Do you remember the days when you’d only get to hear what a developer thought of a rival game via a highly PR processed interview in a magazine? You know, in the days before social media? What a boring time that was.
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Now, thanks to Twitter, developers – yes, even the famous ones – regularly give their views on games of all shapes and sizes, including Cliff “CliffyB” Bleszinski of Gears of War fame. The former Epic man has used his Twitter account to talk Doom and, on the whole, he quite likes it.
“Weapons feel good so far,” said Bleszinki in an opening tweet, dubbed as his early impressions to play. “Good to see some satanic stuff in there. Awesome to be on the Martian surface. Love the mystery of who I am in the new Doom and the System Shock 2 ‘ghosts’ narrative mechanic. Upgrade tokens and config weaps expected.
“My only minor crit about the (fantastic so far) Doom is the same I have for my old franchise,” he added. “Stop focusing on executions so much. Players just want to win and kill in a shooter. They don’t care about fancy animations that slow you down IMO.”
Indeed, Gears of War’s own executions were a stand out feature when the game first rolled out in 2006, showcasing the series’ graphical prowess, but also interrupting the action in the process.
Doom, meanwhile, received a favourable review from us last week, with the awesomely bearded Fraser Brown praising the PC port despite the game being multiplatform. “Doom absolutely feels like a game designed for PC,” he concluded, “with a massive list of options waiting to be tweaked, allowing it to be played on a wide range of rigs. If you hit the minimum requirements, I can’t fathom why you wouldn’t want to pick this version.”