Bethesda’s largest ever add-on, Far Harbor, hits Fallout 4 on May 19 | PCGamesN

Bethesda’s largest ever add-on, Far Harbor, hits Fallout 4 on May 19

Far Harbor

Fallout 4’s expanding again, and it’s by a lot. Far Harbor is the third slice of DLC for Bethesda’s post-apocalyptic masterpiece, and by far the biggest. In fact, they tell us, the landmass added in the expansion is the largest they’ve ever added in one go, a more feral, highly irradiated island off the coast of Maine. There’s a new trailer introducing it and the brewing war between its human inhabitants and the synths.

Looking to expand the game? Here’s the best Fallout 4 mods.

We also get a few more doses of fabulous old-timey voice acting.

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The big reveal, along with the slightly terrifying cultish antagonists and new giant beasts to contend with, is that release date, just a couple of weeks away on May 19. As well as all that extra plot and moral dilemma to stroll through, it’s bringing a gear-level upgrade, providing more powerful arms and armour than are available in the base game. You’ll use those to broker peace (and probably a lot of war) on the island, as well as unravel the mystery of a woman’s missing daughter.

Want in? It’ll be £19.99 / $24.99 on Steam, or you can grab the Season Pass for £39.99 / $49.99 with some extra bits. Bethesda also say that it won’t be the last add-on for 2016, though I expect we’ll be waiting until E3 to hear more about those.

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AnAuldWolf avatarUntoldAv3nGer avatarXerkics avatar
UntoldAv3nGer Avatar
399
2 Years ago

We never have to wait long after they announce the content to play it. Love Bethesda!

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Xerkics Avatar
423
2 Years ago

I cant say that i care any more. I was really excited about the game and enjoyed it for a number of hours till the fact that its a console port ruined it for me . The console like map / quest interface is too cluttered and there is no way to reorganise it in an effective way once again console port failed. The pipboy interface was quaint in first 2 games now its just a reminder how little work they do to make it into a pc game not just leavings from a console game created first and foremost for the console master race.

1
AnAuldWolf Avatar
872
2 Years ago

The thing is is that we both know they're not going to do anything interesting or compelling with it. I gave them a chance with Fallout 4 and it was uninspired to say the least. I know that that's easy to say, but when you compare it with an actual masterpiece like Xenoblade Chronicles X, it becomes apparent.

I wanted more than just a retread of the same old xenophobia and war that Fallout has covered since forever. I wanted the world to begin to progress past being a hellhole. I've mentioned before that the good ending of Fallout Tactics would make an incredible jumping off point to create a new Fallout Universe from. One with a fledgeling civilisation rife with the intrigues, conspiracies, and teething troubles that come from any new nation.

It could be a new exploration of the beginnings of America itself, except with both more and less resources available. And what would happen with a population boom created by the safety of that new civilisation. What rivalries and factions would occur both openly and in the shadows?

Being a Dick Tracy-esque secret agent in that setting would be profoundly more interesting to me than what Fallout actually is because, let's be honest, thematically there's not a whole lot of difference between Fallout 1 and Fallout 4.

I remember even Chris Avellone (who's a bit of a hack as writers go) just wanted to force a reset by nuking everything, because there's no point in hoping for a better future and humanity deserves to continue to suffer and live in shit. He actually said as much about his motivations for the whole self-aggrandising, pseudo-intellectual outing that unfortunately was Lonesome Road.

That's the problem with Fallout. Play the content. Play ALL of the content! It never goes anywhere. Nothing really matters. New Vegas was a bit better about things, yes, but even with all of the choice and consequence on offer there? In the greater scheme of things, nothing ever changes. And that gets bloody boring fast, if you ask me. "This game. This game never changes."

That shouldn't be a tagline to be proud of.

Fallout Tactics was the only one to actually go anywhere with the franchise. And there was a loud subset of fans that flipped out over that. I'll never understand the human desire to keep reliving the same boring experiences over and over for the entirety of their life. They don't want to explore interesting depths, they don't want to see new angles, they don't want their interests to progress and grow. They just want to wallow in the same shallow experiences time and time again. Because it's comfortable. Because it's easy.

Humans are strange creatures.

And I have to say that. I do. I know it's probably because of how much bloody brain damage I have (I think I mentioned that recently I discovered I have kernicterus on top of having cavum septum pellucidum, both of which having damaged my brain in interesting ways and leave me feeling alienated by my own species).

I mean, in Xenoblade, I got to interact with some really unique alien cultures, I was allowed to explore really cool futuristic technologies that didn't feel like they were holding themselves back just to make neo-luddites feel comfortable. It was a breath of fresh air.

But Fallout, though? Fallout never changes.

And that's not a good thing.

This DLC, like every other bit of content, is going to be exactly the same sort of thing that Fallout has always been. There's going to be nothing new here. No surprises. No delight. No self awareness. Just a comfortable retread over the same old, same old.

And believe me, I REALLY wish it weren't so.

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