Doom Eternal is one of the most anticipated games of the year, and it’s looking set to be a sizeable one too. Apart from the inclusion of the game’s multiplayer Battle Mode, the single-player campaign – which will be the main focus for most Doom Eternal players – should take upwards of 18-22 hours to complete, according to the developers.
Id Software executive producer Marty Stratton and creative director Hugo Martin spoke about Doom Eternal at QuakeCon earlier this month, and also held an online interview with members of the QconForums (via DualShockers). They were asked how long they expected a playthrough of Doom Eternal to last, and Stratton confirmed that Eternal was “definitely bigger than Doom 2016”.
He admits that the game is still in development and that things could change – although it’s highly likely this estimate will increase rather than decrease – but guesses that “a pretty complete playthrough” will be in the “18-22 range” to finish. This includes trying to get the demon corruption meter as empty as possible, getting all the secrets, and “taking the whole game in.”
While that’s a significant amount of time, Stratton does admit that he was surprised by the range of playthrough times that Doom 2016 had – from “pretty quick” times of 12-13 hours all the way up to 30-35 hour plays for the more comprehensive players. “It’s a hard thing to gauge,” he adds, “it depends on how people are approaching it.”
Of course, playthrough estimates of Bethesda’s shooters can be very sketchy – as we learned recently with Wolfenstein: Youngblood. Machine Games executive producer Jerk Gustafsson said that Youngblood would take “at least 25 to 30 hours if you play through everything”, but our reviewer took less than half that time to complete the game.
Doom Eternal will release in November this year, and even if it’s not quite 18-22 hours long there still will be plenty to do – such as exploring the series’ first hub area and, of course, the infinite delights of Battle Mode. Hopefully it’ll be enough to satisfy the most ravenous of players.