Far Harbor is Bethesda's biggest DLC, adds hours onto Fallout 4 | PCGamesN

Far Harbor is Bethesda's biggest DLC, adds hours onto Fallout 4

Fallout 4 Far Harbor

Fallout 4's first proper DLC is now out and will add at least another 15 hours of gameplay onto the monolithic post-apocalypse RPG.

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In terms of land mass, Far Harbor is the largest DLC Bethesda has ever made for any of the immersive worlds they have created.

The Synth-hunting storyline of visiting the island fleshes out an aspect of the world the original game glosses over fairly quickly as you go in search of a girl called Kasumi who believes she is one of the android-like inhabitants of Far Harbor.

The DLC is available now through Steam for $25/£20, and also features a mess of new weapons and armour, as well as a puzzle-solving minigame which will only make you want to tear what's left of your irradiated hair out a little bit.

If nothing else, it's another excuse to visit the wasteland again, which most vault-dwellers may have neglected given the deluge of incredible games we've been delivered in the first half of this year.

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AnAuldWolf avatar
AnAuldWolf Avatar
1 Year ago

I won't be fooled again, though. I'm staying far away from this one. I gave Bethesda one, last chance to be remotely brave and interesting with Fallout 4 and they failed miserably. It's just a giant, xenophobic power fantasy, very suitable as today's power fantasy, I suppose. I find bigotry fantasies are all too common in video games.

You can't even properly end the game with the Minute Men, they consider it a 'cop out' ending. Very unfortunate, but not surprising. Gotta choose who you love and who you're prejudiced against! Doesn't come close to touching New Vegas' and just... being able to sprint over to an opposing army commander, only to have him call for a retreat using the power of words.

I don't know, I'm sorry. I can't help being cynical. I didn't even ask them for something as out there and fascinating as intelligent deathclaws (which would be sublime if written properly, but you might both an anthropologist and a single good writer on board for that). No. All I wanted was for the player to be a synth, and they were too cowardly and dull for that.

Nuka Break, on the other hand, actually gave me Goris back. And all I can think now is that I'd love to see a Fallout game/DLC designed by the Nuka Break people. Because, frankly? They're better at it than Bethesda are, at least on par with Obsidian, even.

And for those who've not seen Nuka Break: http://www.vtfilms.com/nukabreak/

I think I'm just going to go watch the entirety of Nuka Break again, instead.

Footnote: Anyone else find it weird that Bethesda are more cowardly with their themes and material than any of their subsidiaries?

Id Software proved it still had it (to varying degrees of 'had it') with DooM, ESO is absolutely brilliant in how bold it is (I've never seen a game righteously bigot shame like ESO does), and Dishonored can -- when it wants to be -- be delightfully weird, if a bit morbidly moribund.

Mmn, I suppose Prey is the exception, looking like another bigot fantasy, but still... I'd say most of Bethesda's subsidiaries are better about being interesting and less bigoted than they are. It's just interesting to me!