Destiny 2's XP scaling is gone, but it now takes double the XP to earn a loot box

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Update, November 27: instead of throttling your XP gains, it seems Bungie have instead doubled the amount you need to earn a loot box.

After Bungie said Destiny 2's controversial XP scaling system would be deactivated "effective immediately," community testing suggests that you now need twice the previous amount of XP to gain a new level and, accordingly, a Bright Engram.

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After Bungie's promise to take the XP scaling system offline, a Redditor named Aercus set out to test the results. Aercus uses two measures: an imprecise estimate based on the in-game experience bar, and Destiny Item Manager (DIM), a third-party inventory management tool that draws data from the game's API. 

After Bungie disabled the scaling system, players found it was taking longer than expected to earn a level, ultimately estimating a 2:1 discrepancy between what DIM and the XP bar said it should take. Aercus's tests then confirmed that either XP gains had been halved or that the XP bar itself had doubled in size (at the time, DIM showed 80,000 XP per level). Bungie then reported that the latter was indeed the case:

Aercus does say that "the actual XP scaling has been conclusively removed post-update," so the game no longer throttles your gains. Instead, it just takes twice as long to earn a Bright Engram. 

Bungie have yet to explain why they felt this was a necessary change, though it's worth noting that this controversy came to a head over Thanksgiving, when much of the studio will have been preoccupied with the holidays. Hopefully we'll see a more robust and forthcoming response this week - game director Luke Smith tweeted that we can expect an update on the economy and related gameplay systems, as well as answers to community feedback from himself and project lead Mark Noseworthy.

Update, November 24: Bungie have deactivated Destiny 2’s controversial XP scaling system.

After growing controversy that culminated in a massive Reddit breakdown of the system, Bungie are removing Destiny 2’s XP scaling system effective immediately. XP values will now be displayed consistently for all in-game activities.

Bungie say the system was designed to emphasise longer activities, like the raid or the Crucible, by scaling XP up. Conversely, it will “scale down when playing activities that can be quickly, repeatedly chained, like grinding public events. We are not happy with the results,” say Bungie, “and we’ve heard the same from the community.”

Bungie say XP earn rates will change for all activities, but that the UI will show the values consistently. The effects of this change will be monitored over the next week, and any further tweaks will be announced via official channels (Twitter, Facebook, and the website). Here's Bungie's statement.

The benign assumption of this phenomenon is that it was a bug, but here Bungie are admitting that they designed a system to favour certain activities over others when it comes to XP rewards. Bungie have said before they don't wan't Destiny to encourage tedious grinding - you may have heard of a certain 'loot cave' - so one can just about grasp their reasoning. Some in the community take the more cynical view that, by serving as a brake on cosmetic drops from gameplay, the system was designed to make microtransactions more appealing.

Whichever explanation you buy, the undeniable problem is that Bungie didn't tell anyone about this system, so once it was discovered (which was inevitable), it was only ever going to feel like a cruel surprise from the player's perspective. Things get even shadier when you consider that you can buy XP boosting items for real money (such as Fireteam Medallions and the Pop-Tarts promotion), and here's a system that appears to undermine at least part of their function. 

Update, November 23: An extensive look at Destiny 2’s XP systems reveal what’s actually going on when your earnings slow down.

A thorough Reddit investigation into Destiny 2's rumoured XP cooldown reveals that the game will reduce your XP rewards from activities if you earn them too quickly - apparently by as much as 95%.

That’s according to an exhaustive report from Redditor EnergiserX, who has graphed out XP gain in a wide array of settings. Their TL;DR is that the game drops XP as normal if you’re playing slowly, reduces the rate by 50% if you’re playing normally, and drops by as much as 95% if you’re power-grinding. You can see the full results - including plenty of graphs - at the Destiny 2 subreddit.

Experience has no gameplay impact in Destiny 2 once you’ve gotten through the story and hit the level cap, as it serves only to unlock Bright Engrams, which contain cosmetic items and trivially weak gear. But Bungie have put cosmetics at the centre of Destiny 2's reward system - the most glaring example of which was the controversial decision to make shaders one-use items - and for many, filling out their fashion locker is a major reason to keep playing. It appears that Bungie have put an artificial brake on that progress and not told anyone, which is especially concerning when you consider that Bright Engrams can be purchased with real money.

Original story, November 20: There is a cooldown on experience gains in Destiny 2, which effectively limits the rate at which you can earn its Bright Engram loot boxes through normal gameplay. Naturally, those loot boxes can also be purchased with real money via microtransactions.

Players began to notice the cooldown two and a half weeks ago, with this post on Reddit giving an account of one such discovery. OP IbeLIEvel includes two gifs of him completing public events - in one, the UI indicates he is awarded 9,375 XP, and the XP bar fills by the appropriate amount. In the second - which he says was recorded just under five minutes later - the UI reads 11,563 XP, but the bar fills by much less. 

