Fallout 4 will do away with level caps and let you choose when to end the game | PCGamesN

Fallout 4 will do away with level caps and let you choose when to end the game

Fallout 4 level cap

For a game as liberating and non-linear as Fallout 3, it was a bit jarring when it just ended. Boom, you saved the day, and now here are some credits. All those unexplored areas, all of those secrets and Easter eggs, all of those unfinished quests – gone. 

With Fallout 4, Bethesda’s doing something a bit different. The game will only end when you want it to end, and there won’t be a level cap either. 

Bethesda revealed this precious bit of information on Twitter in response to what I expect must have been many, many questions on the subject.

Good news! Well, at least one part. The absence of a level cap is a bit stranger. I mean, even using a mod to give you a perk every level made exploring the Wasteland incredibly unbalanced, so I can’t even imagine what a character with that’s hit level 100 or, god, 1000 would be like. One punch kills abound! But it’s certainly a lot of freedom. 

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Anakhoresis avatarMrAptronym avatar
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Anakhoresis(2 days 10 hours played)
2 Years ago

On one hand, I smell leveled enemies/loot again. On the other, it's probably because pretty much everyone installed a similar mod right off the bat anyway.

Fallout 4 has me very curious. I want to be excited, but overall it really just sounds... Strange, so far. It sounds like all the indie games littering Steam that started with a fairly strong core concept and then decided they needed to do everything else and became super jumbled.

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MrAptronym(28 days 8 hours played)
2 Years ago

Bethesda has yet to make a game that has anything resembling balance. Removing the level cap will have little effect beyond making modder's lives a bit easier. If you built with any care, a character at the level cap in either 3 or NV was unkillable anyway.

In any case, after a certain point, additional perks will only make you marginally stronger. It will just fill out the situations and equipment that you are optimal with. Stats may be a bigger problem, I doubt they uncap skills, so intelligence loses priority (It was already a poor idea to max it in NV), Endurance will make an increasingly large cumulative difference as levels pass, so that could become hard to balance around. Your damage shouldn't really increase though, so really enemies just have to become deadlier.