated, weapon position changed and improved for first person view

  • Glitches on right hand while moving and while giving taunt fixed

  • Players can’t pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.

  • Magnum speedloader should be spawning now

  • Number of backpacks spawning lowered

  • Number of .357 Pythons spawning lowered.

  • Number of M4A1s spawning lowered

  • Dead character cleanup performed at 10 minutes past death

  • Removed scripted server teleporting check as now managed by engine

New:

  • Editable character name in main menu

  • Hive, mode and time columns in server browser

  • Database support for sub hives. (Sub-private, Hardcore/Regular public)

  • DayZServer.exe support for sub hives.

  • Signature verification against PBOs

  • Added shotgun speedloader into loot spawns

  • Added box of 20 pieces .357 rounds into loot spawns

  • Added color variants of all shoes into loot spawns

  • Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns

  • Added hacksaw into the loot spawns

  • Added shotgun into loot spawns

  • Berry picking

  • Added Hacksaw into loot spawns

  • Saw-off shotgun recipe

  • Opening cans with saw

  • Painting Mosin now supported w/ spraypaint

  • Added spraypaint can into loot spawns

  • Coastal harbor town of Svetloyarsk (and surrounding areas)