Fallout 4 patch 1.3's debris effects shown off, they're extremely pretty | PCGamesN

Fallout 4 patch 1.3's debris effects shown off, they're extremely pretty

Fallout 4 patch

Update Feb 5, 2016: Bethesda have posted a gif, sourced from NeoGAF, of the new debris tech in action.

In case you were wondering what those new graphical effects in Fallout 4's patch 1.3 looked like, Bethesda posted a gif to their Twitter page that shows off the damage a minigun can do to a road. They then pop a grenade into the center of it to show it all going flying. Everything's very 2016-physics.

If you'd rather update the game yourself, here's the best Fallout 4 mods we could find.

Dogmeat looks confused about the whole thing:

Fallout 4 patch 1.3 Beta Physx (loop)

It's science, Dogmeat. Important science.

The footage comes courtesy of NeoGAF poster GSY Miguel, from their dedicated Fallout 4 thread. It was filmed during the beta of 1.3, so what you have access to now might actually be a bit better. Having finally upgraded my PC, it's almost enough to make me want to jump in and blow up a few roads myself. Sadly, Earth won't liberate itself, but Fallout 4 is on the list.

Original Story Feb 2, 2016: It's that time again, spin up the wheels on the internet generator and get you the latest Fallout 4 patch because it's packed full of bug fixes and improvements. The most notable addition in 1.3 is fixes for bugs that were breaking the game some 90 hours in, preventing forward progression of the plotline due to uninteractable doors. It also has a new status window for your people to help manage your settlements better, and a number of PC-specific graphics options.

The full list is on the Bethesda blog, but here's the highlights:

  • New weapon debris effects (PC NVIDIA cards)
  • Added status menu for settlers in your settlements
  • Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
  • Companions can no longer get stuck with radiation poisoning
  • Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
  • Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel

There's also a big load of fixes to the workshop mode, and a whole litany of other bugs squashed and quests fixed. Stalwart allies Eurogamer are particularly pleased, as that last highlighted fix helps their news captain Wes and a load of other players actually finish the game. On top, plenty of performance improvements which should help with stability, memory issues and lower end machines, as well as keep things ticking over on your nuclear-powered omni-rig.

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