On the hunt for the best FPS games on PC? It's no easy task. For more than two decades, first-person shooters have been the driving force of the PC gaming industry, letting us travel from the depths of Hell to the outer reaches of space, while taking a detour through zombie-infested towns and cities of tomorrow.
Shooty-bang-bang games are fun and all, but what other genres are out there? Check out our all-time favourite PC games.
In no particular order, these are best first-person shooters on PC that you should already be playing. Some are old, some are new, all are great.
Its release might have been sandwiched between a new Battlefield and a new Call of Duty, but Titanfall 2 is so much more than 2016’s ‘other’ shooter. It builds on everything the first game got right, balancing its multiplayer to near-perfection while adding a compelling single-player campaign that serves as both an excellent introduction to the game’s mechanics and a charming, self-contained narrative.
The campaign never tries to outdo the gameplay with grandiose set pieces or blockbuster bombast. From start to finish the best moments come from gameplay… gameplay like wall-running at a group of enemies and blowing them away with a few, unnervingly satisfying blasts of your shotgun.
Respawn have also expanded the game’s multiplayer, adding layers of depth that ensure its appeal will last for longer than a few months. Simply put, it’s a bigger and better beast than before, and a breath of fresh air for the genre as a whole.
The big Doomguy in the sky must have been watching over us, because now we have a whole new Doom to play, and it’s brilliant. Look past the thoroughly modern graphics, the sizzle, and all the demon-punching, and you’ll see the beating heart of the original Doom, pumping enough blood through those veins to keep you speeding through corridors and the Martian hellscape, unloading your gun into the hideous bodies of dedicated walking corpses and furious monsters.
Don’t let that fool you into believing that Doom is just an old game with a fresh coat of paint, though. Sure, it’s impossible not to appreciate how rooted in the best shooters of the ‘90s it is, but it doesn’t shy away from employing plenty of modern conveniences and features that we’ve grown to expect, like upgrades, objectives, and checkpointing.
The first thing you’ll probably notice is the speed. It’s not quite as spry as its progenitor, but compared to most other modern FPS games you’ll feel like The Flash. Speed alone isn’t what makes it great, however. It’s the addition of glory kills that elevates it to something special.
Glory kills are finisher moves, essentially, which force you to get in close and smash a demon to bits. Coupled with the speed, this gives Doom an incredible flow, where you’re chaining kills, both ranged and melee, jumping off ledges and onto unsuspecting enemies, and never ceasing that constant charge into the next battle. You can even opt to have your gun locked to the centre of the screen, which used to be an FPS standard before 1999 came along and ruined everything.
Want more? Here's our Doom review.
Compare it to Team Fortress 2 or to League of Legends if you like – Overwatch has enough in common with both to share some of their appeal, but different enough that it’ll take months for players to figure out its best character combinations.
It’s a game about teamwork, to the extent that little is made of who killed you, or how many kills you amassed. Far more important is how you managed to revive your whole team on the capture point as Mercy, or pushed the payload forwards with Reinhart’s shield, or otherwise managed to win a round using your mixbag of abilities.
While it was a little light on features at launch, there’s now a competitive mode that Blizzard hopes will crystallise Overwatch’s esports potential. Don't worry if you’re not all about eight-hour practice sessions, though – half the charm of the game is its pick-up-and-play appeal.
Want more? Here's our Overwatch review.
Counter-Strike: Global Offensive
Playing Counter-Strike for the first time is like diving into a modern warfare meat grinder. You will face players who have been prowling versions of these maps for more than a decade. You will die to snipers with tens of thousands of kills notched into their Scout. You will be punished by players who could recite CS:GO's console commands in their sleep, sitting out the rest of the round while you rue your mistake.
Why, then, would you choose to play Counter-Strike: Global Offensive? Because working your way up to the top of the leaderboards is an achievement; a reward earned through patience, skill, and muscle memory. And it has some of the best level design in games. There’s a reason why, even today, you will find servers running ancient maps like Dust 2 day in, day out.
But Global Offensive is a modern game and brings modern ways of playing. It is now partly funded through the sale of cosmetics and weapon skins, like Team Fortress 2. It includes automatic matchmaking, guiding you away from the dedicated servers that made the series what it is today. And there are ranks, giving the elitists a visible badge for their dedication, alongside medals for veterans.