IbeLIEvel says he confirmed the discrepancy through Destiny Item Manager (aka DIM - an excellent inventory management tool which we recommend you use, by the way). 

The cooldown has resurfaced on Reddit because this last weekend was the Clarion Call - an event in which all XP gains were doubled for players in a clan. Yesterday, spoffman7 posted another thread calling for a statement on the XP cooldown, which they argued made the Clarion Call “completely pointless.”   

As if to confirm their point, the top-voted reply is an image of a fractional budge to the XP bar, when the UI indicates the gain should be 15,000. That’s with a fireteam booster, the 3x well-rested bonus, and the 2x Clarion Call bonus all active, according to the poster. Other replies on both threads have further anecdotes of the XP cooldown.

A Bright Engram

Once you hit the cap of 20, any further levels you gain in Destiny 2 will award Bright Engrams. These are the game’s loot boxes, which contain only cosmetic items (unless you count blue mods, which most players don’t, since their impact on the game is minimal - but that’s a whole other story). 

Hence, Clarion Call seems to have been designed as an exciting chance for players to earn cosmetics through gameplay at an accelerated rate, which is a cool idea that Bungie were under no obligation to implement. Sadly, it looks like it’s being hamstrung by this XP rate cap... which they were also under no obligation to implement.

It’s not clear whether this is intentional or not. We’ve contacted Activision for a statement, and will update this story if and when we hear more.

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WhiteCrow avatarJenks avatarBeauregard BreakLegosaurus avatarTsunamiWombat avatarpanbient avatar+3
Jenks Avatar
346
3 Weeks ago

If you think developers can put loot boxes and other microtransactions into games and have them not affect gameplay, you're wrong. The things we're seeing are only the beginning.

3
Beauregard
5

Why are gamers so knee-jerky when it comes to microtransactions? Bright Engrams literally give you nothing but shaders, emotes. and other purely cosmetic items. It's like the concept of the developers receiving any money whatsoever after your initial $60 investment is enough to enrage people. Yet they expect the devs to provide a constant stream of new content for free, what world do you all live in? This bloc of reactionary gamers who have to take to the forums to bitch and moan about every single new game that comes out is really ruining the hobby. No longer is it enough that a game is fun, now it has to be able completely consume your entire life or it's trash.

2
BreakLegosaurus Avatar
113
3 Weeks ago

I don't mind spending money to support the devs after the initial release, that's why my most played games are PoE, Warframe, GW2. But there I'm supporting them because I can see what I'm buying and they not trying to exploit every last inch of money out of my pocket with gambling tactics. You correct microtransactions shouldn't be a problem. BUT because this stuff is in loot boxes and not in the game it is a problem. And all of the ways this article explains how the devs are cheating players out of there rewards is lying and stealing from the players.

3
Nyxxsys Avatar
1
1 Week ago

Path of Exile does have a loot box, one you cannot earn in game with armor sets you cannot get without gambling.

Destiny 2's loot box is cosmetic only and can be earned for free in game. - This is fine as players who do not buy microtransactions are not hampered by that choice and even get to experience the cosmetics.

Battlefront 2's loot box can be earned for free in game, but grants items that significantly change gameplay. - This is not okay as content is behind paywalls in addition to the original cost of the game.

Path of Exile is a completely free to play game with constant significant updates. Some microtransactions do heavily improve in game content, but the majority do not. There are expensive loot boxes that lock cosmetic only items, but this is to incentivize big spenders to support the game. - This is fine.

Hearthstone is free to play but few free to play players will get to experience the game to it's intended effect without major time encumbrance. This major disadvantage to F2P players was made worse with the cards locked behind "Adventures" however the studio has stopped creating these. The game is still extremely unfriendly to F2P players although it has been proven to be 'possible' to play for free. The game requires significant time and money commitments (Completing quests every 3 days and a minimum of $50, 3 times per year for "preordering") to maintain a powerful collection. - This is controversial.

1
TsunamiWombat Avatar
653
2 Weeks ago

Why are people so knee jerky about being expected to pay more money for a product they've already paid $60 dollars for?

1
Jnx Avatar
67
2 Weeks ago

In Destiny 2s case you can only buy vanity items so I wouldn't say they "expect" you to buy them. I mean anyone who feels compulsive must to or even temptation to buy them should get help and stop blaming the devs.

1
panbient Avatar
219
2 Weeks ago

Would you expect to get a concert performance for free because you bought an album?

0
Selarek Avatar
155
2 Weeks ago

Buck, the thing is they have to make up their mind, or it's f2p with "cosmetic store" as you said, or it's b2p and the game is entirely yours, like many other games out there.. it's not a new thing, you know?

1
WhiteCrow Avatar
438
3 Weeks ago

Gotta' control that drip feed now.

1