Evolve: Stage 2’s Electro Shock update brings a new Trapper whose skills may shock you


Evolve might have only recently gone free-to-play, but it just got another monstrous update in patch 2.02. The Electro Shock update brings a new Trapper who has a love of electricity and zapping large monsters with said electricity.

Our list of the best free games could easily be mistaken for a rampaging beast.

Electro Griffin, as the new Trapper is called, is a box office reject who’s starred in a bunch of bad movies, but now he’s ready to take on some real monsters – people on the internet. See him in action below:

It’s not just about out-of-work movie stars, though.In response to player feedback, Turtle Rock have changed progression rewards and keys, overhauled the tutorial, increased the maximum length of chat messages and more.

The full patch notes are below:

Progression reward displays all unlocks on the profile page

  • You can now view everything in the unlock trees for characters via the profile page.
    • This should help better plan out what characters can help you unlock more perks and badges.

Game award changes and Silver Keys

  • We are reducing the amount of awards needed to get the max amount of keys to 3 from 5
    • Mobile Arena Monster health win percentage increased to 15% (or less) lost from 10%
    • Dropship Time added to get 1 award reduced to 15 seconds from 20 seconds
    • Assault damage needed for 1 award increased to 1500 from 500
    • Medic Healing needed for 1 award increased to 1500 from 500
    • Trapper Scans needed for 1 award reduced to 1 from 3

Longer Chat Messages

  • The first of many chat improvements to come in the future, we’ve increased the character limit to 127 characters for the in-game chat.

Rewards show the name of what is unlocked

  • This applies to the punch card and progression unlocks.
    • Basically every unlock you get will say the specific name of the unlock, so no more you unlocked ‘Perk’ as you move through progression.

Added Caira and Abe VO in the tutorial

  • One of the first steps in improving how new users learn about Evolve was looking at our Hunter and Monster tutorials we currently have.
  • We’ve added voice over work from Caira and Abe to help assist players in learning more about Evolve Stage 2.
    • Plus who doesn’t love a little banter between our favorite Hunter sweethearts?
  • Badge Color Unlock Tooltip
    • Added a tooltip explaining that badge colors are unlocked through progression and the daily login rewards

Store content updates

  • Hunter Skins
    • Monarch Electro Griffin
  • Weapon Skins
    • Blood Eagle, Arctic and Dragon weapon skins for Electro Griffin

Jack Repulsor visual change

  • We’ve been seeing quite a lot of Jack played recently and felt the VFX didn’t communicate the ability as well as it could, so our VFX artist redesigned the VFX! Let us know what you think!
  • The new VFX functions as such:
    • There is now 3 boxes showing all angles that can be blocked by the repulsor
    • When the repulsor isn’t pushing against the Monster it will appear gray in the ‘inactive’ state.
    • When the repulsor is pushing against the Monster it will appear green signalling that the ability is blocking Monster movement.

Contextual combat updates

  • All contextual combat now has camera based controls.
    • Incaps attacks have been removed.
      • These were melee attacks that would lock Monsters onto the bodies of incapped Hunters.
    • Heavies are now aimed with the player’s camera instead of homing in on targets
  • General improvements to Monster melee combat.

Balance changes


  • Reduce start time for monster armor channel 2.5 seconds from 3
  • Harpoon break angle increased to 140 from 120


  • Traversal speed reduced to 27 from 30
  • Decoy
    • Cooldown now starts after Decoy fades out (aka on Death).
    • Cooldown is now 12|10 seconds from 17|15 seconds
    • Decoy’s melee combat now triggers and damages at proper ranges (Range lowered)
  • Warp Blast
    • Min aiming time reduced to .35 from .45
    • Channel time reduced to .6 from .7


  • Light attack damage increased to 90 from 81

Meteor Goliath

  • Light attack damage increased to 90 from 81

Hunter Changes


  • Hunter Damage Reduction
    • Tier 2 value reduced to 2%|3%|4% from 3%|4%|5%
    • Tier 3 value reduced to 4%|5%|6% from 5%|7%|8%


  • Heal Burst
    • Radius increased to 16.5 from 15
  • Healing Buoy
    • Arm time reduced to 1 from 2
    • Throw speed increased to 20 from 15
  • Fixed an issue that would cause the Healing Totems to reload twice


  • Fixed an issue where Bucket’s Mechanized Recharge was not having it’s cooldown reduced by reload speed.