If you're just getting started, why not take a look at our CS:GO tips?
Want more? Here's our CS:GO review.
Wolfenstein: The New Order
Wolfenstein: The New Order was the best FPS game of 2014, leaving us sorely excited for the sequel, The New Colossus. But, while we’ll have to wait to bash in Nazi skulls in occupied America, The New Order’s Berlin-based Third Reich-ers are well worth revisiting (read: stabbing).
Looking to FPS classics such as Wolfenstein 3D for inspiration - as well as those in the present, where its iron sights and perk trees are redolent of today’s shooters - The New Order is a decidedly old school experience thanks to its level design and pace.
This latest Wolfenstein might share the high-octane, bombastic set pieces of Call of Duty or Titanfall, but The New Order manages to tell a more mature, nuanced story, too. Returning protagonist B.J. Blazkowicz is a better-written, more rounded protagonist than ever before, capable of expressing pathos as well as aggression.
The excellent gameplay balance Machine Games struck carried over to standalone expansion Wolfenstein: The Old Blood. As a prequel to the prologue of The New Order, the stellar gameplay was similar, seeing B.J. infiltrating Castle Wolfenstein to uncover the location of a high-ranking Nazi official.
Excited for the sequel? We’re quite taken with the power suit from the upcoming Wolfenstein II: The New Colossus.
A mute physicist called Gordon fights transdimensional aliens and soldiers while at work, and the rest is history. A history of Valve time, a massively successful sequel, and lots and lots of waiting. Half-Life started PCland’s obsession with Valve and for good reason. Its premise is silly and its protagonist is unconventional (and without a voice), but it’s also a triumph of level design where each map is distinct and deadly and horribly devious, creating the real antagonist of the game: Black Mesa itself.
17 years after it first appeared, the corridors, traps, and pitfalls of Black Mesa remain great achievements; their seemingly endless nature imprisoning our pal Gordon as he goes through trial after trial on his quest to escape his place of work. And let’s not forget about the NPCs. Your AI CoD buddies might be handier in a fight, but the scientists and security guards of Black Mesa are the real heroes of the genre. They’re Red Shirts, every one of them, destined to die embarrassingly – but they also sometimes have guns, and when they do die, they handily highlight a threat that you might want to avoid. It's such an enduring experience that modders have created countless spin-offs like the standalone Sven Co-op.
There’s an elegant simplicity to Half-Life. The game never takes cutscene breaks, there’s very little exposition, and for most of the game, we are left – like Gordon himself – utterly in the dark. Despite aliens and shady conspiracies, the real driving force is something more primal: survival and escape.
It's so good, in fact, that Half-Life ruined videogames for our Phil entirely.
So much more than an evolution of its superb predecessor, Half-Life 2 is frequently hailed as the greatest FPS, and indeed the greatest game, of all time. Such accolades are not undeserved, either. The long awaited sequel was hugely ambitious, developed by a considerably more confident Valve.
Everything is bigger this time around: the environments, the enemies, the story – it’s a blockbuster, but a smart one. Some of the original Half-Life’s subtlety and thoughtfulness gets lost, but Half-Life 2 brings so much more to the table. Decent AI companions; real characters who exist to do more than die comically; physics that transform the world into a seemingly real, tangible place – it was a gargantuan step forward.
And once again, Valve works magic with the environments. Despite often being larger and more open than Half-Life’s, they are still crafted with the same care and attention to detail, and importantly they remain extremely memorable, from the haunted streets of Ravenholm to the ominous Citadel, standing over City 17 like a steel and glass tyrant. Age may have worn away some of the sheen, but it remains a striking, compelling FPS. Of course, there are always some that disagree...
Rainbow Six Siege
It’s practically multiplayer only, has a burgeoning esports scene, and is packed full of microtransactions – yes, Rainbow Six: Siege has taken the franchise in a new, trendy direction. But if you cheer up a wee bit you might also notice that it’s absolutely brilliant.
Every moment of Siege’s boxed-in battles is fraught with tension and danger, from the moment you start scouting an area with your drone, praying your enemies don’t spot it before you can find the hostage, to that final attempt to save the day by shooting down walls and smashing through the ceiling. Its asymmetrical multiplayer and tactical openness genuinely mean no round plays out the same way.
