Bioware address concerns over the absence of healers in Dragon Age: Inquisition | PCGamesN

Bioware address concerns over the absence of healers in Dragon Age: Inquisition

Dragon Age: Inquisition Healing

It looks like the Templars have stolen all the healers from the upcoming third installment, Dragon Age: Inquisition. While there’s no dedicated healer class, there are instead a multitude of ways of preventing and dealing with damage. Potions and certain abilities effects give your characters a health buffer that enemies will have to whittle through before getting to your precious red stuff.

Bioware developer Patrick Weekes has taken to the forums to quell the concerns of the community. “I've completed two playthroughs of Dragon Age: Inquisition on Normal, and I'm now working through a playthrough on Hard.” said Weekes. “Here were my concerns, and here is what I've found and how I've handled things.”

First off, you won’t find yourself chugging potions in every clash with an enemy. “In what we call a "popcorn fight" (a small fight that is not meant to really threaten the party), I rarely have to use a potion at all.” explained Weekes. “After a normal-level fight against wandering creatures (a single large enemy or a group of normal enemies around my level), I usually use one or two potions (total, not per person). During a particularly difficult plot-related fight (which will usually give me a chance to rest afterward), I might use one or two during the fight and then one or two after the fight, for a total of three or four.”

You’ll also have access to a “Barrier” skill, which gives you a temporary shield of sorts to absorb damage. “If you have a mage in your party, and you SHOULD have a mage in your party, this single spell covers you a lot of the time.” Weekes stated. “I've seen people say that it makes you immune to damage for a short time, which isn't really accurate. Instead, think of it as giving you an additional health bar that the enemy has to take out before they can actually damage your normal health. (For Mass Effect players, think of shields or biotic barriers; for d20 tabletop players, temporary hit points.) Barrier costs little mana and covers a reasonable area. Cast it at the start of the fight, and everyone on your front line has an additional health bar to soak damage.”

If that’s not enough for you, your tanky party members also have a damage blocking ability. “Guard is similar to Barrier in its function: an additional health bar the enemy has to take down before they can damage your character's normal health.” said Weekes. “The key difference is that you gain guard from any of several different warrior abilities, not from a spell. You almost always only give guard to yourself, and you get less guard from each ability than you get from the Barrier spell, but there are several abilities that give you guard, and they stack.”

If you want to learn more about how to deal with everyday adventures without a healer, Patrick has written an extensive thesis-like essay on the subject. For me, I’m actually not too bothered. It always pained me when you’re forced to bring that healer companion solely for their abilities, and even worse if their personality clashed with your hand-crafted group.

For everything we know about the launch check our Dragon Age: Inquisition guide.

Subnautica
Sign in to Commentlogin to comment
TsunamiWombat avatarShriven avatarAmdisity avatarMrJinxed avatarNick Wilson avatar
Amdisity Avatar
83
3 Years ago

Hnm, I'm not too sure about this. Guild Wars 2 did it, and instead gave every class a slot for a single healing spell each, I suppose it worked, I mean, the game 'works' without healers, but I felt like in an MMO it stopped a lot of team play and trust and missed that bond that you could rely on people, where a good healer could be the MVP.

For DA I feel like it'll strip a massive amount of tactical play out of battles, simplifying them to the extent of running in arms flailing. Perhaps that's the point with the larger focus on the action side of fighting now, and to accommodate the console users more.

I can already see how battles go, as he said it, slap up your barriers, smash away as much as you can before the shield runs out, slap up warrior defences, use a pot if needed.

I just feel a large tactical slice has been taken out of the game because of this. I'm pretty sad about it tbh :(

2
Nick Wilson Avatar
359
3 Years ago

We won't know until we've given it a go. I mean, it could also promote more focus on things like positioning and decision making. I always think of my health as a resource; I spend it performing actions I think are necessary until it hits zero. If I fail. I spend it on different actions until, eventually, I win.

1
Shriven Avatar
3488
3 Years ago

Interesting. At least they are trying something different. The Holy Trinity needed a nudge in a new direction. Lets see.

1
TsunamiWombat Avatar
702
3 Years ago

*that* healer.

Just say it, Nick. Anders was shit. Whats her face the octogenarian with the 20 year olds body from Origins was forgettable. Bioware has not made good healers.

1
MrJinxed Avatar
909
3 Years ago

Anders was shit, I agree. But that old woman was a great healer if you specced her right. However, in most games I've almost always not wanted to take a healer, but have been forced to because that's just how games are made to work if you want to stay alive. Sadly only a few RPGs have made good use of clerics or healers in terms of having lots of undead, or making them really aggressive instead of just healing, but most of the time it's just "oh hey here's your token healbot".

In any event, I'm hopeful this will be a good thing. Perhaps (even hopefully) they'll get it right.

1
TsunamiWombat Avatar
702
3 Years ago

Oh Mos Def Wynne was a great Heal-Bot, but she had the personality of instant potatoes besides that.

2
Nick Wilson Avatar
359
3 Years ago

OK I ADMIT IT! I'm such a bad human being :P

1
Shriven Avatar
3488
3 Years ago

"Wynne" :D Or, Whine is I pronounce it...

0