  • Jetpack Booster
    • Jetpack Beam Min fire percentage set to 24.5% capacity from 10%
    • Recharge delay on JPB when there is remaining ammo increased to 2 seconds from 1
    • Shield Drone health reduced to 240 from 250
  • Shield Drone
    • Max Shield reduced to 760 from 803
    • Shield drone initial charge delay reduced to 7 seconds from 8.5
    • Shield drone recharge when active increased to to 7 seconds from 5


  • Tracker Drone
    • Scan Radius Max 130 from 100m
    • Scan seconds reduced to 9 from 14
    • Beams increased to 3 from 2

Tech Sgt Hank

  • Orbital Drill
    • Cast time increased to 1 second from .5
  • Shield Charger
    • Reduce projection shield apply rate to 56 shield per second from 60

Rogue Val

  • Healing Aura
    • Healing per second reduced to 37 from 40
    • Incap healing per second reduced to 56 from 60
  • Poison Dart
    • Damage per Second reduced to 20.9 from 22.5
  • Sniper Rifle
    • Damage reduced to 62.3 from 67


  • Plasma Lance
    • Plasma Lance damage reduced to 125|175|225|275 from 150|200|250|300
  • Autocannon
    • Max spread reduced to 4 from 5.4
    • Autocannon is now an explosive with a 2.5 radius and 120 projectile speed
    • No longer will deal headshot damage due to it being an explosive round

Blitz Markov

  • Tesla Gun
    • Damage per Second reduced to 125|150|250|275 from 150|200|250|275
    • Range reduced to 23m from 27.5


  • Autofire Shotgun
    • Shotgun damage per pellet increased to 9 from 8
      • Side note, he fires 6 pellets per shell.
    • Now 54 damage per shell from 48


  • Healing Drone
    • Release delay reduced to .1 seconds from .2
    • Heal range increased to 7 from 5
    • Max fly distance reduced to 7 from 10
    • Time to teleport reduced to 0.5 seconds from 2
    • Healing per second increased to 70 from 66


  • Machine Pistol
    • Damage reduced to 16.7 from 18
  • Planet Scan
    • Sprint Boost reduced to 68% from 75%
    • Speed Modifier reduced to 144% from 160%
    • Jetpack Thrust Modifier reduced to 13.5% from 15%

Wasteland Maggie

  • Burst Pistol
    • Burn dps reduced to 14 from 15
  • Combat Trapjaw
    • Damage per Seconds reduced to 28 from 30
  • Flame Snare
    • Damage per Second reduced to 28 from 30
  • Planet Scan
    • Sprint Boost reduced to 68% from 75%
    • Speed Modifier reduced to 144% from 160%
    • Jetpack Thrust Modifier reduced to 13.5% from 15%


  • Harpoon Gun
    • Reload time increased to 3.75 seconds from 3.5
  • Planet Scan
    • Sprint Boost reduced to 54% from 60%
    • Speed Modifier reduced to 124% from 137%
    • Jetpack Thrust Modifier reduced to 9% from 10%

Wildlife Updates

General Wildlife

  • Trapjaws Packs
    • Now have 1 energy so you can eat them after killing spawned packs.
    • Packs now spawn 2-3 trapjaws from 4-6

Wildlife Buff Changes

  • Megamouth Elite Buff
    • Hunter buff Class Cooldown reduced to 15% from 25%
    • Monster buff Pounce Damage reduced to 70% increase from 80%
  • Crowbill Sloth Elite Buff
    • Monster buff Damage Increase reduced to 10% from 15%
  • Nomad Elite Buff
    • Hunter buff Jetpack Recharge increased reduced to 60% from 100%
    • Monster buff Traversal Regen reduced to 20% from 30%
  • Strider Elite Buff
    • Hunter Buff Movement Speed increase reduced to 25% from 30%
    • Monster Buff Movement Speed increase reduced to 25% from 30%
  • Mammoth Bird Elite Buff
    • Hunter buff Reload Rate Modifier reduced to 25% from 54% and Recharge Rate modifier reduced to 25% from 35%
    • Monster buff Cooldown Reduction reduced to 15% from 20%
  • Obsidian Grub Elite Buff
    • Hunter Capacity buff reduced to 25% from 35%
    • Monster Ignore Birds buff changed to melee attacks reduce Hunter Jetpack Thrust by 20%

Bug Fixes

  • Fixed issues with Mimic where the Gorgon could be oriented in unintended directions after use.
  • Fixed players being taken to a black screen after hitting continue after all players have left the post round lobby.
  • Fixed an issue where players solo queuing into ranked will get kicked when matching with a party of three.
  • Fixed areas in Orbital Drill where Hunters could jetpack to exploit.
  • Fixed instances where Abe’s shotgun could get stuck in a reload animation after swapping weapon.