It’s a psychological battle as much as it is a series of gunfights, a game about manipulation and control as you attempt to make your foes react in specific ways while you try to keep your own team working together. And you never feel safe. An attack can come from anywhere, usually everywhere all at once, and after all these years of feeling safe behind a wall, Siege’s destructible environments force you to think on your feet and trust no wall. Best of all, it looks like Ubisoft Montreal’s shooter is here to stay as a second year of post-release content is on its way and the player count continues to rise.
Left 4 Dead 2
Left 4 Dead 2’s zombies aren’t like other zombies. They crash over you like waves, crawling up walls and leaping across gaps. They’re accompanied by specials: highly-evolved undead that force you to work together. A smoker will drag you off into an alley with its long tongue where you’ll be mobbed by common undead. A hunter will pin you to the asphalt before tearing out your throat. A boomer will charge right into your face and explode, drowning you in green gloop.
Even though zombies are a dime a dozen and Left 4 Dead 2 has been around for a long time, the tension, level design, and countless mods ensure it remains a compelling romp, perfect if you’re looking for some four-player co-op.
It may have inspired elements of other co-op games, like Killing Floor and its sequel, but only Warhammer: End Times - Vermintide has really attempted to replicate the whole of Left 4 Dead. It’s worth a look, too, switching zombies for giant ratmen and modern America for a gothic fantasy city.
Want more? Here's our Left 4 Dead 2 review.
Team Fortress 2
Team Fortress 2 is perpetually changing. It’s a class-based affair in which angry cartoon men capture briefcases, escort bombs, and stand on nodes. It’s fundamentally brilliant and easily one of the best games on PC. It’s also a game that’s evolved a great deal since it launched and now contains mountains of user-created content, maps, modes, a competitive mode and, of course, hats.
The changes made since launch have shredded the original class boundaries. New items and weapons have dramatically expanded a player’s abilities. The Demoman started life as a defensive, mine-laying Scotsman who would fill corridors with explosives and draw players into his traps. Now, with broadsword and shield in hand he can charge out to the front lines, cleaving snipers in two. A sniper would have once stood at the back, taking potshots with his rifle. Now he can choose to advance, popping out from corners and firing arrows into groups of players.
The fundamentals, however, remain the same: you pick a character from a cast of nine and take your place on a team. Modes include capture the flag and King of the Hill, but we suggest you try Payload, in which a team drives a bomb forward on a rail track, while their opponents desperately attempt to hold them back.
Want more? Here's our Team Fortress 2 review.
This is where it all began. Not just the popularity of the FPS genre, mods, and over-the-top violence, but also PC games as mainstream entertainment. Doom’s importance can’t be overlooked. A few years ago, it celebrated its 20th birthday, and we couldn't help waxing nostalgic, remembering Doom 20 years later.
Its legacy is obviously important, and for a considerable length of time, corridor shooters were simply known as ‘Doom clones’. But behind this legacy is simply a great game, worthy of celebrating regardless of all the great things that Doom pioneered.
Wildly diverse enemies, all plucked from the bowels of hell; big, satisfying guns that make you sprout testicles all over your body; devilish labyrinths bursting with secrets and monsters – it has all the ingredients we still want from our shooters, minus the decades of baggage they now bring with them.
And it’s not some nostalgia-draped artefact that we’re rolling out here because of fond memories. Doom is still a whole heap of fun today, in great part due to a community of modders that continue to breathe life into a game that’s older than a lot of people who are playing it.
Call of Duty 2
Call of Duty 2's The End of the Beginning mission starts with you in the back of a flatbed truck driving into El Daba, Egypt. Dust fills your view, kicked up by Greta Garbo, the tank in front. A plane streaks by overhead, pouring out smoke, before crashing into the desert floor. The soldier behind you, Pvt. MacGregor, ducks for cover and puts a hand to his tin helmet. You pass through the city gates just as a minaret near the city centre explodes into brick dust.
It’s the detail that hooks you into this; a World War II shooter that remains unsurpassed. That drive into El Daba – with every ally named and every tank titled – lets you know that you are part of something larger. That sense carries into the genre-changing mechanics of the game. Enemy spawn points mean you are forever under pressure to advance. You can’t sit in cover shooting Nazis until their numbers deplete, the only way for relief is forward.
It feels like it’s you who is leading the charge and taking ground, not your allies, but the NPC soldiers help bring the battlefield to life, having their own private dramas. And what battlefields – haunting ghost towns, the frozen desolation of Stalingrad – that stick in the mind even now. Call of Duty 4 might have dragged this shooter into the mainstream, but Call of Duty 2 was the original blockbuster FPS.
Epic had made a name for itself the previous year with Unreal – impressive in a time when shooters were dominated by id – but it was with 1999’s Unreal Tournament that Epic earned its grand moniker. Tournament had the same core concept of Quake Arena but offered an alternative for those looking for a few more frills.
Its weapons are exciting: there’s the BioRifle, for instance, which weaponises toxic sludge. You can even charge it up and release a great bulb of the stuff, using it as a gelatinous landmine. Then you’ve got your delightful Redeemer, a rocket launcher that flings a thermonuclear warhead at your enemies. And there’s the Ripper, which fires saw blades that bounce round corners. Each gun has to be mastered because they all have their separate strengths and alternate fire modes.
The levels are just as worthy of note. Tournament’s maps – old and new – are filled with mad architecture, making each memorable. There’s nothing quite like leaping in low gravity between the three stratospheric towers in DM-Morpheus, particularly if you can gib someone in mid-air, spraying their gore through the sky.
Epic's working on a new Unreal Tournament, looking to esports for inspiration.
Far Cry 3
Far Cry, as a series, has always embraced change, as particuarly evidenced in the upcoming Far Cry 5. Every single one of the games is an open-world shooter, yet they all stand apart from each other, tackling different themes and varied geography – at least until Far Cry 4, the series’ latest entry. By Far Cry 3, the sandbox elements had been polished until they were blinding, and we were left with a vibrant playground that we could conquer with a dragon’s hoard of weapons.
One moment you’re diving off a boat to hunt sharks, the next you’re infiltrating an enemy outpost with nothing but a bow and a couple of molotov cocktails, and then it’s off to a cliff for a bit of one-on-one time with a hang glider or the wingsuit. There’s masses to do, both important and diverting.
And there’s an interesting story underneath this. With Far Cry 3, Ubisoft Montreal subverted colonial fiction, skewering it while also taking some shots at its legacy of entitled Western holiday makers. It doesn’t always work, and sometimes it gets a bit too close to simply mimicking colonial fiction, but it’s bold for a triple-A shooter to attempt to say anything at all.
Quake III: Arena (Quake Live)
It’s hard to say the word purity without sounding worryingly like a white supremacist or a Victorian lady, but that’s what Quake III: Arena is. No, not racist or Victorian. Pure.
Quake III: Arena is not fancy, and even at launch it was, dare we say, predictable – taking what was great about Quake and squeezing it into a multiplayer arena. But it’s also slick and fast and polished and thrilling and addictive and… just great. Crazy, hectic, frenetic awesomeness. And it’s lived on and on, and might just end up outliving us all.
You can still buy it and find games running, or there’s the once-F2P, now cheap option: Quake Live. The latter has more life in it and is optimised for modern machines, so if you’ve got a hankering for some fast-paced gun murder, then this one’s probably your best bet.
We're still waiting to see if the forthcoming Quake Champions can deliver the thrills of its predecessor.
It’s time to get serious, because we’re in military simulator territory now.
Gosh, Arma 3 is intimidating. It’s a complex, sometimes bewildering, military sandbox that often feels troublingly real. This is a game where you’re less likely to wax on about mowing down hordes of enemies and more likely to bemoan your frequent deaths at the hands of enemies you didn’t even notice.
In your average shooter, you might feel tense because you’re surrounded by a dozen enemies who are all trying to shoot your head off, but in Arma, things are a lot more tense when you can’t see anyone. It’s a big, open world out there, and death could be waiting just over that hill or in that house a mile away.
Arma 3’s real strength, however, is that it can be anything. The game is best understood as a gargantuan set of tools for creating worlds, scenarios, and battles. Multiplayer survival sandboxes, combined arms warzones, racing games, helicopter death matches, underwater adventures – it would be hard not to find a home in one of the game’s many mods and worlds. It's also still receiving regular expansions, like the recent addition of jets.
And that's your lot! Let us know what you think of the list and if we've missed any of your favourites.